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by BobDoleOwndU
Tue Jan 16, 2018 6:09 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589305

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Making an update on Fmdl Studio v2 progress. We have successfully gotten custom and modified models into MGSV! https://i.imgur.com/9Bt4epT.jpg https://staticdelivery.nexusmods.com/images/1091/4085798-1515958256.png In the image with Quiet, materials weren't properly set up; so textures with alpha lo...
by BobDoleOwndU
Sat Nov 11, 2017 12:56 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589305

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

lionheartuk wrote:That sounds awesome!
Will it be supporting terrain in the near future?
Another project, FoxKit, is working on getting terrain/map importing working. It utilizes Fmdl Studio v2 for its model stuff.

You can follow FoxKit here: https://github.com/youarebritish/FoxKit.
by BobDoleOwndU
Thu Nov 09, 2017 10:02 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589305

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Forgot to post this here. Fmdl Studio v2 Unity based fmdl importer and FBX exporter (and planned to be fmdl exporter). Can currently: -Read fmdl data and build the model in Unity. -Apply diffuse textures to the model if the textures are in a folder with the model's name located in the Fmdl Studio v2...
by BobDoleOwndU
Mon May 08, 2017 4:59 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589305

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

redspike474 wrote:How did you get the terrain shader? are the other shaders accessible too? I would like to write a max/maya shader that emulates tpp rendering.
You need to xor the .fsop files located in data1\shaders\dx11 by 0x9C. This will give you the source code.
by BobDoleOwndU
Sun Feb 26, 2017 4:05 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589305

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Working client emulator, https://github.com/unknown321/mgsv_emulator . Script that pulls information list, fob event info and nuke count every hour: https://github.com/unknown321/mgsv_nuke_watcher Results of script work: https://unknown321.github.io/mgsv_nuke_watcher/ If you want to see nukes from ...
by BobDoleOwndU
Wed Feb 22, 2017 3:18 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589305

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Bluesoju wrote:Could anyone tell me how I can extract sounds from the game? Is there a special tool I need?
I tried looking through this thread, but with over 100 pages it would take me forever. Any help would be greatly appreciated.
Ravioli Game Tools is what you need.
by BobDoleOwndU
Tue Feb 07, 2017 11:27 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589305

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

caplagrobin wrote:!
But that's only TPP, right? Won't work on MGO .dats or .G0s?
MGO also has the foxfs.dat, so it should be possible for MGO. Taking a quick look at GZ, it doesn't have one, so I don't think it'll work there.
by BobDoleOwndU
Tue Feb 07, 2017 9:45 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589305

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

So I discovered it's possible to get TPP to load new .dat files. In chunk0, there's a file named foxfs.dat (Fox File System), which is just an .xml with its extension changed. When TPP loads, it uses a hardcoded reference to look for chunk0, but it only uses this reference to load foxfs.dat, and ign...
by BobDoleOwndU
Sun Jan 29, 2017 8:21 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589305

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

You should be able to make a complete stream out of the sound chunks. I wish I remember who wrote it, but I found a tool for extracting the wwise streams and its source on Reddit a while back. https://dl.dropboxusercontent.com/u/88446209/fsmextract.zip Cool! I didn't even know anyone had already wr...
by BobDoleOwndU
Fri Jan 27, 2017 7:44 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589305

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Figured I would leave this here in case anyone wants to mess around with it: FsmTool v0.1 Quickly made tool to extract the chunks from .fsm files. Cannot repack them currently. There appears to be two separate types of data chunks stored in .fsm files. DEMO chunks and SND chunks. I think the DEMO ch...
by BobDoleOwndU
Fri Dec 16, 2016 5:23 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589305

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

afsoon wrote:-Snip-
As far as I know, nobody has successfully gotten a model with a modified mesh (barring repositioned vertices and deleted faces) back into MGSV.

If you successfully did it, you'd be the first.
by BobDoleOwndU
Sun Dec 04, 2016 4:50 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589305

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Two more inquiries, doesn't really matter at all, but would it be easy to implement shortcut support for the tool? As in being able to repack a file by dragging the xml on a shortcut of MtarTool instead of lugging over the source exe and all it's companion files to repack. It's something that works...
by BobDoleOwndU
Sat Dec 03, 2016 5:36 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589305

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

@bobdoleowndu I'd appreciate it if you added named files to be affected by the ID feature too. As it is, when more filenames get hashed, this list will get unpleasant offsets. Oops, it was actually already supposed to do that. I missed a "/" which caused the folder and file name of named ...
by BobDoleOwndU
Sat Dec 03, 2016 2:51 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589305

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

@BobDoleOwndU: What order were you repacking them prior to hash order? And what issues did you actually have with that? Originally, they were repacked based on the order they were listed in the .xml. When I tried adding the appeal action animations to player2_resident.mtar I wasn't able to play the...
by BobDoleOwndU
Sat Dec 03, 2016 3:18 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589305

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

So please, just indulge the idea and try at least add some optional feature for this. I misunderstood the context of your request last time. I see what you mean now. Currently, packed files are unpacked by the tool in the order of their hash, as that is how they are listed in the beginning. If I ad...