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Search found 5 matches

by Yoshimaster96
Wed Sep 07, 2022 5:59 pm
Forum: Compressed files and methods
Topic: [GC] Mario Golf Toadstool Tour / Power Tennis
Replies: 3
Views: 844

Re: [GC] Mario Golf Toadstool Tour / Power Tennis

I actually figured out MGTT's filesystem and compression format not too long ago, so I thought I'd add to this. As for the filesystem, they're accessed by a numerical ID value which is converted to a string using a sort of base-26 setup. See "cvt_id.c" for how to convert these. As for the ...
by Yoshimaster96
Thu May 27, 2021 1:34 am
Forum: 3D/2D models
Topic: Regarding the usage of MaxScripts for 3D model import/export
Replies: 0
Views: 620

Regarding the usage of MaxScripts for 3D model import/export

I have two questions regarding the usage of MaxScripts in regards to 3D model importing/exporting/conversion: 1. Why is 3DS Max the go-to tool for creating import/export/conversion plugins? Why is it that the open-source 3D application Blender, or even other proprietary 3D applications such as Maya/...
by Yoshimaster96
Wed Sep 23, 2015 1:02 pm
Forum: Graphic file formats
Topic: Banjo Kazooie Xbox360 swizzle texture
Replies: 3
Views: 1516

Re: Banjo Kazooie Xbox360 swizzle texture

Seems like a standard PNG file. Just change the extension to .png
by Yoshimaster96
Sun Nov 23, 2014 6:18 pm
Forum: Graphic file formats
Topic: Custom GMA/TPL help...
Replies: 2
Views: 1377

Custom GMA/TPL help...

Need help with making custom GMA/TPL model/texture files. I got so far, but only one texture shows for some reason. Help!
FUNNEL.zip