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Search found 25 matches
- Mon Dec 10, 2018 6:40 pm
- Forum: 3D/2D models
- Topic: Noesis / Maxscript scripting questions
- Replies: 12
- Views: 4699
Re: Noesis / Maxscript scripting questions
Hello guys, long time i haven't checked the forum lol But after all : THANKS for the help !! i managed to learn a lot from it !! I have a problem with the textures now... I wrote a script that works fine, for now it parses the vertices, faces, and UVs correctly but once under max i can't put the tex...
- Thu May 31, 2018 5:39 pm
- Forum: 3D/2D models
- Topic: Tomb raider animations
- Replies: 4
- Views: 1988
Re: Tomb raider animations
i have seen in youtube vidoes about lara animations used in unreal. I was wondering how they ripped it Nothing have been ripped, if you talk about the TR2 remake, everything was done from "scratch" with 3ds max mainly. The lara model is based on a modified underworld version, but the anim...
- Fri Mar 16, 2018 4:17 pm
- Forum: 3D/2D models
- Topic: Noesis / Maxscript scripting questions
- Replies: 12
- Views: 4699
Re: Noesis / Maxscript scripting questions
I just have to know how to read the faces correctly with hex2obj now that you informed me about that. You have to find all the needed elements(counts & offsets) for each submesh, that's how hex2obj works. Let's take an exemple... Here is the problematic file : http://www.mediafire.com/file/h33m...
- Mon Mar 12, 2018 4:22 pm
- Forum: 3D/2D models
- Topic: Noesis / Maxscript scripting questions
- Replies: 12
- Views: 4699
Re: Noesis / Maxscript / hex2obj questions
I can export 100% of the vertices from any RGM now without any issues the only thing that bothers me are the faces... sometimes they are screwed and in some cases everything is fine i don't understand why, i'm using both ModelResearcher and Hex2obj for that... Normally it's because the face indices...
- Mon Mar 12, 2018 11:23 am
- Forum: 3D/2D models
- Topic: Noesis / Maxscript scripting questions
- Replies: 12
- Views: 4699
Re: Noesis / Maxscript / hex2obj questions
Hi, since i wasn't able to fix my last maxscript i tried alternative ways to export some meshes and i have managed to have some quite "good" results for exemple : https://i.imgur.com/RgHyoUZ.png https://i.imgur.com/cQTK0EW.png https://i.imgur.com/tTveyaE.png I can export 100% of the vertic...
- Sun Feb 11, 2018 11:16 pm
- Forum: 3D/2D models
- Topic: Noesis / Maxscript scripting questions
- Replies: 12
- Views: 4699
Re: Noesis / Maxscript scripting questions
Hi guys ! After a few weeks i updated my script but i didn't managed to extract the stage mesh yet... I have mainly collected infos about the format and updated my kind of "data structure" a little bit... I discovered that 1 single vertex is stored as 32 bytes and that the 12 first bytes a...
- Tue Jan 16, 2018 12:50 pm
- Forum: 3D/2D models
- Topic: ripping models from old xbox iso
- Replies: 1
- Views: 14608
Re: ripping models from old xbox iso
If you want to rip models from an Xbox game you don't need ninja ripper at least it depends if you use an emulator or not to run your game, it never worked in my case (PCSx2 / BlueStack) but you can still try i guess i might be wrong... And also you need to unpack the iso and see what's inside look ...
- Tue Jan 09, 2018 4:51 pm
- Forum: 3D/2D models
- Topic: Noesis / Maxscript scripting questions
- Replies: 12
- Views: 4699
Re: Noesis python script problem
Hello guys, i tried to continue with Noesis scripting and i'm fine with it i can read some models now ! recently i tried to import the stage's RGM to 3ds max, so i started writing a script for it : -- Clear listener clearListener() -- Open a "*.RGM" file fRGM = getOpenFileName \ caption:&q...
- Fri Jan 05, 2018 1:37 am
- Forum: 3D/2D models
- Topic: Noesis / Maxscript scripting questions
- Replies: 12
- Views: 4699
Re: Noesis python script problem
i tried looking at already existing scripts for other games assets but it's a bit confusing. indeed many are confusing, and some for no reason, i newbified your script to open the discoclub_dancer1.rgm :D from inc_noesis import * def registerNoesisTypes(): handle = noesis.register("Audition on...
- Thu Jan 04, 2018 4:03 pm
- Forum: Tutorials
- Topic: Where to learn more about exploring file formats
- Replies: 5
- Views: 8429
Re: WHERE TO LEARN MORE ABOUT EXPLORING FILE FORMATS???!!!!
Hi, i started with this awesome dude : https://www.youtube.com/watch?v=1ORnfYnlXOw&list=PLgeoiwC2u6R6NIX_-AIsd62eL4fBI1Z7k He have a nice video tutorials series about reading a binary 3D mesh file with maxscript on 3ds max, it's a good starting point i guess. Also i've also this lack of "re...
- Thu Jan 04, 2018 3:54 pm
- Forum: 3D/2D models
- Topic: Noesis / Maxscript scripting questions
- Replies: 12
- Views: 4699
Noesis / Maxscript scripting questions
Hi all, i recently started getting my hands on Noesis and i wanted to give it a try to open some meshes and writing my own scripts to perform the task... But i'm really new to it and i'm stuck at reading the binary file's vertices and faces i have an error message saying that the "vertex positi...
- Fri Sep 01, 2017 12:42 pm
- Forum: 3D/2D models
- Topic: Trouble finding Faces data (Model researcher)
- Replies: 2
- Views: 1313
Re: Trouble finding Faces data (Model researcher)
Hi, thank you for your reply ! so now thanks to you i am able to find the faces and vertices data. I tried with the disco dancer 2 file and i was able to extract the model ! https://img11.hostingpics.net/pics/537443bandicam20170901133548602.jpg The only thing that bothers me is UV pos, how did you f...
- Thu Aug 31, 2017 2:56 pm
- Forum: 3D/2D models
- Topic: Trouble finding Faces data (Model researcher)
- Replies: 2
- Views: 1313
Trouble finding Faces data (Model researcher)
Hi, i'm using this tool to train myself in extracting 3D meshes from binary file format (http://lazov.ru/mr/tutorial.php)... but i have trouble finding faces data... i have followed the tutorial and reproduced it without problem but doing this for another format is difficult since it's the 1st time ...
- Wed Sep 14, 2016 12:13 pm
- Forum: 3D/2D models
- Topic: Audition ["*.RGM"]
- Replies: 8
- Views: 4846
Re: Audition ["*.RGM"]
I looked at the format that had a model and there is a value that was 0 before that is now a vertex count followed by model data you can see the video here; https://youtu.be/Ax_ghwMjnNI and I'll upload the maxscript that was used *It was only written and tested for one file* Hi, i saw your video an...
- Tue Sep 13, 2016 6:58 pm
- Forum: 3D/2D models
- Topic: Audition ["*.RGM"]
- Replies: 8
- Views: 4846
Re: Audition ["*.RGM"]
AceWell This is genius ! i updated my post and you will find 3 more stages if you want to check them