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Search found 25 matches
- Fri Jul 30, 2021 12:04 pm
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 17380
Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
The same as the last time someone asked if i have a dump of all the models no i don´t have any backup or something like that. I´m digging through my all code that extracted the CS game files (4 years ago at least), and i think the structure of a map bin file is "easy", it´s a package of it...
- Fri Jul 23, 2021 11:38 pm
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 17380
Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
I get how you do it with an exe file, but what file you open on a debugger (ida or ghidra) of an xbox1 game?
- Fri Jul 23, 2021 5:38 pm
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 17380
Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Ok.
I've been trying to extract structures with some pdb dumpers with no luck so far, that's why I was asking.
I'll look into it if there is something interesting.
I've been trying to extract structures with some pdb dumpers with no luck so far, that's why I was asking.
I'll look into it if there is something interesting.
- Fri Jul 23, 2021 8:09 am
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 17380
- Wed Jul 21, 2021 12:47 pm
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 17380
Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
I not going to ask how you got access to those files... (any mechassault ones?¿)
Unfortunately i don´t have any knowledge using a pdb file to debug a Xbox Classic game so...
Unfortunately i don´t have any knowledge using a pdb file to debug a Xbox Classic game so...
- Mon Jan 04, 2021 9:21 am
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 17380
Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
If you print it, post a picture!
- Tue Jan 21, 2020 1:23 pm
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 17380
Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
The scripts are in this thread.
Sorry i don´t extract and store the models
Sorry i don´t extract and store the models
- Thu Dec 26, 2019 9:18 am
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 17380
Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
I don´t know if someone has extracted all the models and store them.
I haven´t done it.
You could try to export them with the noesis plugin. Shouldn´t be difficult as you don´t need UVs at all.
I haven´t done it.
You could try to export them with the noesis plugin. Shouldn´t be difficult as you don´t need UVs at all.
- Mon Aug 19, 2019 11:31 am
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 17380
Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
I got it to work finally, I noticed the UV maps are pretty screwed on most of them, I can manually fix them but I thought I read about a fix for the UV map? maybe I'm wrong. I can do it by hand but it's a little tough. it looks like the UV map is to small and some of the sub mesh UV maps are mispla...
- Mon Aug 19, 2019 7:52 am
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 17380
Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
i forgot that the quickbms script only extracted the packed files.
The textures are DXT5/DXT3 and xbox swizzled (that´s why you can´t open them as they are), i´ve attached a noesis script plugin that opens them so you can export them to the format you need.
The textures are DXT5/DXT3 and xbox swizzled (that´s why you can´t open them as they are), i´ve attached a noesis script plugin that opens them so you can export them to the format you need.
- Sat Aug 17, 2019 2:26 am
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 17380
Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Oh hey there, I wasn't expecting a reply, I'm actually getting errors with every texture, not just the flares, no program can open them, they aren't TGA I think, is there a special way I need to convert them? I'm excited to try and mod these planes into atlas to create a crimson skies conversion us...
- Fri Aug 16, 2019 7:51 am
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 17380
Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
With what textures are you getting errors?
I think most of them are "easy" DXT5/DXT3 or "xbox swizzled", but i think some flare textures had some errors with those importers.
I think most of them are "easy" DXT5/DXT3 or "xbox swizzled", but i think some flare textures had some errors with those importers.
- Thu Apr 11, 2019 9:09 am
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 17380
Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Sadly ZBD files are very different between them. interop.zbd it´s easy as you see. *textures*.zbd are also easy and the only problem it´s each texture format, most of them are 16bits images (R5G6B5). i´ll post the formatter but it´s very similar of the interop. games.zbd and cam_anim.zbd are variant...
- Tue Apr 09, 2019 10:40 am
- Forum: Compressed files and methods
- Topic: Zipper Interactive (ZBD) Files
- Replies: 3
- Views: 1405
Re: Zipper Interactive (ZBD) Files
I tried to reverse some of the ZBD files. interp.zbd it´s a really easy "pak" file, uncompressed and unencrypted. interpZBD.PNG The structure is first a definition/index array of files and an offset of the same file, in this case the file is like a hash of words or actions to take like an ...
- Tue Apr 09, 2019 10:40 am
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 17380
Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
I tried to reverse some of the ZBD files. interp.zbd it´s a really easy "pak" file, uncompressed and unencrypted. interpZBD.PNG The structure is first a definition/index array of files and an offset of the same file, in this case the file is like a hash of words or actions to take like an ...