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by quill
Tue Oct 27, 2015 3:38 pm
Forum: 3D/2D models
Topic: export new skinn files with bones from cryengine to 3dsmax
Replies: 2
Views: 1072

Re: export new skinn files with bones from cryengine to 3ds

of course: it's from Ryse son of Rome and here it is two files with the skin and skinm extension

http://we.tl/Ie65VG1xID
by quill
Mon Oct 26, 2015 5:05 pm
Forum: 3D/2D models
Topic: export new skinn files with bones from cryengine to 3dsmax
Replies: 2
Views: 1072

export new skinn files with bones from cryengine to 3dsmax

hello, i try to export some new files with skin and skinn extension from the cryengine to 3dsmax. I tried noesis with the cryengine script but it export only the mesh present in the skin extension (renanaming cgf), but not bones (present in the skinn extension files). Some advices will be helpfull. ...
by quill
Thu Oct 08, 2015 1:20 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 37374

Re: Evolve (.PAK)

dear gentlemen,
Is there someone who can help me in decrypted the xml files present in the pc game Ryse son of rome? I am only a poor graphic and totally noob in coding:):)
it will be very very helpfull and i assure that is for education only. thanks
by quill
Sun Oct 04, 2015 9:21 am
Forum: Game Archive
Topic: Ryse of rome extract
Replies: 0
Views: 994

Ryse of rome extract

Hello,
In extracting the files .pak, is it possible to open entirely, in the cryengine3 sdk, some level of the game "Ryse, Son of rome"?
If so, how to achieve this process in the cryengine editor? It is just for observing the level and learning the editor.
thank you all for your replies
by quill
Sat Oct 03, 2015 1:24 pm
Forum: Game Tech Tips
Topic: ryse of rome level
Replies: 0
Views: 5269

ryse of rome level

Hello,
In extracting the files .pak, is it possible to open entirely, in the cryengine3 sdk, some level of the game "Ryse, Son of rome"?
If so, how to achieve this process in the cryengine editor? It is just for observing the level and learning the editor.
thank you all for your replies