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Search found 20 matches
- Fri Jan 06, 2023 7:58 am
- Forum: 3D/2D models
- Topic: S.W.A.T. Target Liberty (*.dob) models.
- Replies: 19
- Views: 6029
Re: S.W.A.T. Target Liberty (*.dob) models.
Thank you, As I can see mdl is a kind of dob model without the magic of dob and the data is shortened from 34 to 18. About wob it has the path for texture.... hovewer they left the original path... C:\AssetServer\Projects\SWAT_PSP\Art_Exports\Props\Vehicles\Texture\forklift.tga by the way as I can s...
- Thu Jan 05, 2023 8:08 am
- Forum: 3D/2D models
- Topic: S.W.A.T. Target Liberty (*.dob) models.
- Replies: 19
- Views: 6029
Re: S.W.A.T. Target Liberty (*.dob) models.
- Tue Jan 03, 2023 2:18 pm
- Forum: 3D/2D models
- Topic: S.W.A.T. Target Liberty (*.dob) models.
- Replies: 19
- Views: 6029
Re: S.W.A.T. Target Liberty (*.dob) models.
Dear all :) Github repo is updated. summarizes the change of the code: As shakotay2 advised: PSP_GAME folder check is added - if it can't find than program throws InvalidDataException("PSP_GAME Folder Does not exists"). Based on my re-search I've added support different type of models (01 ...
- Thu Jun 29, 2017 9:38 pm
- Forum: 3D/2D models
- Topic: S.W.A.T. Target Liberty (*.dob) models.
- Replies: 19
- Views: 6029
Re: S.W.A.T. Target Liberty (*.dob) models.
Nowadays I'm a bit busy. no problem. :) I had a deeper look at your project, introduced a vertex count and found that it was ok: 1136 (well, 1135 is better) (dunno why blender showed the wheels only in a point cloud :cry: ) I added/copypasted tristripped face indices (from hex2obj ) and realized a ...
- Thu Jun 29, 2017 12:58 pm
- Forum: 3D/2D models
- Topic: S.W.A.T. Target Liberty (*.dob) models.
- Replies: 19
- Views: 6029
Re: S.W.A.T. Target Liberty (*.dob) models.
Hi Sleepy, nice to see your progress. :) After drive selection your program expects the path "PSP_GAME" to be present. If not, nothing happens. (Maybe you should check for the folder to exist?) I created that folder, then copied swatvan.dob to it which could be loaded and exported to obj....
- Sat Jun 24, 2017 9:51 pm
- Forum: 3D/2D models
- Topic: S.W.A.T. Target Liberty (*.dob) models.
- Replies: 19
- Views: 6029
Re: S.W.A.T. Target Liberty (*.dob) models.
Hello all, For this project I opened a Github repo and uploaded the existing code. https://github.com/Sleepy93/swat-tl-editor Today I've updated the code with added 3D model exporting support. It's not the best so every help will be useful and I'll be really glad to get some help about it. For more ...
- Sun Oct 23, 2016 10:24 am
- Forum: Game Archive
- Topic: 斗战神-DZS (.vfs)
- Replies: 2
- Views: 2066
Re: 斗战神-DZS (.vfs)
Worked on a bit and now I know that it's using zlib for compression
I have avatarinfo.xml decompressed
I have avatarinfo.xml decompressed
- Mon Aug 15, 2016 2:55 pm
- Forum: 3D/2D models
- Topic: S.W.A.T. Target Liberty (*.dob) models.
- Replies: 19
- Views: 6029
Re: S.W.A.T. Target Liberty (*.dob) models.
edit: I've updated hex2obj to version 0.24d to have those tristripped face indices autogenerated. Since it's scarcely tested find it in a subpost as of 12th of June in the Extracting simple models thread. Nice work with it ;) I tested it and worked well, there are same faces messed up but it's work...
- Fri Jan 08, 2016 9:58 am
- Forum: 3D/2D models
- Topic: S.W.A.T. Target Liberty (*.dob) models.
- Replies: 19
- Views: 6029
Re: S.W.A.T. Target Liberty (*.dob) models.
I just made a test with hr_nypd.dob model
the vertex data started from: 490 and I used 8000 for count
update: right count for verts is: 8247
the vertex data started from: 490 and I used 8000 for count
update: right count for verts is: 8247
- Thu Jan 07, 2016 9:35 am
- Forum: Game Archive
- Topic: 斗战神-DZS (.vfs)
- Replies: 2
- Views: 2066
Re: 斗战神-DZS (.vfs)
0x2C - 4byte String table pointer in front of the filename it contains the lenght of filename with "/" :) for example: http://kepfeltoltes.hu/160107/a_www.kepfeltoltes.hu_.png 05 00 - 5 5C 64 61 74 61 - /data I hope it's useful. update: I made a tool for open the file and loaded the string...
- Wed Jan 06, 2016 9:53 pm
- Forum: 3D/2D models
- Topic: S.W.A.T. Target Liberty (*.dob) models.
- Replies: 19
- Views: 6029
Re: S.W.A.T. Target Liberty (*.dob) models.
No problem thanks for help
shakotay2 wrote:point cloud of swatvan looks like this: (don't have the time to care for face indices)
- Mon Jan 04, 2016 8:01 pm
- Forum: Graphic file formats
- Topic: S.W.A.T. Target Liberty (*.TEX) Textures
- Replies: 8
- Views: 3351
Re: S.W.A.T. Target Liberty (*.TEX) Textures
Thank you very much. it worked perfectlyaaro4130 wrote:The palette is just RGB555 (weird they didn't use the last bit)
- Thu Nov 19, 2015 10:18 pm
- Forum: Game Archive
- Topic: [REQ] Shadowrun 2007 (.toc/.Data)
- Replies: 1
- Views: 1054
Re: [REQ] Shadowrun 2007 (.toc/.Data)
Started to make an explorer tool for it.
By the way now we can open *.toc files and we can see the folders, file list in a tree view
work on the other stuffs soon
http://postimg.org/image/egdql10h3/
By the way now we can open *.toc files and we can see the folders, file list in a tree view
work on the other stuffs soon
http://postimg.org/image/egdql10h3/
- Wed Nov 04, 2015 7:08 pm
- Forum: 3D/2D models
- Topic: S.W.A.T. Target Liberty (*.dob) models.
- Replies: 19
- Views: 6029
S.W.A.T. Target Liberty (*.dob) models.
Hello guys, About the game: develoled by 3G Studios and published by Sierra. Release date: October 26, 2007. Special thanks: CarLuver69, shakotay2, Nick W and of course for everybody in XeNTaX forum. As you know with CarLuver69, shakotay2, Nick W 's help we can export files from the game's archive, ...
- Tue Nov 03, 2015 2:48 pm
- Forum: Graphic file formats
- Topic: S.W.A.T. Target Liberty (*.TEX) Textures
- Replies: 8
- Views: 3351
Re: S.W.A.T. Target Liberty (*.TEX) Textures
Looks cool, could you continue trying to figure out it?shakotay2 wrote:so this was my nearest hit adding the original palette:but to be honest: I don't know what the problem is...
by the way thanks for your and Carluver's help too