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Search found 161 matches
- Sat Nov 28, 2020 4:05 pm
- Forum: 3D/2D models
- Topic: COMMISSION: MDL conversion with Rigging;
- Replies: 19
- Views: 3552
Re: COMMISSION: MDL conversion with Rigging;
well. i fixed some more models loading. weapons and some stage and miscellaneous items. edit: -snip- loads pretty much everything just fine now. materials index soon. rigging a bit later. i'm good for today. :] and well... loading the skeleton files from this folder structure is a no go, really. i c...
- Tue Nov 17, 2020 12:47 am
- Forum: 3D/2D models
- Topic: COMMISSION: MDL conversion with Rigging;
- Replies: 19
- Views: 3552
Re: COMMISSION: MDL conversion with Rigging;
forget the paypal, dude. i think most of us do this stuff for the challenge. also... i may return to cracking the rig at some point. i've not been and rn i'm just not at home to focus on it, busy with irl stuff, sorry.
- Mon Oct 26, 2020 9:46 pm
- Forum: 3D/2D models
- Topic: COMMISSION: MDL conversion with Rigging;
- Replies: 19
- Views: 3552
Re: COMMISSION: MDL conversion with Rigging;
got it stable to process each file. exports the lods correct and manages the big bozo file (note it seems to freeze, but does it). materials are temporary, bones work for mesh0... kinda... but are not remapped for the rest yet, nor in hierarchy nor named correct at all. i gotta read some japanese fi...
- Mon Oct 26, 2020 10:33 am
- Forum: 3D/2D models
- Topic: COMMISSION: MDL conversion with Rigging;
- Replies: 19
- Views: 3552
Re: COMMISSION: MDL conversion with Rigging;
well... it took 6.5 hours. tbf it's slow but that's the process crosstesting multiple files and debugging constantly. evolving code as i figure things out. i'm not even sure it really has lods. the buffer is still read wrong, kinda. i hate python buffers. i'm always having trouble with split buffers...
- Mon Oct 26, 2020 12:25 am
- Forum: 3D/2D models
- Topic: COMMISSION: MDL conversion with Rigging;
- Replies: 19
- Views: 3552
Re: COMMISSION: MDL conversion with Rigging;
well... i got somewhere. meshes and weighted stuff. the bone locations are not there yet and the bigger meshes crash it. it also extracts all lods at once. this information has to be found yet. if you can handle blender and mess with the uv editor you could extract the lods by uv density. "not ...
- Sat Oct 24, 2020 2:43 pm
- Forum: 3D/2D models
- Topic: COMMISSION: MDL conversion with Rigging;
- Replies: 19
- Views: 3552
Re: COMMISSION: MDL conversion with Rigging;
try to find another file host. i think google drive is down. the folder will zip but their takeout server is not delivering the zip, nor singular files.
- Sat Oct 03, 2020 8:54 am
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 368
- Views: 106307
Re: The Last of Us 2
Has anyone rigged the model with FK or IK? I finally imported the SMD files but have no idea where to start regarding creating control or pickers to begin animating her face and torso. Thanks the models come with the full set of bones and facial bones. there shouldn't be any issue rigging it with b...
- Mon Aug 31, 2020 10:06 pm
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 368
- Views: 106307
- Wed Aug 26, 2020 2:51 pm
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 368
- Views: 106307
Re: The Last of Us 2
dafuq. stop dming me. i don't have the files. nor do i know where they at.
thanks for the tool tho @deamon1.
thanks for the tool tho @deamon1.
- Sun Aug 23, 2020 2:16 pm
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 368
- Views: 106307
Re: The Last of Us 2
nice. and... yeh. that looks like a mocap rig. if you got a hint where to find the data on the net, let us know. i haven't found anything or an iso yet.
- Tue Aug 04, 2020 2:09 pm
- Forum: 3D/2D models
- Topic: bone indices & bone weights
- Replies: 6
- Views: 1568
Re: bone indices & bone weights
yes. was just reading the same. this is not dummy data. there's also another table for the 48 bones. seems not related tho. and a bunch of more numbers and "vertex"counts and structures to add or shift around. finicky stuff.
- Mon Aug 03, 2020 9:16 pm
- Forum: 3D/2D models
- Topic: bone indices & bone weights
- Replies: 6
- Views: 1568
Re: bone indices & bone weights
you may have to remap bones. usually the rig/bones are stored in a way that the shaders can be loaded fast. means you have a maximum amount of bones that can be loaded into shader constants per drawcall. so.. you may have to figure out how many bones the engine loads per call, and then remap the res...
- Tue Jun 30, 2020 12:32 am
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 220
- Views: 83634
Re: The Last of Us Model/Animation Tools (PS4)
if you can bro, would you be able to rip joel whe he plays the guitar in the first cutscene to ellie what? you gotta "bro" with the sony tech group and be a naughty dog, dude. i don't fux with that shit. gotta wait for it to open up. (i just wanna extend a lewd scene and snag ellie's on t...
- Mon Jun 29, 2020 2:12 pm
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 220
- Views: 83634
Re: The Last of Us Model/Animation Tools (PS4)
is there progress on the file front anywhere? not talking 80+ gigs. but atleast samples of some form in some kind of format? i read about the file system encryption. that level should be done. dunno what container wrap is next in line.
or are those tools working for #2? i dunno.
or are those tools working for #2? i dunno.
- Fri Jun 26, 2020 12:44 pm
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 220
- Views: 83634
Re: The Last of Us Model/Animation Tools (PS4)
what size are we talking about? i'd not mind to take a look (and trnya get some models out of it). if it's encrypted, this sux tho.
if it's organized well and can be taken apart i'd also want the weed lab map.
if it's organized well and can be taken apart i'd also want the weed lab map.