use VTFEditor
most of textures are broken EXCEPT lighthost, it's not broken good for me
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Search found 19 matches
- Fri Aug 29, 2014 2:32 am
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38607
- Thu Aug 28, 2014 8:59 am
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38607
Re: Counter-Strike Online 2 (*.PKG)
i dont know what that modeller did but as i think if he uses latest version of 'MDL2 Decompiler' or some other tools, he may do it
- Thu Aug 28, 2014 1:45 am
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38607
Re: Counter-Strike Online 2 (*.PKG)
Hmm. I've contacted a modeller from Argentina
And i thought if we use some high-level tool, we still can get the model
And i thought if we use some high-level tool, we still can get the model
- Fri Aug 22, 2014 10:37 am
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38607
- Tue Aug 19, 2014 10:16 am
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38607
Re: Counter-Strike Online 2 (*.PKG)
I wonder if it's possible to port model from CSO2 to CS1.6 + keeping original animations
Can you put 'lighthost' on the top of the working list. i very need it for my project soon.
Can you put 'lighthost' on the top of the working list. i very need it for my project soon.
- Mon Aug 18, 2014 3:31 pm
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38607
Re: Counter-Strike Online 2 (*.PKG)
Can u get me 'lighthost' player model
- Mon Aug 18, 2014 11:12 am
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38607
Re: Counter-Strike Online 2 (*.PKG)
Well, firstly he uses 'Cannonfodder's HL2 MDLDecompiler' to decompile the mdl and then import those extracted smd files in Milk Shape 3D (as i think)
- Mon Aug 18, 2014 10:54 am
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38607
Re: Counter-Strike Online 2 (*.PKG)
Can you help about player model 'lighthost' ? I extract player model and hand 'lighthost' (models/zombie/lighthost), but when my friend ports it to CS1.6, he engages a problem: Half of model is lost http://i.imgur.com/UL4SUGZ.jpg He said that he needed Zombie_lighthost_body.mdl and Zombie_lighthost_...
- Sun Aug 17, 2014 3:05 pm
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38607
Re: Counter-Strike Online 2 (*.PKG)
Hmm, why can't some textures (VTF) be opened?
Anyway, yesterday i asked my friend to port 'lighthost' player model from CSO2 to CS1.6 and he said: half of mesh was error and couldn't be ported. So i think there will be a problem with 'Model Decompiler' (like CSO1 with Nar Tool)
Anyway, yesterday i asked my friend to port 'lighthost' player model from CSO2 to CS1.6 and he said: half of mesh was error and couldn't be ported. So i think there will be a problem with 'Model Decompiler' (like CSO1 with Nar Tool)
- Sun Aug 17, 2014 10:31 am
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38607
Re: Counter-Strike Online 2 (*.PKG)
Do you try fixing 'texture' and 'model' problem ? (couldn't be opened)
- Sun Aug 17, 2014 12:09 am
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38607
Re: Counter-Strike Online 2 (*.PKG)
All pkgs are now can be extractex EXCEPT one: '1b87c6b551e518d11114ee21b7645a47.pkg' But i think it's unecessary. So if you guys use 'Auto Decompile Bat' by cra0, remember to put '1b87c6b551e518d11114ee21b7645a47.pkg' to other folder otherwise the Decompile will be stuck. The only one problem left i...
- Sat Aug 16, 2014 2:36 pm
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38607
Re: Counter-Strike Online 2 (*.PKG)
I wonder why some models and textures couldn't be opened, mostly can
- Sat Aug 16, 2014 12:29 pm
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38607
Re: Counter-Strike Online 2 (*.PKG)
Sorry, i'm not a coder :v
I've just requested my friend for it, i dont know it
anyway, sometime the unpacker stuck at '1b87c6b551e518d11114ee21b7645a47.pkg' file
I've just requested my friend for it, i dont know it
anyway, sometime the unpacker stuck at '1b87c6b551e518d11114ee21b7645a47.pkg' file
- Sat Aug 16, 2014 6:34 am
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38607
Re: Counter-Strike Online 2 (*.PKG)
Auto Decompiler Tool - Written by Kungfulon
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Copy 'CSO2Tool_AutoDec.exe' to the folder that contains 'CSO2Unp.exe' and run it. Then you can select multiple files to decompile (Max: 100 files). After Decompiling completed, a message will pop out.
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Copy 'CSO2Tool_AutoDec.exe' to the folder that contains 'CSO2Unp.exe' and run it. Then you can select multiple files to decompile (Max: 100 files). After Decompiling completed, a message will pop out.
- Fri Aug 15, 2014 12:31 pm
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38607
Re: Counter-Strike Online 2 (*.PKG)
Thanks for update
now it's easier to decompile multiple files
now it's easier to decompile multiple files