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by grimdoomer
Wed Oct 27, 2010 3:17 am
Forum: Code Talk
Topic: Zlib help
Replies: 1
Views: 1465

Zlib help

Recently I have been trying to modify some files that are compressed with zlib. They were originally compressed with zlib 1.2.3 using Z_SYNC_FLUSH. I can decompress the original files just fine. But if I try to rebuild the files, and decompress my rebuilt ones, it fails part way through with the err...
by grimdoomer
Mon Apr 12, 2010 2:16 am
Forum: Game Archive
Topic: Doom 3 (Xbox) .GOB file
Replies: 18
Views: 8280

Re: Doom 3 (Xbox) .GOB file

I suppose if I had to guess too, I'd say the likelihood that VV kept the proc/md5mesh/md5anim text-based on their Doom 3 port is pretty low. :) But it's possible. Well they did keep it :) I've been working on an app and I can dump all the files and decompress them. But there are some complications....
by grimdoomer
Fri Apr 09, 2010 12:59 am
Forum: Game Archive
Topic: Doom 3 (Xbox) .GOB file
Replies: 18
Views: 8280

Re: Doom 3 (Xbox) .GOB file

Working on it.
by grimdoomer
Thu Feb 11, 2010 8:45 pm
Forum: Game Archive
Topic: Resident Evil 5 .arc format (XB360)
Replies: 33
Views: 15991

Re: Resident Evil 5 .arc format (XB360)

Yea please upload a few. I shall do the same. I've also noticed that there are some "blank" entrys. Were the compressed size is a valid number, and decompressed size is 0. Not sure whats up with that... I'll have to play around with it some more later.
by grimdoomer
Thu Feb 11, 2010 5:18 am
Forum: Game Archive
Topic: Resident Evil 5 .arc format (XB360)
Replies: 33
Views: 15991

Re: Resident Evil 5 .arc format (XB360)

Got a semi working extractor going thanks to Anthony. But most of the extracted files don't make sense. I can see plain text strings so they decompressed correctly, but like, I have yet to see an actually asset of any kind. Somtimes I get like small <1kb files, sometimes I get these text files that ...
by grimdoomer
Thu Feb 11, 2010 2:50 am
Forum: Game Archive
Topic: Detecting and extracting havok animation data
Replies: 1
Views: 1117

Re: Detecting and extracting havok animation data

If you could upload the animation file I might be able to help.
by grimdoomer
Thu Feb 11, 2010 2:46 am
Forum: Game Archive
Topic: Stubbs the Zombie - Rebel Without a Pulse - .Map Files
Replies: 5
Views: 2561

Re: Stubbs the Zombie - Rebel Without a Pulse - .Map Files

Same as halo. There is a LOT to these files. So don't think you can make some script or w/e and be on your way. The tag offsets are precalculated memory addresses. There are 120 different tag layouts, that have numerous field types, references to other tags, and strings. Raw data, in the case of mod...
by grimdoomer
Mon Feb 08, 2010 3:00 am
Forum: Game Archive
Topic: Resident Evil 5 .arc format (XB360)
Replies: 33
Views: 15991

Re: Resident Evil 5 .arc format (XB360)

Xbox 360 files using lzx, I'm grabing then from my hdd right now, will make an app for it later. A little bump here... I'm just curious, how did the extraction go? Were you able to extract the archive files, and make an app for it? Completly forgot about this. I need to come up with a way to decomp...
by grimdoomer
Tue Jan 19, 2010 1:53 am
Forum: Game Archive
Topic: Resident Evil 5 .arc format (XB360)
Replies: 33
Views: 15991

Re: Resident Evil 5 .arc format (XB360)

Xbox 360 files using lzx, I'm grabing then from my hdd right now, will make an app for it later.
by grimdoomer
Mon Mar 23, 2009 7:39 pm
Forum: Compressed files and methods
Topic: usually wich tools has been used for discovering file codes
Replies: 23
Views: 7887

Re: usually wich tools has been used for discovering file codes

You can dump ram. It's possible on pc and xbox. I've written a MemoryStream class in C# to do just that. It's just like a binary reader/writer except you use it with memory. For xbox, it requires some hardcore modifications and some moderate knowledge.
by grimdoomer
Wed Mar 18, 2009 1:43 am
Forum: Compressed files and methods
Topic: How to read this Xbox360 game save? Need help.
Replies: 2
Views: 1782

Re: How to read this Xbox360 game save? Need help.

Lol, these files are more then meets the eye. First off this is a generic container format for xbox 360. It uses SHA1s to hash sections of data, and is all signed in the end by a RSA signiture using keys only found on your xbox 360. Luckily you can uses anyones keys since they are verifyable on fori...
by grimdoomer
Mon Dec 22, 2008 5:45 am
Forum: Game Archive
Topic: Resident Evil 5 .arc format (XB360)
Replies: 33
Views: 15991

Re: Resident Evil 5 .arc format (XB360)

The Capcome arc files are almost always the same. I have researched them in the past for dead rising. I quick check shows the formats are the same, although I'm not sure if these ones use zlib. Arc Layout Header: 0 - Magic - Chars(4) //"ARC " 4 - Version - Int16 8 - FileCount - Int16 Files...
by grimdoomer
Sun Nov 30, 2008 3:52 am
Forum: Graphic file formats
Topic: Atelier Iris - Eternal Mana composition TIM2?
Replies: 18
Views: 7013

Re: Atelier Iris - Eternal Mana composition TIM2?

Probally not much help, but I can tell you this is some sort of compressed image format like DXT. All I was able to locate was the height and width.
by grimdoomer
Thu Nov 27, 2008 12:23 am
Forum: Graphic file formats
Topic: Atelier Iris - Eternal Mana composition TIM2?
Replies: 18
Views: 7013

Re: Atelier Iris - Eternal Mana composition TIM2?

I wouldnt mind looking but all the links are expired.
by grimdoomer
Wed Nov 19, 2008 3:52 am
Forum: Code Talk
Topic: ZLib library - Compression + Decompression
Replies: 10
Views: 4763

Re: ZLib library - Compression + Decompression

Thanks, that led me to a xceed library that worked perfect!