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Search found 5 matches
- Sun Jul 24, 2016 10:47 pm
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 37359
Re: Evolve (.PAK)
Turtle Rock seems to have changed some things with the free to play release.
- Sun Apr 05, 2015 6:05 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 37359
Re: Evolve (.PAK)
Use a hex editor to write 140 bytes in the bin file. As for finding the key, I really just lucked into it. I spent a long time looking for it. The previously posted instructions weren't much help, even though theoretically they should have been. Clearly I don't know what I'm doing. However, I search...
- Sat Apr 04, 2015 7:55 pm
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 37359
Re: Evolve (.PAK)
No, retail also works if you use the correct key.lumekano wrote:Hmm....Only Closed Beta Should Work Right?
- Tue Mar 24, 2015 5:09 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 37359
Re: Evolve (.PAK)
The format of the encryption and signature data in the header comment changed (the 2kb or whatever less is that data). Also be aware that XXTEA isn't actually used. 7zip opens the decrypted files just fine for me. You're right. I was stupidly using the wrong key. Got it all sorted out, now. Thanks ...
- Sat Mar 21, 2015 11:12 pm
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 37359
Re: Evolve (.PAK)
http://sktest.aruarose.com/PakDecrypt_Evolve.7z Fill RSAKeyData.bin with the key from the release version (should be 140 bytes). What did you have to change to make this support Evolve's format? I recompiled the Crysis 3 PakDecrypt with the correct 140 byte key and the correct XXTea keys, but just ...