Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 67 matches

by MiRiKan
Sun Jan 01, 2017 7:30 am
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 263064

Re: Telltale and Gametap - extract to translate

Taner038 wrote:Hi, is there any code for twd season 3 landb file ?
It's same as Michonne but only header magic is different to 6VSM.
by MiRiKan
Wed Aug 24, 2016 8:58 am
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74887

Deus EX: Mankind Divided .archive

They look contains many files of it. And looking little big complex. Here is some sample file: https://www.sendspace.com/file/bjfhu8 I'm checking it now... But, Is there anyone who can figure it out? char ARCH[4]; uint useless; //Nothing uint files; uint unk; Unit id; //Not confirmed uint unk; for(i...
by MiRiKan
Thu Jan 28, 2016 7:23 am
Forum: Game Archive
Topic: Dragons Dogma PCK format
Replies: 13
Views: 5089

Re: Dragons Dogma PCK format

michalss wrote:I can share list of all arc files where all text is... here you go:
Thanks,
I've found almost files, but it also helpful. It's only what i need.
by MiRiKan
Wed Jan 27, 2016 10:28 am
Forum: Game Archive
Topic: Dragons Dogma PCK format
Replies: 13
Views: 5089

Re: Dragons Dogma PCK format

MiRiKan wrote: サルド
早くヤツのいる居城に向かいましょう (i found it. but i can't find サルド. it's script from サルド)
I found it. Npc names are placed in bbs_rpg.arc, called NpcList.nnl
But there are more texts to find out...
by MiRiKan
Wed Jan 27, 2016 2:10 am
Forum: Game Archive
Topic: Dragons Dogma PCK format
Replies: 13
Views: 5089

Re: Dragons Dogma PCK format

Hi, i made my own tool and it can be repacked very easily. problem is that .pck file is not all of texts in the game. I had unpacked all of .arc files in the nativePC\rom and looks like they had same .gmd files with message.pck it's one of sample text that i can't find any gmd files in pck サルド 早くヤツの...
by MiRiKan
Thu Nov 05, 2015 3:03 am
Forum: Game Archive
Topic: Unity Engine Patch And Unpacker
Replies: 14
Views: 13403

Re: Unity Engine Patch And Unpacker

hackspeedok wrote: How can i repack *.unity3d files extracted by Unity Studio ???? Thanks
Unity Studio will extract converted file. you need some edit on hex editor.

extract using my tool .assets file that you have extracted for unpack .unity3d,
and check them on hex editor.
by MiRiKan
Wed Nov 04, 2015 9:43 am
Forum: Game Archive
Topic: Unity Engine Patch And Unpacker
Replies: 14
Views: 13403

Re: Unity Engine Patch And Unpacker

FriedPickles wrote:Unpack adds Korean characters to the end of the txt. It's also empty. 0kb.
Could you upload 49 type file?

*i changed unpack.exe file. check it.
by MiRiKan
Wed Nov 04, 2015 5:13 am
Forum: Game Archive
Topic: Unity Engine Patch And Unpacker
Replies: 14
Views: 13403

Re: Unity Engine Patch And Unpacker

OK. this is another tool for edit TEXT from Unity .assets files, which is 49 type. How to use: that super easy, just drag 49 type file onto UnityType49_unpack.exe then, this will create new txt file from original .49 file. edit them what you want whatever, After all of works, just drag txt file onto...
by MiRiKan
Wed Nov 04, 2015 4:49 am
Forum: Game Archive
Topic: Unity Engine Patch And Unpacker
Replies: 14
Views: 13403

Re: Unity Engine Patch And Unpacker

It would be nice if it gave us some sort of feedback when it's repacking. I keep thinking it's frozen. Also, would it be possible to not have the asset bundle rebuild from 0kb and instead just replace the files in your patch? Some games have their .assets in the multiple GB and that will take forev...
by MiRiKan
Tue Nov 03, 2015 4:23 am
Forum: Game Archive
Topic: Unity Engine Patch And Unpacker
Replies: 14
Views: 13403

Re: Unity Engine Patch And Unpacker

Hey guys, Now this support iOS and perfectly support Unity 5 Engine. also if you wanna unpack image files as .bmp or something, just use Unity Studio. that's amazing. This tool is just for Rebuild for modding. Also there is UserType.txt now. check this file. it's usable for custom setting type's nam...
by MiRiKan
Tue Nov 03, 2015 3:59 am
Forum: Game Archive
Topic: Unity Engine Patch And Unpacker
Replies: 14
Views: 13403

Re: Unity Engine Patch And Unpacker

RCcon wrote:Great tool, but I have a problem.
When I unpacked the resources.assets of Wasteland2, most file's name were *-TYPE_*-NoNameFileDoNotEdit.
Image
it doesn't matter that they have name or not.
what you need to do is just find anything that you wanna edit and change them.
by MiRiKan
Wed Sep 16, 2015 2:05 am
Forum: Game Localization
Topic: .FNT Format
Replies: 4
Views: 1998

Re: .FNT Format

Fodosan wrote:anyone? :(
Upload file man
by MiRiKan
Wed Sep 16, 2015 2:04 am
Forum: Game Localization
Topic: Unity Assets Editor c++ Runtime Library Error
Replies: 1
Views: 1880

Re: Unity Assets Editor c++ Runtime Library Error

that tool is old and not support Unity5.
by MiRiKan
Wed Sep 16, 2015 1:57 am
Forum: Compressed files and methods
Topic: Extracting Mad Max game .arc files?
Replies: 3
Views: 7556

Re: Extracting Mad Max game .arc files?

upload sample file.
by MiRiKan
Mon Sep 14, 2015 12:39 am
Forum: 3D/2D models
Topic: The Idolm@ster Cinderella Girls [ios/android/unity]
Replies: 36
Views: 25381

Re: The Idolm@ster Cinderella Girls [ios/android/unity]

Sorry i checked your file. looking LZ4 lossless compression.
you can find more information here : https://github.com/Cyan4973/lz4