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by unkownac
Wed Sep 03, 2014 2:07 pm
Forum: 3D/2D models
Topic: FLV. Armored Core: Verdict Day. How to split model to parts?
Replies: 6
Views: 3072

Re: FLV. Armored Core: Verdict Day. How to split model to pa

May i ask a qusetion? what is the script use for
by unkownac
Tue Aug 19, 2014 12:06 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 597519

Re: Señor Casaroja's Noesis

Mr Adults, have you ever seen anything like these files before? Your input will be greately appreciated in my quest. PokaPoka FLVER (with import script to blender -> http://forum.xentax.com/viewtopic.php?p=56482#p56482 ) http://xis9.com/pokapoka.flver Armored Core: For Answer FLVER http://xis9.com/...
by unkownac
Mon Aug 18, 2014 3:28 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 597519

Re: Señor Casaroja's Noesis

Can somebody help me plz. I have unpack the Armored core for answer PS3 *.bnd file,then I get the*.flv file. I tried to find the Noesis scripe in the forum. But dark soul one *.flv one never work for the armored core. Therefore i read the post which written by alon he gave several resoures on it but...
by unkownac
Mon Aug 18, 2014 9:05 am
Forum: 3D/2D models
Topic: [Request] Armored Core For Answer Models/Textures
Replies: 13
Views: 7069

Re: [Request] Armored Core For Answer Models/Textures

The meshes and Textures appear to be inside .bnd files. Armored Core Formula Front for the PSP and Chromehounds, by the same developer appear to use the same format but the BMS scripts I've found for those games don't seem to work on these. Running offzip with these parameters: "c:\offzip\offz...