For some reason, I was not able to run this script due to some errors. That's why I started to write my own version.TrumpetPro wrote: ↑Wed Feb 03, 2021 8:32 pm You could always just import the .mesh.ascii files into Blender using this script: https://github.com/johnzero7/XNALaraMesh or reverse-engineer it's code for your own.
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Search found 2 matches
- Sat Feb 06, 2021 3:02 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 598
- Views: 182877
Re: Detroit Become Human tools (PC, PS4)
- Thu Jan 28, 2021 1:26 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 598
- Views: 182877
Re: Detroit Become Human tools (PC, PS4)
Hi! I am writing a blender importer for your converted .ascii models. I have a trouble on some data types of submeshes - faces indicies are incorrect. You can see this on attached image. My importer successefully worked on broken Daniel's model (1999_208.ascii), but with another file (1D3D_425.ascii...