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by Jax765
Fri Nov 06, 2015 3:01 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589508

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Does anyone know where to find the spec map for The Boss' outfit? Darkening the bump map helps out a bit, but the shiny parts of the suit are still there.

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by Jax765
Wed Nov 04, 2015 6:17 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589508

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

If you want it to stay open you have to first open a console/command prompt (e.g. cmd.exe) and then execute the application in it. What would I put in the command prompt? The path to the tool on my system is: D:\Mods & Backups\Mods\Metal Gear Solid V Mods\Tools\FtexTool OK it's pretty obvious y...
by Jax765
Wed Nov 04, 2015 4:41 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589508

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

atvaark wrote:If you want it to stay open you have to first open a console/command prompt (e.g. cmd.exe) and then execute the application in it.
What would I put in the command prompt? The path to the tool on my system is: D:\Mods & Backups\Mods\Metal Gear Solid V Mods\Tools\FtexTool
by Jax765
Wed Nov 04, 2015 2:09 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589508

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Thanks. So what's the correct workflow? Drag ftex file onto ftex tool, edit dds, save as dxt1, drag back onto the tool, then place the ftex file where it needs to go? Pretty much, I will outline how I go through how I go about it though. -Extract .pftxs with gzstool -Extract Texture from ftex file ...
by Jax765
Wed Nov 04, 2015 1:06 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589508

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Just did a quick unpack myself seems to be 1baf5bc564092.ftex /187c943a881ed.ftex & 2e2f8c615698a.ftex / 3e3de5e92e3b.ftex depends on which version of the outfit you wanted retextured Thanks. So what's the correct workflow? Drag ftex file onto ftex tool, edit dds, save as dxt1, drag back onto t...
by Jax765
Wed Nov 04, 2015 12:22 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589508

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

It sure is, made some edits to the MGS3 Fatigues the other night. You need to extract the .ftex and .1.ftexs in the DLC outfit PFTXS (check my post a few pages back for those) and get the .2.ftexs and .3.ftexs from 01.dat and it should extract fine. Do you know which files correspond to the Boss' s...
by Jax765
Wed Nov 04, 2015 1:00 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589508

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this. It sure is, made some edits to the MGS3 Fatigues the other night. You need to extract the .ftex and .1.ftexs in the DLC outfit PFTXS (check my p...
by Jax765
Tue Nov 03, 2015 11:50 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589508

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

atvaark wrote:
Jax765 wrote:Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.
Which file is that?
Unsure which files specifically, but I'm fairly certain they're from the d8c75b2c66d4.pftxs file (for the Boss' uniform).
by Jax765
Tue Nov 03, 2015 9:29 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589508

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Is it possible to texture edit the DLC outfits yet? Using the Ftex tool (version 0.3.1) to convert the ftex files, but I just end up with stuff like this.

Image
Image
by Jax765
Sat Sep 19, 2015 11:51 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589508

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I downloaded the mod on nexus that lets you swap Venom's head with BB's but there's a little gap between his body and his neck where you can see through. Can anyone fix that? http://www.nexusmods.com/phantompain/mods/19/? Not to mention that little hole on his left eye. http://i.picpar.com/4K5b.png...
by Jax765
Tue Sep 15, 2015 10:14 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589508

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Regarding textures, are they packed within fpk files for most characters? Checked out the texture .dat files, and they seem to mostly consist of GZ character textures (e.g. Chico, Paz, MSF Big Boss, etc). Trying to make some edits to the Diamond Dog soldier fatigues, but I'm having difficulty findin...
by Jax765
Thu Sep 10, 2015 5:34 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589508

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Does anyone have a link to a tutorial for replacing Snake's character model in TPP?

Also, is it possible to replace, say, the headband option with Snake's head model from Ground Zeroes?