Here's the toc and dag file from version 1.17 if that helps with finding the hashes
http://www.mediafire.com/file/aqc1sc93d ... ve.7z/file
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Search found 8 matches
- Mon Aug 03, 2020 10:15 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 60222
- Tue Jul 28, 2020 5:02 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 60222
- Tue Jul 28, 2020 3:13 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 60222
Re: Spiderman PS4
Finally got the game extracted, but whenever I try to use the tool, no matter what model I try to extract I keep getting an unhandled exception about the given key not being present in the dictionary. Does this tool only work with a specific version of the game, or am I missing something?
- Mon Dec 30, 2019 5:21 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 60222
Re: Spiderman PS4
Just double checking, does anyone here have access to dumped games files that they would be willing to PM? I just want the files for Spider-Man and the alternate costumes so I can port them to SFM and XNA. Some have been released, but there's still quite a few that haven't been posted yet. Thanks.
- Fri Oct 27, 2017 12:23 am
- Forum: 3D/2D models
- Topic: Spider-Man PS1 (2000) .PSX
- Replies: 3
- Views: 2194
Re: Spider-Man PS1 (2000) .PSX
I know this topic is a bit old, but I just stumbled upon some very recent .PSX file documentation that could prove useful in getting the models into Hex2Obj. https://gist.github.com/iamgreaser/b54531e41d77b69d7d13391deb0ac6a5 GreaseMonkey also wrote a .PSX model viewer (for THPS2 level files) but I ...
- Sat Aug 26, 2017 3:12 am
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 31552
Re: Spider-Man 3 PC
The Spiderman3_APKF script functions on the Web Of Shadows extracted .36 files, but the issue is that the meshes are flattened into their UV coordinates (but the actual UV coordinates themselves are a flat line, almost as if thee UV's and triangles are getting swapped on conversion). Bones extract f...
- Sat Aug 26, 2017 3:00 am
- Forum: 3D/2D models
- Topic: Spider-Man: Web of Shadows PC
- Replies: 8
- Views: 4678
Re: Spider-Man: Web of Shadows PC
daemon's Spider-Man 3 APKF script works on the .36 files partially. It extracts all the textures as .dds and converts the meshes to .smd's with skeletons, but the issue is that the meshes are converted in UV format (meaning they're flattened and all distorted).
- Sat Jul 22, 2017 11:41 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 31552
Re: Spider-Man 3 PC
In relation to the Web of Shadows PCPACK format, it seems that after using the quickbms uncompressor script here: http://aluigi.altervista.org/bms/spiderman_pcpack_nch.bms The uncompressed pcpack file becomes similar to the Spider-Man 3 format (They run off the same engine, so no surprise there). Ho...