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Search found 4 matches
- Wed Sep 03, 2014 2:07 pm
- Forum: 3D/2D models
- Topic: FLV. Armored Core: Verdict Day. How to split model to parts?
- Replies: 6
- Views: 3072
Re: FLV. Armored Core: Verdict Day. How to split model to pa
May i ask a qusetion? what is the script use for
- Tue Aug 19, 2014 12:06 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 597519
Re: Señor Casaroja's Noesis
Mr Adults, have you ever seen anything like these files before? Your input will be greately appreciated in my quest. PokaPoka FLVER (with import script to blender -> http://forum.xentax.com/viewtopic.php?p=56482#p56482 ) http://xis9.com/pokapoka.flver Armored Core: For Answer FLVER http://xis9.com/...
- Mon Aug 18, 2014 3:28 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 597519
Re: Señor Casaroja's Noesis
Can somebody help me plz. I have unpack the Armored core for answer PS3 *.bnd file,then I get the*.flv file. I tried to find the Noesis scripe in the forum. But dark soul one *.flv one never work for the armored core. Therefore i read the post which written by alon he gave several resoures on it but...
- Mon Aug 18, 2014 9:05 am
- Forum: 3D/2D models
- Topic: [Request] Armored Core For Answer Models/Textures
- Replies: 13
- Views: 7069
Re: [Request] Armored Core For Answer Models/Textures
The meshes and Textures appear to be inside .bnd files. Armored Core Formula Front for the PSP and Chromehounds, by the same developer appear to use the same format but the BMS scripts I've found for those games don't seem to work on these. Running offzip with these parameters: "c:\offzip\offz...