Works with static meshes only. The bone system is decoded, except that the vertex weights. (Maybe someone will help with this but its realy not important. The game has a small group of characters)
About fbi files - just rename *.fbi to *.dss
(About the Normal map:
Gobline Menace - swap red channel with alpha; Complete Story - change the levels to 127-255)
You can unpack fbq files with this bms script get from: viewtopic.php?f=10&t=7621
Code: Select all
# Trine 2 (script 0.2)
# script for QuickBMS http://quickbms.aluigi.org
comtype lzf
get DUMMY long
get FILES long
get BASE_OFF long
math BASE_OFF += 0xc
for i = 0 < FILES
get NAME string
get OFFSET long
get NOZIP byte
get SIZE long
get ZSIZE long
get CRC long
math OFFSET += BASE_OFF
if NOZIP == 0
clog NAME OFFSET ZSIZE SIZE
else
log NAME OFFSET SIZE
endif
next i