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Search found 35 matches
- Wed May 20, 2015 10:41 pm
- Forum: Game Archive
- Topic: The Witcher 3 Wild Hunt (*.cache*.bundle)
- Replies: 54
- Views: 31554
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
repack possible with same script? ty
- Mon Jun 02, 2014 4:15 pm
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 108393
Re: Watch_Dogs fat and dat archives
GHreat to see the game getting support here =) I doubt we will se any "offical" mod tools so everthing you doing here is great work indeed
- Thu May 29, 2014 7:42 pm
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 108393
Re: Watch_Dogs fat and dat archives
Good to know!Rick wrote:If you mean handling for vehicles, that won't be in lua scripts.
- Thu May 29, 2014 7:15 pm
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 108393
Re: Watch_Dogs fat and dat archives
Im trying to find the handling lua file haha, so great work done so fast you guys
- Thu May 29, 2014 6:02 pm
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 108393
Re: Watch_Dogs fat and dat archives
I tried some basic changes to game config from common.fat, works now Really nice effort all you involved!
- Tue May 27, 2014 12:57 pm
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 108393
Re: Watch_Dogs fat and dat archives
Cool to see some progress! For me im wondering and am curious about the scripts, and if we are able to change them up depending on the code
- Thu Mar 06, 2014 5:58 pm
- Forum: Game Archive
- Topic: *.oaf [South Park - The Stick of Truth]
- Replies: 26
- Views: 13577
Re: *.oaf [South Park - The Stick of Truth]
Thanks! Script support? Or do that need another program, hexedit perhaps , ogd and amx
- Wed Mar 05, 2014 1:05 am
- Forum: Game Archive
- Topic: *.oaf [South Park - The Stick of Truth]
- Replies: 26
- Views: 13577
Re: *.oaf [South Park - The Stick of Truth]
Cool , raptor it works! Do you know how i can decode the script file ogd and amx?
- Sun Feb 23, 2014 7:18 am
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 34764
Re: TitanFall (.vpk) archives
Hmm if anyone finds the cockpit mesh give me a heads up :) To bad we cant host titanfall beat ourselves, there are alot of settings for the ai bots in scripts and etc Haha it works :) cra0kalo posted: Hehe you can just rename .dx11 to .dx90 as a quick hack fix only works for some models :) till the ...
- Sun Feb 23, 2014 4:39 am
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 34764
Re: TitanFall (.vpk) archives
Yupp, it was an error on the decompiler part They are doing titanfall compatiable ton it asap
- Sun Feb 23, 2014 1:17 am
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 34764
Re: TitanFall (.vpk) archives
So after trying some things the model files wont decompile properly beacuse the texture files are missing, i suspect those files is in one of the vpk file we cant acces yet
- Sat Feb 22, 2014 6:43 pm
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 34764
Re: TitanFall (.vpk) archives
Thanks for both of the tools! Hm i havnt tried t´but the model files can bbe encrypted, will try some things later
- Fri Feb 21, 2014 11:41 am
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 34764
Re: TitanFall (.vpk) archives
Beta over now,hows the progress
- Wed Feb 19, 2014 5:06 pm
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 34764
Re: TitanFall (.vpk) archives
Look forward of trying the upcoming update, thank you
- Tue Feb 18, 2014 10:53 pm
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 34764
Re: TitanFall (.vpk) archives
Cool man!!!