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by IronArthur
Fri Jul 30, 2021 12:04 pm
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 17380

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

The same as the last time someone asked if i have a dump of all the models no i don´t have any backup or something like that. I´m digging through my all code that extracted the CS game files (4 years ago at least), and i think the structure of a map bin file is "easy", it´s a package of it...
by IronArthur
Fri Jul 23, 2021 11:38 pm
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 17380

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

I get how you do it with an exe file, but what file you open on a debugger (ida or ghidra) of an xbox1 game?
by IronArthur
Fri Jul 23, 2021 5:38 pm
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 17380

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Ok.

I've been trying to extract structures with some pdb dumpers with no luck so far, that's why I was asking.

I'll look into it if there is something interesting.
by IronArthur
Fri Jul 23, 2021 8:09 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 17380

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Mrblue630 wrote: Fri Jul 23, 2021 3:47 am Bump, read end of Page 4 for .pdb files which most likely give info on how to better reverse engineer the CS:HRTR .x models
What software do you use to read the pdb content?
by IronArthur
Wed Jul 21, 2021 12:47 pm
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 17380

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

I not going to ask how you got access to those files... (any mechassault ones?¿)

Unfortunately i don´t have any knowledge using a pdb file to debug a Xbox Classic game so...
by IronArthur
Tue Jan 21, 2020 1:23 pm
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 17380

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

The scripts are in this thread.

Sorry i don´t extract and store the models
by IronArthur
Thu Dec 26, 2019 9:18 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 17380

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

I don´t know if someone has extracted all the models and store them.

I haven´t done it.

You could try to export them with the noesis plugin. Shouldn´t be difficult as you don´t need UVs at all.
by IronArthur
Mon Aug 19, 2019 11:31 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 17380

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

I got it to work finally, I noticed the UV maps are pretty screwed on most of them, I can manually fix them but I thought I read about a fix for the UV map? maybe I'm wrong. I can do it by hand but it's a little tough. it looks like the UV map is to small and some of the sub mesh UV maps are mispla...
by IronArthur
Mon Aug 19, 2019 7:52 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 17380

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

i forgot that the quickbms script only extracted the packed files.

The textures are DXT5/DXT3 and xbox swizzled (that´s why you can´t open them as they are), i´ve attached a noesis script plugin that opens them so you can export them to the format you need.
by IronArthur
Sat Aug 17, 2019 2:26 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 17380

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Oh hey there, I wasn't expecting a reply, I'm actually getting errors with every texture, not just the flares, no program can open them, they aren't TGA I think, is there a special way I need to convert them? I'm excited to try and mod these planes into atlas to create a crimson skies conversion us...
by IronArthur
Fri Aug 16, 2019 7:51 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 17380

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

With what textures are you getting errors?

I think most of them are "easy" DXT5/DXT3 or "xbox swizzled", but i think some flare textures had some errors with those importers.
by IronArthur
Thu Apr 11, 2019 9:09 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 17380

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Sadly ZBD files are very different between them. interop.zbd it´s easy as you see. *textures*.zbd are also easy and the only problem it´s each texture format, most of them are 16bits images (R5G6B5). i´ll post the formatter but it´s very similar of the interop. games.zbd and cam_anim.zbd are variant...
by IronArthur
Tue Apr 09, 2019 10:40 am
Forum: Compressed files and methods
Topic: Zipper Interactive (ZBD) Files
Replies: 3
Views: 1405

Re: Zipper Interactive (ZBD) Files

I tried to reverse some of the ZBD files. interp.zbd it´s a really easy "pak" file, uncompressed and unencrypted. interpZBD.PNG The structure is first a definition/index array of files and an offset of the same file, in this case the file is like a hash of words or actions to take like an ...
by IronArthur
Tue Apr 09, 2019 10:40 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 72
Views: 17380

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

I tried to reverse some of the ZBD files. interp.zbd it´s a really easy "pak" file, uncompressed and unencrypted. interpZBD.PNG The structure is first a definition/index array of files and an offset of the same file, in this case the file is like a hash of words or actions to take like an ...