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by vallex
Thu Sep 10, 2015 10:07 pm
Forum: 3D/2D models
Topic: The Cave .mesh model importer
Replies: 2
Views: 1038

Re: The Cave .mesh model importer

I forgot to place the ~h ~p unpacker:
doublefinetool2- the cave.rar
I don't remember where I found it
by vallex
Thu Sep 10, 2015 9:55 pm
Forum: 3D/2D models
Topic: The Cave .mesh model importer
Replies: 2
Views: 1038

The Cave .mesh model importer

Maxscript for import of The Cave .mesh models in 3D Studio Max.
The materials are optimised for Vray.
You can change the first line of the script to init the root game path (tdir = "your game folder")

Enjoy
theCaveImporter.rar
by vallex
Tue Sep 01, 2015 10:23 am
Forum: 3D/2D models
Topic: Trine 1 / 2 / 3 .fbm .s3d model importer
Replies: 16
Views: 6602

Re: Trine 1 / 2 / 3 .fbm .s3d model importer

Thx, But Some Error Model From Trine 3 Here: http://www.mediafire.com/download/sjcs8tztu24pbk9/model.rar The files are version 16 ( maybe from Early Access period (alpha, beta, etc. ) Sorry, but, they are not supported at the moment. Maybe later.. Supported versions (header magic number) are 4, 7, ...
by vallex
Mon Aug 31, 2015 8:17 pm
Forum: 3D/2D models
Topic: Trine 3 .fbi Textures
Replies: 10
Views: 3295

Re: Trine 3 .fbi Textures

I'm ready with .fbm model importer:

viewtopic.php?f=16&t=13269

Grab! :)
by vallex
Mon Aug 31, 2015 8:16 pm
Forum: 3D/2D models
Topic: Trine 1 / 2 / 3 .fbm .s3d model importer
Replies: 16
Views: 6602

Trine 1 / 2 / 3 .fbm .s3d model importer

Maxscript for import of Trine 1, 2 and 3 .fbm and .s3d models in 3D Studio Max. Tested with Trine 1, Trine 1 Enchanted Edition, Trine 2 Gobline Menace DLC, Trine 2 Complete Story and Trine 3 The Artifacts of Power v.1.01 (Build 2997) This version of the script is for static meshes only, without bone...
by vallex
Thu Aug 27, 2015 12:16 am
Forum: 3D/2D models
Topic: Trine 3 .fbi Textures
Replies: 10
Views: 3295

Re: Trine 3 .fbi Textures

I did it! zoya_face_fbi.png Maxscript code: --heapSize += 2000000000 fn LZ4_decompress input = ( local i = 0, j = 0, n = input.count, out = #(), l, token, literals_length, end, offset, match_length, pos while i < n do ( token = input[i+=1] literals_length = bit.shift token -4 if literals_length > 0 ...
by vallex
Tue Aug 25, 2015 9:23 pm
Forum: 3D/2D models
Topic: Trine 3 .fbi Textures
Replies: 10
Views: 3295

Re: Trine 3 .fbi Textures

My best shot until now after reordering the sequence of the bits:
zoya_face.fbi2.jpg
by vallex
Fri Aug 21, 2015 3:44 pm
Forum: 3D/2D models
Topic: Trine 3 .fbi Textures
Replies: 10
Views: 3295

Re: Trine 3 .fbi Textures

Мaybe dictionary can help, but I don't know how to use it in LZ4
by vallex
Fri Aug 21, 2015 12:22 pm
Forum: 3D/2D models
Topic: Trine 3 .fbi Textures
Replies: 10
Views: 3295

Re: Trine 3 .fbi Textures

Finaly I have this:
zoya_face.fbi.jpg
Can you help me?
by vallex
Thu Aug 20, 2015 11:08 pm
Forum: 3D/2D models
Topic: Trine 3 .fbi Textures
Replies: 10
Views: 3295

Re: Trine 3 .fbi Textures

Thanks for the advice, but - no result. The file is still compressed. Apparently they used their own algorithm, unfortunately..
The only algorithm that approximates the uncompressed file is number 231
by vallex
Thu Aug 20, 2015 7:21 pm
Forum: 3D/2D models
Topic: Trine 3 .fbi Textures
Replies: 10
Views: 3295

Trine 3 .fbi Textures

Hi, all! I try to decompress the Trine 3 textures: # comtype lzss # comtype lzss0 comtype lz4 # and many other comtypes I've already tried goto 33 get zsize long get size long get NAME filename string NAME += ".dds" clog NAME 41 zsize size I uploaded compressed .fbi and decompressed .dds f...
by vallex
Fri Jan 02, 2015 11:07 pm
Forum: 3D/2D models
Topic: Trine 2 fbm models importer
Replies: 7
Views: 2972

Re: Trine 2 fbm models importer

just set vraymat = false
by vallex
Wed Dec 03, 2014 10:03 pm
Forum: 3D/2D models
Topic: Trine 2 fbm models importer
Replies: 7
Views: 2972

Re: Trine 2 fbm models importer

The paths in your case are somethink like this:

Code: Select all

tdir = { game folder } 
mdir = { game folder } 
sdir = { where you want to save the max files}
by vallex
Mon Dec 01, 2014 1:11 am
Forum: Game Archive
Topic: [HELP] for some King's Bounty packed files
Replies: 6
Views: 1888

Re: [HELP] for some King's Bounty packed files

You are great!!!! Thanks again! I will take advantage of this I use the editor for easy creation of terrains and landscapes and it's will be very helpful! The rest of the resources are not compressed and are easy to use. Only this strg file impeded me and had to move texture info by hand in max PP. ...
by vallex
Mon Dec 01, 2014 12:26 am
Forum: Game Archive
Topic: [HELP] for some King's Bounty packed files
Replies: 6
Views: 1888

Re: [HELP] for some King's Bounty packed files

Yep!
it works with quickbms command line and HiddenDOSCommand !!!!!!!
Thanks so so much!