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Search found 5 matches

by dss539
Sun Jul 24, 2016 10:47 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 37359

Re: Evolve (.PAK)

Turtle Rock seems to have changed some things with the free to play release.
by dss539
Sun Apr 05, 2015 6:05 am
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 37359

Re: Evolve (.PAK)

Use a hex editor to write 140 bytes in the bin file. As for finding the key, I really just lucked into it. I spent a long time looking for it. The previously posted instructions weren't much help, even though theoretically they should have been. Clearly I don't know what I'm doing. However, I search...
by dss539
Sat Apr 04, 2015 7:55 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 37359

Re: Evolve (.PAK)

lumekano wrote:Hmm....Only Closed Beta Should Work Right? :[
No, retail also works if you use the correct key.
by dss539
Tue Mar 24, 2015 5:09 am
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 37359

Re: Evolve (.PAK)

The format of the encryption and signature data in the header comment changed (the 2kb or whatever less is that data). Also be aware that XXTEA isn't actually used. 7zip opens the decrypted files just fine for me. You're right. I was stupidly using the wrong key. Got it all sorted out, now. Thanks ...
by dss539
Sat Mar 21, 2015 11:12 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 37359

Re: Evolve (.PAK)

http://sktest.aruarose.com/PakDecrypt_Evolve.7z Fill RSAKeyData.bin with the key from the release version (should be 140 bytes). What did you have to change to make this support Evolve's format? I recompiled the Crysis 3 PakDecrypt with the correct 140 byte key and the correct XXTea keys, but just ...