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by Big4Rig
Mon Aug 03, 2020 10:15 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 205
Views: 60222

Re: Spiderman PS4

Here's the toc and dag file from version 1.17 if that helps with finding the hashes
http://www.mediafire.com/file/aqc1sc93d ... ve.7z/file
by Big4Rig
Tue Jul 28, 2020 5:02 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 205
Views: 60222

Re: Spiderman PS4

daemon1 wrote: Tue Jul 28, 2020 4:10 pm youre probably missing INI file
It's just spider.ini with the directory to the toc file, right? I have that setup and its still giving me the error
by Big4Rig
Tue Jul 28, 2020 3:13 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 205
Views: 60222

Re: Spiderman PS4

Finally got the game extracted, but whenever I try to use the tool, no matter what model I try to extract I keep getting an unhandled exception about the given key not being present in the dictionary. Does this tool only work with a specific version of the game, or am I missing something?
by Big4Rig
Mon Dec 30, 2019 5:21 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 205
Views: 60222

Re: Spiderman PS4

Just double checking, does anyone here have access to dumped games files that they would be willing to PM? I just want the files for Spider-Man and the alternate costumes so I can port them to SFM and XNA. Some have been released, but there's still quite a few that haven't been posted yet. Thanks.
by Big4Rig
Fri Oct 27, 2017 12:23 am
Forum: 3D/2D models
Topic: Spider-Man PS1 (2000) .PSX
Replies: 3
Views: 2194

Re: Spider-Man PS1 (2000) .PSX

I know this topic is a bit old, but I just stumbled upon some very recent .PSX file documentation that could prove useful in getting the models into Hex2Obj. https://gist.github.com/iamgreaser/b54531e41d77b69d7d13391deb0ac6a5 GreaseMonkey also wrote a .PSX model viewer (for THPS2 level files) but I ...
by Big4Rig
Sat Aug 26, 2017 3:12 am
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 31552

Re: Spider-Man 3 PC

The Spiderman3_APKF script functions on the Web Of Shadows extracted .36 files, but the issue is that the meshes are flattened into their UV coordinates (but the actual UV coordinates themselves are a flat line, almost as if thee UV's and triangles are getting swapped on conversion). Bones extract f...
by Big4Rig
Sat Aug 26, 2017 3:00 am
Forum: 3D/2D models
Topic: Spider-Man: Web of Shadows PC
Replies: 8
Views: 4678

Re: Spider-Man: Web of Shadows PC

daemon's Spider-Man 3 APKF script works on the .36 files partially. It extracts all the textures as .dds and converts the meshes to .smd's with skeletons, but the issue is that the meshes are converted in UV format (meaning they're flattened and all distorted).
by Big4Rig
Sat Jul 22, 2017 11:41 pm
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 31552

Re: Spider-Man 3 PC

In relation to the Web of Shadows PCPACK format, it seems that after using the quickbms uncompressor script here: http://aluigi.altervista.org/bms/spiderman_pcpack_nch.bms The uncompressed pcpack file becomes similar to the Spider-Man 3 format (They run off the same engine, so no surprise there). Ho...