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Search found 15 matches
- Sun Mar 31, 2019 12:41 pm
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 92917
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Excellent job man! :D I'm always impressed on how some people is able to work so hard to help others Do you think it would be possible to have the option to hide the waning messages? I spent more time closing them than actually exporting something :P Keep going man!!! we are waiting forward to make ...
- Sat Jan 26, 2019 3:25 pm
- Forum: Graphic file formats
- Topic: Assassins Creed Origins Texture conversion
- Replies: 5
- Views: 1919
Re: Assassins Creed Origins Texture conversion
mmm... that's a good question :/ I used 2 tools made by Delutto, Ubisoft Forge Tool and Ubisoft Data Tool I managed to convert some diffuse textures and some 3d models, and look like they are good, but of course they can have errors on some other areas I'm not using Will it work better if I send you...
- Sat Jan 26, 2019 11:56 am
- Forum: Graphic file formats
- Topic: Assassins Creed Origins Texture conversion
- Replies: 5
- Views: 1919
Re: Assassins Creed Origins Texture conversion
Here is some more files: https://we.tl/t-4triB9Qlq9 The ones calles 0 1 and 2 are terrain textures, I think they have de difuse and displacement map (probably this one in a lower res) I get to see some of the difuse but always with errors :( BC7 I think I'm using the wrong tool :( what are you using...
- Fri Jan 25, 2019 11:48 pm
- Forum: Graphic file formats
- Topic: Assassins Creed Origins Texture conversion
- Replies: 5
- Views: 1919
Assassins Creed Origins Texture conversion
Guys I'm trying to convert ACO Textures to any known format but I can't get anything to work, the code looks extremely complex (at least for me) :/
Anyone would be able to help?
Thank you!!!
Original file:
https://we.tl/t-hpJbhbqO5X
Anyone would be able to help?
Thank you!!!
Original file:
https://we.tl/t-hpJbhbqO5X
- Thu Jan 24, 2019 11:08 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360332
Re: ARchive_neXt
Hello guys!!!
Anyone have any idea on how to convert the AC Origins textures?
I already have them unpacked, but I'm not able to read or convert the files, I know some people manage to do it already but no idea how
Thank you guys!!!!
Anyone have any idea on how to convert the AC Origins textures?
I already have them unpacked, but I'm not able to read or convert the files, I know some people manage to do it already but no idea how
Thank you guys!!!!
- Fri Apr 14, 2017 12:28 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745518
Re: Forza Motorsport Resource Extraction (.carbin)
There is a problem with the UVs, the coordinates are correct, but they are adapted to cover the full UV frame, you can clearly see that on the small strikers, all of them cover the full frame, there is any hope of fixing this in the future? That and the wrong scale on some objects are the only real ...
- Mon Apr 10, 2017 1:08 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745518
Re: Forza Motorsport Resource Extraction (.carbin)
Hi Again guys, someone could give me a hand on the tires and rims? I can imagine I need to scale them up, but I have no idea of how much, or if there is any standard scale for them I saw that they are over stretched on X axis (or Y or Z depending on the software) but doesn't look like is scaled up,...
- Mon Apr 10, 2017 10:01 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745518
Re: Forza Motorsport Resource Extraction (.carbin)
Hi Again guys, someone could give me a hand on the tires and rims? I can imagine I need to scale them up, but I have no idea of how much, or if there is any standard scale for them I saw that they are over stretched on X axis (or Y or Z depending on the software) but doesn't look like is scaled up, ...
- Wed Mar 22, 2017 11:27 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745518
Re: Forza Motorsport Resource Extraction (.carbin)
Things are going pretty well with the last JM, JM4 and 5 are O.K., i can do things like that: http://i.imgur.com/GnKt2CW.png or http://i.imgur.com/lOVcqcy.png Each model can take for me 30 mn to 2 hours to have something correct using Blender. At the end models are pretty good looking : http://i.im...
- Mon Mar 13, 2017 12:08 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745518
Re: Forza Motorsport Resource Extraction (.carbin)
there is any possibility that the naming is wrong somehow?
seems to be very weird that there is no name match between bones and objects
seems to be very weird that there is no name match between bones and objects
- Fri Mar 10, 2017 9:14 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745518
Re: Forza Motorsport Resource Extraction (.carbin)
Ok, I managed to make a tool to align all the object with the bones who match the name, the problem is that most of the object names doesn't match with the bones :/
It's a big problem
It's a big problem
- Mon Mar 06, 2017 12:01 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745518
Re: Forza Motorsport Resource Extraction (.carbin)
I'm getting crazy... the name of the bones doesn't match with the name of the objects :/ for sample some objects are called FR Door when is supposed to be RR Door and so on...
is that an exporter problem or there is maybe a relationship list?
is that an exporter problem or there is maybe a relationship list?
- Tue Feb 28, 2017 12:06 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745518
Re: Forza Motorsport Resource Extraction (.carbin)
It's sounds very good, except that you do it silently "in underground", because you can save hours of work for us... Anyway, for skeleton you'll need to process CAR\scene\CAR_skeleton.gr2 files, most of tools for other games make it through using a granny2.dll directly for import. Maybe h...
- Mon Feb 27, 2017 5:28 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745518
Re: Forza Motorsport Resource Extraction (.carbin)
Wow great to hear that. Will it also split mesh in LODs like ForzaStudio ? yep TomWin, actually it already do it, also select what model you want for each part, like hood, bumpers, wings... now I need the skeleton to place the parts and be able to animate open/close dors and others.... the idea is ...
- Sun Feb 26, 2017 5:57 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745518
Re: Forza Motorsport Resource Extraction (.carbin)
Hi guys, I was reading this thread for a while but this is my first post, I think you are making an awesome work :D I'm trying to make a tool through Houdini engine that can automatically process the cars, scaling and placing the parts, assigning materials and textures, fixing UVs, creating and plac...