Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 26 matches

by Solidcal
Fri Dec 02, 2016 9:20 pm
Forum: Game Archive
Topic: PT PS4 (Fox Engine)
Replies: 37
Views: 73827

Re: PT PS4 (Fox Engine)

it seems the player.rar link is down. Might need a reupload of that one. Are you sure? It's up on my end, just wait a little for it to "repair" the link Weird models that are in the files but I don't remember being in PT, anywhere: "DOL" http://i.imgur.com/tCnUYTX.jpg "HSH&...
by Solidcal
Fri Dec 02, 2016 8:27 pm
Forum: Game Archive
Topic: PT PS4 (Fox Engine)
Replies: 37
Views: 73827

Re: PT PS4 (Fox Engine)

Nice to see more being done with the files. But it seems the player.rar link is down. Might need a reupload of that one.
by Solidcal
Fri Aug 12, 2016 10:48 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589440

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Has anyone tried to morph BB's GZ sneaking suit to a more female look body type? Would be an interesting swap for the black MGS1 styled sneaking suit. That sounds like an interesting proposition, but can it be done properly with model swapping? I thought that the eyeballs would be missing if you sw...
by Solidcal
Thu Aug 11, 2016 10:37 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589440

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

The only other place to check would be the fsm files, but those are probably pretty hit and miss for converting. It's worth a try, I guess. Gotta be around here somewhere. Has anyone tried to morph BB's GZ sneaking suit to a more female look body type? Would be an interesting swap for the black MGS...
by Solidcal
Thu Aug 11, 2016 10:45 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589440

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Ah nice to see more stuff is being added to the topic and a vertex/placement script is up. With that being avaliable. Has anyone tried to morph BB's GZ sneaking suit to a more female look body type? Would be an interesting swap for the black MGS1 styled sneaking suit.
by Solidcal
Sat Apr 23, 2016 7:45 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589440

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

So been a while since I posted. So wanted to ask if anyone ever figured out how to edit camera angles and such in scenes or how to open mission sequence files so we could change the time od day and weather that was preset on a few missions in the game. Like the mission where you take miller back to ...
by Solidcal
Thu Feb 25, 2016 11:30 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589440

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Nice to see some new stuff anf finds popping up lately. Gonna add to this by saying I am going through trying to find which files within chunk3 that contain the models for the optional cutscenes. So the fpks I found so far are: f30050_d100 - Quiet Rain scene f30050_d101 - Quiet after parasite soldie...
by Solidcal
Tue Feb 16, 2016 7:52 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589440

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Well since the game has multiple text language support, I imagine you'd likely find that there are separate file banks for what "announce_fob_helper_arrive" means in files for different languages, and devs don't usually mass-store string in LUA-type script files, but in more like XML file...
by Solidcal
Mon Feb 15, 2016 7:38 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589440

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Actually I did that. I got Kazuhira's GZ model from the "Sahelanthropus" mission and manually nulled out all the bytes surrounding the glasses, then set it as the arm model. Then your friend Tao Lung just stole it and made a couple of mods out of it without crediting me. Maybe that kinda ...
by Solidcal
Thu Feb 11, 2016 9:57 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589440

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Qucik question. Did the ftextool get updated recently as I am trying to unpack the ps3 TPP textures in hopes the day one dlc outfits are there. I want to import the over already exsisting camo scarf outfits so they can be used in TPP pc. But when I unpack any of the ftex files, ftex tool crashes. S...
by Solidcal
Wed Feb 10, 2016 11:25 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589440

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Qucik question. Did the ftextool get updated recently as I am trying to unpack the ps3 TPP textures in hopes the day one dlc outfits are there. I want to import the over already exsisting camo scarf outfits so they can be used in TPP pc. But when I unpack any of the ftex files, ftex tool crashes. So...
by Solidcal
Thu Feb 04, 2016 3:01 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589440

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Has anyone figured out how to get glasses/hats to go on models heads instead of sliding around on the ground next to their feet like most of them seem to do? I think that may be stored in the frdv of the file but I can't be sure. I think that Fraridr got items like that working but now I don't know...
by Solidcal
Wed Feb 03, 2016 11:51 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589440

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

BobDoleOwndU wrote: You need to change to the type in find to hex.
Ah I knew I was forgetting something. Thanks.
by Solidcal
Wed Feb 03, 2016 10:05 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589440

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Well, I didn't really have the time to write up a detailed tutorial for it but I don't want to withhold it so here's the scripts: https://www.dropbox.com/s/j90pwzc4i96rqn8/Face%20Scripts.7z?dl=0 You need the MGSV fmdl scripts for PC, a hex editor (I use HxD for this), and 3DSMax. Firstly, grab the ...
by Solidcal
Thu Jan 07, 2016 7:22 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589440

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Quick question for anyone who is still on this topic. Does anyone know where the TPP model of Kojima and his white glasses are yet? Kojima isn't really a model, rather, he has his face model and like all the other DD soldiers is put on a base body. I figured that. So I imagine he will be in common ...