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Search found 15 matches
- Sat Sep 24, 2005 3:42 am
- Forum: Game Archive
- Topic: PSP Request
- Replies: 5
- Views: 2311
- Fri Sep 16, 2005 2:42 am
- Forum: Game Archive
- Topic: PSP Request
- Replies: 5
- Views: 2311
- Fri Sep 16, 2005 2:40 am
- Forum: Game Archive
- Topic: PSP Request
- Replies: 5
- Views: 2311
PSP Request
i have a DATA.PSP and DATA.PSAR, 2 very important files for the psp, if you could support these, that could save PSP modding as we know it
I understand that the EBOOT.PBP is an excutable and it cannot be supported, thanks for trying tho!
Thanks for everything!
I understand that the EBOOT.PBP is an excutable and it cannot be supported, thanks for trying tho!
Thanks for everything!
- Fri Aug 19, 2005 1:20 am
- Forum: Game Archive
- Topic: Sony PSP's .PBP File Support?
- Replies: 6
- Views: 2538
Sony PSP's .PBP File Support?
could you try and make support for the Firmware 2.0 PBP? This file is illegal in NO WAY AT ALL! It is available for download at many sites, soon to the official PSP Website, but they have not released the US Firmware as of yet. If not could you make a .bms script? MultiEx has never failed me before ...
- Fri May 27, 2005 1:04 am
- Forum: Game Archive
- Topic: Forza .bin Files
- Replies: 19
- Views: 7178
- Thu May 26, 2005 3:32 am
- Forum: Game Archive
- Topic: Halo/Halo 2 Support?
- Replies: 8
- Views: 3124
- Sun May 22, 2005 8:00 pm
- Forum: Game Archive
- Topic: Counter Strike on XBOX
- Replies: 22
- Views: 9190
- Sun May 22, 2005 8:33 am
- Forum: Game Archive
- Topic: Forza MoterSport Xbox .cab files
- Replies: 7
- Views: 3072
ok heres the .cab!
http://uploadhut.com/view.php/121992.cab
its really called car_dodgechallenger.cab, not 121992.cab if that helps
http://uploadhut.com/view.php/121992.cab
its really called car_dodgechallenger.cab, not 121992.cab if that helps
- Sat May 07, 2005 8:51 pm
- Forum: Game Archive
- Topic: Counter-Strike Xbox Recompiling
- Replies: 5
- Views: 2521
lol i have a full map done, Aim_ak-colt-arena, i just hex edited the file that has the textures in de_dust.SXWad so it cant read it, because the map im using has built in textures, idk how but it dose, and so dose fy_snow, so im hoping i can get a full game of mods, also, im working on hex editing t...
- Sat May 07, 2005 12:51 am
- Forum: Game Archive
- Topic: Counter-Strike Xbox Recompiling
- Replies: 5
- Views: 2521
- Sat May 07, 2005 12:06 am
- Forum: Game Archive
- Topic: Counter-Strike Xbox Recompiling
- Replies: 5
- Views: 2521
Counter-Strike Xbox Recompiling
would you guys ever support making a .wad from just a bunch of files? like after extracting it, recompiling it rather than injecting it back?? THAT WOULD BE AWESOME! Because i can like inject new maps, but the textures never work right because their isnt a .wad, it uses .xpr and thats why i want to ...
- Wed May 04, 2005 11:22 pm
- Forum: Game Archive
- Topic: Counter Strike on XBOX
- Replies: 22
- Views: 9190
- Wed May 04, 2005 11:09 pm
- Forum: Game Archive
- Topic: Counter Strike on XBOX
- Replies: 22
- Views: 9190
- Wed May 04, 2005 10:59 pm
- Forum: Game Archive
- Topic: Counter Strike on XBOX
- Replies: 22
- Views: 9190
oh ya and i keep getting this stupid error message everytime i try to import a file to cs_italy.bsp and other maps like de_dust2.bsp, says error while decompressing, how do i fix this? and thx i really want this to be fully supported for CounterStrike XBOX, only program i have ever seen for it! :wink:
- Wed May 04, 2005 10:51 pm
- Forum: Game Archive
- Topic: Counter Strike on XBOX
- Replies: 22
- Views: 9190
hey sup merderit its ][Zr0][ D1Ld0B1Rd, i noticed this program on Zr0 site and i donated to them because i think this program is awesome, i extracted a .SXWad but i dont think it worked well with extracting the .wav's, but it was about the same size! Oh and can someone tell me how to recompile this?...