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Search found 15 matches

by Trophi Hunter
Wed Apr 05, 2023 12:12 am
Forum: 3D/2D models
Topic: Red Dead Redemption 2 PS4
Replies: 133
Views: 37204

Re: Red Dead Redemption 2 PS4

Tool doesn't work with the dlc update stuff, @daemon1 could you add this to your tool, really wanted to get the MP stuff working too. PM if you need the files.
by Trophi Hunter
Thu Aug 05, 2021 1:27 am
Forum: 3D/2D models
Topic: Swords of Legends Online .hkc and .model Files
Replies: 9
Views: 2050

Re: Swords of Legends Online .hkc and .model Files

hey @Mirailiyeon how did you get the file names from the bms script. Used
new_sword_legends.bms 0.2.5
by Trophi Hunter
Sat Apr 24, 2021 10:52 pm
Forum: 3D/2D models
Topic: NieR Replicant™ ver.1.22 .xap models
Replies: 3
Views: 2746

Re: NieR Replicant™ ver.1.22474487139...

Examples include character files, ones marked as npc, and ones marked as player. Weapons, and parts of a level.
by Trophi Hunter
Sat Apr 24, 2021 12:29 am
Forum: 3D/2D models
Topic: NieR Replicant™ ver.1.22 .xap models
Replies: 3
Views: 2746

NieR Replicant™ ver.1.22 .xap models

Once extracted with emil.exe you get loads of .xap files. These have multiple formats inside including textures/models/materials/. Can some one make a noesis or max plugin to import them? Textures are already supported/ someone made a converter to dds so I just need the models. Here are some example...
by Trophi Hunter
Wed Feb 10, 2021 9:47 am
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 429
Views: 144316

Re: Cethleann - The Koei Swiss Army Knife

So I have been messing with Nioh 2 (PS4) game files, there are these files with a .pbkt extention. These have multiple GT1G36008 headers in them, aka multiple dds files. I believe your program and the one made for nioh2 specifically can't correctly convert these files. I manually edited the hex to s...
by Trophi Hunter
Mon Feb 08, 2021 12:40 am
Forum: 3D/2D models
Topic: Nioh 2 bms and Model Research (lnk)
Replies: 1
Views: 2140

Nioh 2 bms and Model Research (lnk)

So I have been able to use the nioh 1 bms script to extract the .lnk archives, however there are at least 2 that wont extract, archive_17, is the largest at 32GB and gives a size error. offset filesize filename -------------------------------------- 0000000000013000 2352 0000000000000000.dat Error: ...
by Trophi Hunter
Mon Aug 24, 2020 3:09 am
Forum: 3D/2D models
Topic: MS Flight Sim 2020 GLTF (GLB) 3d models importer (Request)
Replies: 5
Views: 1557

Re: MS Flight Sim 2020 GLTF (GLB) 3d models importer (Request)

@CosmicDreams yeah that has to do with the bone rotation being wrong but upon export there is a optimize phase called RichPGeo and that might be the reason the uvs break, again i'm not sure but @shakotay2, plz if you could make a max script or a proper Noesis plugin i'll paypal you $10 ;)
by Trophi Hunter
Sun Aug 23, 2020 4:02 am
Forum: 3D/2D models
Topic: MS Flight Sim 2020 GLTF (GLB) 3d models importer (Request)
Replies: 5
Views: 1557

MS Flight Sim 2020 GLTF (GLB) 3d models importer (Request)

Hey so the new sim just released and they don't have any Liveries for the planes. I can create some 1:1 perfect sets but I need a way to import the models into 3ds max or Noesis. Noesis does import them but the UVS are broken. The SDK has a lot of documentation on how it exports the models but the s...
by Trophi Hunter
Sun Oct 23, 2016 3:43 am
Forum: General game tools
Topic: BF1 Sbtoc Dumper
Replies: 2
Views: 4623

BF1 Sbtoc Dumper

Hello everyone, I have modified Frankelstner's BF4/SWBF dumper scripts to work with Battlefield 1

YouTube video Here

You can get the scripts Here
Make sure you use python 2.7.6 32bit
by Trophi Hunter
Mon Jan 04, 2016 6:39 am
Forum: General game tools
Topic: Star Wars Battlefront 2015 tools
Replies: 36
Views: 30970

Re: Star Wars Battlefront 2015 tools

If your having trouble importing some textures into PhotoShop try this might help
Here
by Trophi Hunter
Sun Dec 27, 2015 4:23 am
Forum: General game tools
Topic: Star Wars Battlefront 2015 tools
Replies: 36
Views: 30970

Re: Star Wars Battlefront 2015 tools

Does any one know what maps are in the .msr file, like what is the red green and blue channel, looks like red or green is spec and the alpha in the normal map is AO
by Trophi Hunter
Sat Dec 26, 2015 1:27 am
Forum: General game tools
Topic: Star Wars Battlefront 2015 tools
Replies: 36
Views: 30970

Re: Star Wars Battlefront 2015 tools

@ Jake Green and @ Dainius G, the game is now using the new texture compression formats for dx11 ex.. BC7 and BC5U for the normal maps, your tool Dainius G isn't converting them to the correct format causing that broken texture i posted above Photoshop can now import these formats and save them out ...
by Trophi Hunter
Wed Dec 09, 2015 10:16 am
Forum: General game tools
Topic: Star Wars Battlefront 2015 tools
Replies: 36
Views: 30970

Re: Star Wars Battlefront 2015 tools

Also the 3ds Max Script isnt working with the base game models now and needs updating
by Trophi Hunter
Wed Dec 09, 2015 9:38 am
Forum: General game tools
Topic: Star Wars Battlefront 2015 tools
Replies: 36
Views: 30970

Re: Star Wars Battlefront 2015 tools

okay scratch that I got it to get the DDS file but I had to rename it to t_a280_c 6c337f52bd102443 0b000000010000000000000000000000.unknownres6bde20ba without a space in the .unknownres 6bde20ba, but the "DDS" file really isnt a dds file as the header should look like this DDS |..............
by Trophi Hunter
Wed Dec 09, 2015 9:05 am
Forum: General game tools
Topic: Star Wars Battlefront 2015 tools
Replies: 36
Views: 30970

Re: Star Wars Battlefront 2015 tools

The Itexture Converter isn't working for me, select a weapon folder with .unknownres 6bde20ba inside and its not seeing them also tried to rename them to .itexture and nothing