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Search found 9 matches
- Tue Mar 05, 2019 10:12 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 787120
Re: Dead or Alive series formats and tools
Dead or Alive 6 came out a few days ago, and I'm the one dredging up this thread. Does that mean no one with know-how is interested in picking apart the new game?
- Mon Nov 16, 2015 6:36 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 787120
Re: Dead or Alive series formats and tools
I get the same result, but it's most likely something on my end, and version 1.0 works just fine.
- Sat Nov 14, 2015 7:46 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 787120
Re: Dead or Alive series formats and tools
Archive Tool 1.2 works properly for me, but the updated DLC Tool 1.1 has never started.
- Fri Nov 13, 2015 11:11 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 787120
Re: Dead or Alive series formats and tools
After I grabbed that updated DLC Tool, it doesn't start for me anymore. I don't even get to the user permission prompt, and I wind up with three "DLC Tool.exe" processes in the Task Manager that can't be killed in Windows 7. Is it just me, or has anyone else had this happen?
- Mon Nov 09, 2015 8:27 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 787120
Re: Dead or Alive series formats and tools
I wouldn't say this warrants disabling compression entirely. I can just not use that Alpha-152 slot, and the compression option cuts the final DLC size in half.
- Mon Nov 09, 2015 11:45 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 787120
Re: Dead or Alive series formats and tools
I think the compression algorithm isn't as safe as you thought. With compression on, having a costume saved in Alpha-152 slot 19 (ALPHA152_DLCU_020) causes a crash when selecting one of the Kokoro costumes from DLC pack 358142. I'm not sure what slot number it is, but it's the blue bikini with the ...
- Mon Nov 09, 2015 10:50 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 787120
Re: Dead or Alive series formats and tools
Since it looks like jumping on the WPF bandwagon can take indefinite amount of time here's a partial update. DLC Tool 1.1 : https://www.mediafire.com/folder/ec6hz31s15fof/5LRTools Changes: "file5lr.dat" is now used as DB. It's same file that is used by Archive Tool. This allows to make DL...
- Fri Oct 23, 2015 10:19 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 787120
Re: Dead or Alive series formats and tools
Yes, if existing "mod.config" is found in the target folder program should import its contents to the "mod_at.config". Use any text editor and check contents of both of these files. If "mod.config" contains something and "mod_at.config" is empty try to delete...
- Fri Oct 23, 2015 6:50 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 787120
Re: Dead or Alive series formats and tools
Archive Tool 1.1: [*]If LNK_ReShuffle was already used with the game (files "dinput8.dll" and "mod.config" are already exists in the game folder) Archive Tool will automatically import all needed information after opening any archive. Note that after importing "mod.config&q...