Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 61 matches

by AMG
Sat May 15, 2021 5:54 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 113
Views: 39808

Re: NFS No Limits

Chipicao's tool worked greatly. It just doesn't support the latest models because of the newer encryption, but I'm sure that the 3D format is the same. Wouldn't it be better to just continue his work instead of doing the research for this completely from scratch?
by AMG
Sun Jan 24, 2021 7:33 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197619

Re: Wangan Midnight [Need Help Reversing]

mea wrote: Tue Jan 19, 2021 7:22 am
StarGTS wrote: Sun May 03, 2020 11:24 am Is there no version for GTA SA?
Why are these projects not successful? For SA it would be a perfect map
i can do it for MTA SA all i need is just the 3d model and textures i can generate col from it
https://www.gtainside.com/en/sanandreas ... xpressway/
by AMG
Sun Sep 27, 2020 12:17 pm
Forum: 3D/2D models
Topic: deleted
Replies: 1
Views: 616

Re: Wangan Midnight[PS3] Collision Files[.BIN]

Why not replying here instead of making a new thread?

viewtopic.php?f=16&t=12775&p=162755&hil ... ht#p162755
by AMG
Tue Dec 31, 2019 7:36 pm
Forum: 3D/2D models
Topic: MCLA files
Replies: 1
Views: 783

Re: MCLA files

by AMG
Mon Sep 02, 2019 8:05 pm
Forum: 3D/2D models
Topic: Chinese Fast and Furious Mobile Game
Replies: 12
Views: 2669

Re: Chinese Fast and Furious Mobile Game

Guki, can you make a car list for this game? :]
I wonder if there's something interesting
by AMG
Sun May 19, 2019 3:10 pm
Forum: 3D/2D models
Topic: Import Tuner Challenge [XBOX360]
Replies: 100
Views: 41115

Re: Import Tuner Challenge [XBOX360]

I am really confused. Why is this not yet a finished project? I gave Blackracer a lot of time and i posted the code i had. Where you all just waiting or wasnt it a group project? I dont understand If I recall correctly, Blackracer doesn't have the skills to properly finalize this. He can only work ...
by AMG
Wed Apr 10, 2019 10:09 pm
Forum: 3D/2D models
Topic: GT6 (Gran Turismo 6) [PS3]
Replies: 45
Views: 18665

Re: GT6 (Gran Turismo 6) [PS3]

gcr27 wrote: Wed Apr 10, 2019 4:00 pm This tool posted in the forum yes or n
how use computer hel
by AMG
Tue Apr 03, 2018 12:30 pm
Forum: 3D/2D models
Topic: Asphalt 9 pack files
Replies: 4
Views: 1808

Re: Asphalt 9 pack files

rongctor wrote:
AMG wrote:Already posted:
viewtopic.php?p=138299#p138299
but sharefile is deadlink,my friend.
Reply in that thread, not here.
by AMG
Mon Apr 02, 2018 8:22 pm
Forum: 3D/2D models
Topic: Asphalt 9 pack files
Replies: 4
Views: 1808

Re: Asphalt 9 pack files

by AMG
Mon Mar 12, 2018 10:23 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745147

Re: Forza Motorsport Resource Extraction (.carbin)

Hello,
Forza Studio v4.1, v4.4t2 and v4.6 were fully working for me until today.
Obviously for having those working i've installed the requiered frameworks in the past.
Since those stopped working (crash at start) I've reinstalled the frameworks, but nothing changed.
Any clues?
by AMG
Sun Feb 04, 2018 9:09 pm
Forum: 3D/2D models
Topic: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Replies: 121
Views: 28381

Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3

taruncreation wrote:Is Quick BMS version 0.8.3 the latest version? If not where can I find the latest version?
It is. Seems like you used v0.7.7
by AMG
Mon Jan 29, 2018 1:19 pm
Forum: 3D/2D models
Topic: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Replies: 121
Views: 28381

Re: Asphalt 8 FBX Converter - A8Tool for Android & Win32

I didn't, that's why I have issues with those, I guess. What files did you use the tool on? The dcmp archives directly? Tried to drag and drop the full .dcmp archive, yes Then later, (sort of) unpacked the .dcmp archive with 7-zip, and done the same thing with the single .pig files With both proced...
by AMG
Mon Jan 29, 2018 12:43 pm
Forum: 3D/2D models
Topic: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Replies: 121
Views: 28381

Re: Asphalt 8 FBX Converter - A8Tool for Android & Win32

So it worked for you, instead? Yeah their format is exactly the same as the rather old version of Asphalt 8 where Chipicao's Gameloft Pig Importer can still come in handy. Um it's more like a mixed version where the dcmp files in the main data folder are uncompressed, while those in the dlcs folder...
by AMG
Mon Jan 29, 2018 11:21 am
Forum: 3D/2D models
Topic: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Replies: 121
Views: 28381

Re: Asphalt 8 FBX Converter - A8Tool for Android & Win32

Just wondering, do you think you could make it support also Asphalt Overdrive format? :) So I assume you could access to the pig files without any difficulties, then what's your problems? The data is not compressed at all, as their extesion(dcmp) indicate, and PIG2FBX works totally fine. Here you c...
by AMG
Sun Jan 28, 2018 1:20 pm
Forum: 3D/2D models
Topic: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Replies: 121
Views: 28381

Re: Asphalt 8 FBX Converter - A8Tool for Android & Win32

Perfectly works with the latest Asphalt 8 format.
Didn't try it yet with Xtreme. :keke:
Just wondering, do you think you could make it support also Asphalt Overdrive format? :)