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Search found 15 matches
- Wed Apr 05, 2023 12:12 am
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PS4
- Replies: 133
- Views: 37204
Re: Red Dead Redemption 2 PS4
Tool doesn't work with the dlc update stuff, @daemon1 could you add this to your tool, really wanted to get the MP stuff working too. PM if you need the files.
- Thu Aug 05, 2021 1:27 am
- Forum: 3D/2D models
- Topic: Swords of Legends Online .hkc and .model Files
- Replies: 9
- Views: 2050
Re: Swords of Legends Online .hkc and .model Files
hey @Mirailiyeon how did you get the file names from the bms script. Used
new_sword_legends.bms 0.2.5
new_sword_legends.bms 0.2.5
- Sat Apr 24, 2021 10:52 pm
- Forum: 3D/2D models
- Topic: NieR Replicant™ ver.1.22 .xap models
- Replies: 3
- Views: 2746
Re: NieR Replicant™ ver.1.22474487139...
Examples include character files, ones marked as npc, and ones marked as player. Weapons, and parts of a level.
- Sat Apr 24, 2021 12:29 am
- Forum: 3D/2D models
- Topic: NieR Replicant™ ver.1.22 .xap models
- Replies: 3
- Views: 2746
NieR Replicant™ ver.1.22 .xap models
Once extracted with emil.exe you get loads of .xap files. These have multiple formats inside including textures/models/materials/. Can some one make a noesis or max plugin to import them? Textures are already supported/ someone made a converter to dds so I just need the models. Here are some example...
- Wed Feb 10, 2021 9:47 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 144316
Re: Cethleann - The Koei Swiss Army Knife
So I have been messing with Nioh 2 (PS4) game files, there are these files with a .pbkt extention. These have multiple GT1G36008 headers in them, aka multiple dds files. I believe your program and the one made for nioh2 specifically can't correctly convert these files. I manually edited the hex to s...
- Mon Feb 08, 2021 12:40 am
- Forum: 3D/2D models
- Topic: Nioh 2 bms and Model Research (lnk)
- Replies: 1
- Views: 2140
Nioh 2 bms and Model Research (lnk)
So I have been able to use the nioh 1 bms script to extract the .lnk archives, however there are at least 2 that wont extract, archive_17, is the largest at 32GB and gives a size error. offset filesize filename -------------------------------------- 0000000000013000 2352 0000000000000000.dat Error: ...
- Mon Aug 24, 2020 3:09 am
- Forum: 3D/2D models
- Topic: MS Flight Sim 2020 GLTF (GLB) 3d models importer (Request)
- Replies: 5
- Views: 1557
Re: MS Flight Sim 2020 GLTF (GLB) 3d models importer (Request)
@CosmicDreams yeah that has to do with the bone rotation being wrong but upon export there is a optimize phase called RichPGeo and that might be the reason the uvs break, again i'm not sure but @shakotay2, plz if you could make a max script or a proper Noesis plugin i'll paypal you $10
- Sun Aug 23, 2020 4:02 am
- Forum: 3D/2D models
- Topic: MS Flight Sim 2020 GLTF (GLB) 3d models importer (Request)
- Replies: 5
- Views: 1557
MS Flight Sim 2020 GLTF (GLB) 3d models importer (Request)
Hey so the new sim just released and they don't have any Liveries for the planes. I can create some 1:1 perfect sets but I need a way to import the models into 3ds max or Noesis. Noesis does import them but the UVS are broken. The SDK has a lot of documentation on how it exports the models but the s...
- Sun Oct 23, 2016 3:43 am
- Forum: General game tools
- Topic: BF1 Sbtoc Dumper
- Replies: 2
- Views: 4623
- Mon Jan 04, 2016 6:39 am
- Forum: General game tools
- Topic: Star Wars Battlefront 2015 tools
- Replies: 36
- Views: 30970
Re: Star Wars Battlefront 2015 tools
If your having trouble importing some textures into PhotoShop try this might help
Here
Here
- Sun Dec 27, 2015 4:23 am
- Forum: General game tools
- Topic: Star Wars Battlefront 2015 tools
- Replies: 36
- Views: 30970
Re: Star Wars Battlefront 2015 tools
Does any one know what maps are in the .msr file, like what is the red green and blue channel, looks like red or green is spec and the alpha in the normal map is AO
- Sat Dec 26, 2015 1:27 am
- Forum: General game tools
- Topic: Star Wars Battlefront 2015 tools
- Replies: 36
- Views: 30970
Re: Star Wars Battlefront 2015 tools
@ Jake Green and @ Dainius G, the game is now using the new texture compression formats for dx11 ex.. BC7 and BC5U for the normal maps, your tool Dainius G isn't converting them to the correct format causing that broken texture i posted above Photoshop can now import these formats and save them out ...
- Wed Dec 09, 2015 10:16 am
- Forum: General game tools
- Topic: Star Wars Battlefront 2015 tools
- Replies: 36
- Views: 30970
Re: Star Wars Battlefront 2015 tools
Also the 3ds Max Script isnt working with the base game models now and needs updating
- Wed Dec 09, 2015 9:38 am
- Forum: General game tools
- Topic: Star Wars Battlefront 2015 tools
- Replies: 36
- Views: 30970
Re: Star Wars Battlefront 2015 tools
okay scratch that I got it to get the DDS file but I had to rename it to t_a280_c 6c337f52bd102443 0b000000010000000000000000000000.unknownres6bde20ba without a space in the .unknownres 6bde20ba, but the "DDS" file really isnt a dds file as the header should look like this DDS |..............
- Wed Dec 09, 2015 9:05 am
- Forum: General game tools
- Topic: Star Wars Battlefront 2015 tools
- Replies: 36
- Views: 30970
Re: Star Wars Battlefront 2015 tools
The Itexture Converter isn't working for me, select a weapon folder with .unknownres 6bde20ba inside and its not seeing them also tried to rename them to .itexture and nothing