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Search found 17 matches
- Sat May 01, 2021 10:52 pm
- Forum: Game Archive
- Topic: [Switch]Monster Hunter Rise Demo PAK file
- Replies: 13
- Views: 7871
Re: [Switch]Monster Hunter Rise Demo PAK file
I recently built a new computer so I got a Ryzen 3900x, and a 3060, 16gb of ram, and a 500gb ssd. For settings in Ryujinx the only thing I changed was expand DRAM to 6gb, but not sure it really makes a difference. I loaded up cheat engine and could find a max of about 12 or so when searching "...
- Sun Apr 18, 2021 4:34 pm
- Forum: Game Archive
- Topic: [Switch]Monster Hunter Rise Demo PAK file
- Replies: 13
- Views: 7871
Re: [Switch]Monster Hunter Rise Demo PAK file
If you make any progress with any sort of automation to this I will be willing to try and get the filelist, I can emulate it pretty well and would be more than willing to help! What are your PC Specs if i can ask? Or what did you do that you can emulate it pretty well? That would help me to get thi...
- Sat Apr 17, 2021 8:46 pm
- Forum: Game Archive
- Topic: [Switch]Monster Hunter Rise Demo PAK file
- Replies: 13
- Views: 7871
Re: [Switch]Monster Hunter Rise Demo PAK file
How did you get those entries manually? Regarding hooks, MHR uses the Re2 remake engine so the re2hook would be used, but that assumes windows and an exe, not a switch. I got those entries by using Ryujinx (an Switch Emulator similar to yuzu) I started MHR on Ryujinx and searched with Cheat Engine ...
- Sat Apr 17, 2021 12:34 pm
- Forum: Game Archive
- Topic: [Switch]Monster Hunter Rise Demo PAK file
- Replies: 13
- Views: 7871
Re: [Switch]Monster Hunter Rise Demo PAK file
Hello, I can only offer this list (i manually put to gether the 31 entries) At this point i dont have a automatic way on getting those paths and i dont know if i can (semi) automate this.. i dont have any experience with writing hooks etc. https://drive.google.com/file/d/1W7brjxupeUlXd39TLCRewr2VxK...
- Fri Apr 16, 2021 11:19 pm
- Forum: Game Archive
- Topic: [Switch]Monster Hunter Rise Demo PAK file
- Replies: 13
- Views: 7871
Re: [Switch]Monster Hunter Rise Demo PAK file
Hello, I can only offer this list (i manually put to gether the 31 entries) At this point i dont have a automatic way on getting those paths and i dont know if i can (semi) automate this.. i dont have any experience with writing hooks etc. https://drive.google.com/file/d/1W7brjxupeUlXd39TLCRewr2VxKh...
- Wed Nov 13, 2019 8:45 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148330
Re: [PC] Dark Souls III model import maxscript
Hey, guys! DO someone know a better way for extracting Sekiro? I still can't get alot of this with correct rigging using DS3 script and Bloodborne tools Always I get broken weight and some broken UVs For Sekiro? Anything that is hosted on Xentax is old af. So, I found an interesting way for Sekiro ...
- Fri Mar 29, 2019 10:59 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212360
Re: Bloodborne
i can with your file with noesis with bloodborne conversion but cannot load texture and open in 3ds max without bones
bloodborne_texture.exe cannot convert the .tpf file
i converted it using atvaarks bindertool.
bloodborne_texture.exe cannot convert the .tpf file
i converted it using atvaarks bindertool.
- Wed Jan 16, 2019 8:40 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86003
Re: MT Framework import tools
Have anyone aleady a list which weapon model corresponds to which weapon ? i dont fully understand how to get a specific weapon model with texture.
i would appreciate if someone would explain it to me.
i would appreciate if someone would explain it to me.
- Sat Mar 31, 2018 1:40 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212360
Re: Bloodborne
yes i have that havok. and a 64 bit system. i dont know what is wrong with this but i try to get this hopefully to work.dropoff wrote:Maybe you have 32 bit system? It should work if you have that havok: "HavokContentTools_2014-1-0_20140830_64Bit_PcXs".Shiroleinchen wrote: I cant even open the havok preview tool.
- Fri Mar 30, 2018 11:52 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212360
Re: Bloodborne
Maybe try running it in compatibility mode - it used to work on Win10 until something updated. It should be able to run the animation just fine, though - did you make sure to import the skeleton and then add the animation? Nope compatibility mode does absolutly nothing i tried to run it on a Win 7 ...
- Fri Mar 30, 2018 8:02 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212360
Re: Bloodborne
Here's a list I made of what character each 4-digit code refers to. ..... Now to figure out how to get animations working.. Thanks for the list! Any idea on how to get the .hkx animations working? I have tried to open them in Havok 2014 with no luck. I also tried to convert them to fbx or kf with t...
- Thu Mar 29, 2018 4:41 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212360
Re: Bloodborne
Can anyone please explain to me how i can the Bloodborne files to get the models etc? or provide me the files?.
I spend a few days trying to extract the bloodborne files from my ps4 but i have the newest version 5.50. and downloaded bloodborne pkgs...
sorry if its actually so easy but i dont get it.
I spend a few days trying to extract the bloodborne files from my ps4 but i have the newest version 5.50. and downloaded bloodborne pkgs...
sorry if its actually so easy but i dont get it.
- Fri Jun 30, 2017 1:48 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148330
Re: [PC] Dark Souls III model import maxscript
Heya Guys can som one explain to me why the 3dsmax importer script imports the mesh and the bones but no texture/material?. im using 3ds max 2017
- Thu Oct 13, 2016 2:43 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148330
Re: [PC] Dark Souls III model import maxscript
Have anyone a Model files list?
example:
c1000 - ...
c1070 - ...
example:
c1000 - ...
c1070 - ...
- Tue Aug 09, 2016 5:12 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148330
Re: [PC] Dark Souls III model import maxscript
which max version is the .ms file?
And zaramot can you update the script for max 2014?
And zaramot can you update the script for max 2014?