some older programs such as MMD which is what i use can use them, they're kinda like normal toons
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Search found 49 matches
- Sun Jan 22, 2023 2:57 pm
- Forum: 3D/2D models
- Topic: Fate Grand Order Arcade
- Replies: 302
- Views: 94883
Re: Fate Grand Order Arcade
- Mon Jan 16, 2023 11:11 pm
- Forum: 3D/2D models
- Topic: Fate Grand Order Arcade
- Replies: 302
- Views: 94883
Re: Fate Grand Order Arcade
So I've been wondering for a while, but for textures that have the endings of "_s" and "_bs" are they to be taken both as shadow maps like ambient occlusion or "_s" is specular mapping and "_bs" is AO mapping s is specular, bs is ao(baked shadow in this case)...
- Wed Jan 11, 2023 10:10 pm
- Forum: 3D/2D models
- Topic: Kantai Collection Arcade
- Replies: 8
- Views: 1174
Re: Kantai Collection Arcade
The latest project diva script supports models without editing needed, as well as latest FGO files. As for shapekeys, try fbx instead as that has shapekeys/morphs. Gltf doesn't support them. Latest public build, for anyone that still needs it https://github.com/h-kidd/noesis-project-diva
- Sat Apr 16, 2022 11:40 am
- Forum: 3D/2D models
- Topic: [HELP] The house of the dead switch remake texture swizzle
- Replies: 0
- Views: 321
[HELP] The house of the dead switch remake texture swizzle
Hello everyone. I was trying to rip the new house of the dead remake on switch, it uses unity. However, all textures are swizzled already if i preview them in assetstudio, of course broken when exported as well. I had no success with raw tex. Here is what I think should be raw texture samples, if it...
- Mon Feb 28, 2022 10:07 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168611
Re: Noesis g1m/g1t/g1a importer
Solved previous issue by merging assets in the folder
I have a problem with Atelier sophie 2,it just came out. It just crashes.
https://www.mediafire.com/file/6wy1a3bc ... l.zip/file sample model
I have a problem with Atelier sophie 2,it just came out. It just crashes.
https://www.mediafire.com/file/6wy1a3bc ... l.zip/file sample model
- Mon Feb 21, 2022 11:26 pm
- Forum: 3D/2D models
- Topic: Ripping from Shining Nikki?
- Replies: 2
- Views: 1254
Re: Ripping from Shining Nikki?
Hey there! Recently I've been trying desperately and failing to get a full file dump from the mobile game Shining Nikki. I've gone through every folder on the storage in Nox android emulator that I can but I haven't been able to find the full number of files that I know are definitely in the game. ...
- Sun Feb 20, 2022 3:19 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168611
Re: Noesis g1m/g1t/g1a importer
Hello, I'm trying to rip Dead or alive 6 animations, in particular face animations.
https://imgur.com/a/k962Ivd these are my settings, yet noesis won't show the g1a files...i have noesis up to date as well, not sure why the anims won't show up for selection
https://imgur.com/a/k962Ivd these are my settings, yet noesis won't show the g1a files...i have noesis up to date as well, not sure why the anims won't show up for selection
- Thu Nov 11, 2021 5:26 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 144314
Re: Cethleann - The Koei Swiss Army Knife
Does anyone have a command to extract blue reflection tie paks?
- Thu Nov 11, 2021 12:41 am
- Forum: 3D/2D models
- Topic: UE4 Morph Targets - extracting mesh and it's morph targets
- Replies: 3
- Views: 896
Re: UE4 Morph Targets - extracting mesh and it's morph targets
Depends on the game. Most times you'll find a custom build on gildor's forums, some games like house of ashes do use them but a particular version, which doesn't work with that build either.
- Sat Jul 31, 2021 7:10 am
- Forum: 3D/2D models
- Topic: Fate Grand Order Arcade
- Replies: 302
- Views: 94883
Re: Fate Grand Order Arcade
the skin_param is what I guess it is either bone weights or the normals and I also included the .mot files too which they appear to be animations. skin_param and mot.zip .mot is animation, skin param is what tells the game only how the mesh should behave physich wise, the shape, the movement and so...
- Tue Jul 20, 2021 2:38 pm
- Forum: 3D/2D models
- Topic: Tales of Crestoria Tools
- Replies: 78
- Views: 37621
Re: Tales of Crestoria Tools
- Sat Jul 17, 2021 12:22 pm
- Forum: 3D/2D models
- Topic: Tales of Crestoria Tools
- Replies: 78
- Views: 37621
Re: Tales of Crestoria Tools
I've exported one weapon texture and model, the model looks perfect, but I don't know how to apply the textures to it, I don't know if I'm exporting them wrong or if exporting the model breaks the uvs, any help? Screenshots You need to export/extract textures and apply manually. Weapons tho are kno...
- Thu Jul 08, 2021 11:51 am
- Forum: 3D/2D models
- Topic: Captain Tsubasa: Rise of New Champions Models?
- Replies: 49
- Views: 15176
Re: Captain Tsubasa: Rise of New Champions Models?
Hello, could anyone help with extracting textures? I tried drag and dropping and running the exe provided in previous posts, but i can't seem to get textures. I get this error:
https://imgur.com/a/a9QceB1
https://imgur.com/a/a9QceB1
- Mon May 10, 2021 9:15 pm
- Forum: 3D/2D models
- Topic: Twin Star Exorcists ps Vita
- Replies: 5
- Views: 938
Re: Twin Star Exorcists ps Vita
I asked to help on folder structure, not to upload the whole game...I see no model, just shaders, audios, some stuff...maybe it would be better if you would tell here what folder has the models in order to help, but since there is a phyre folder it might be phyre engine. Have you tried daemon's phyr...
- Mon May 10, 2021 4:55 pm
- Forum: 3D/2D models
- Topic: Twin Star Exorcists ps Vita
- Replies: 5
- Views: 938
Re: Twin Star Exorcists ps Vita
can you help at least with folder structure? i extracted the cpk but the phyre folder only has shaders and no models