It's same as Michonne but only header magic is different to 6VSM.Taner038 wrote:Hi, is there any code for twd season 3 landb file ?
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Search found 67 matches
- Sun Jan 01, 2017 7:30 am
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263064
Re: Telltale and Gametap - extract to translate
- Wed Aug 24, 2016 8:58 am
- Forum: Game Archive
- Topic: Deus EX: Mankind Divided .archive
- Replies: 151
- Views: 74887
Deus EX: Mankind Divided .archive
They look contains many files of it. And looking little big complex. Here is some sample file: https://www.sendspace.com/file/bjfhu8 I'm checking it now... But, Is there anyone who can figure it out? char ARCH[4]; uint useless; //Nothing uint files; uint unk; Unit id; //Not confirmed uint unk; for(i...
- Thu Jan 28, 2016 7:23 am
- Forum: Game Archive
- Topic: Dragons Dogma PCK format
- Replies: 13
- Views: 5089
Re: Dragons Dogma PCK format
Thanks,michalss wrote:I can share list of all arc files where all text is... here you go:
I've found almost files, but it also helpful. It's only what i need.
- Wed Jan 27, 2016 10:28 am
- Forum: Game Archive
- Topic: Dragons Dogma PCK format
- Replies: 13
- Views: 5089
Re: Dragons Dogma PCK format
I found it. Npc names are placed in bbs_rpg.arc, called NpcList.nnlMiRiKan wrote: サルド
早くヤツのいる居城に向かいましょう (i found it. but i can't find サルド. it's script from サルド)
But there are more texts to find out...
- Wed Jan 27, 2016 2:10 am
- Forum: Game Archive
- Topic: Dragons Dogma PCK format
- Replies: 13
- Views: 5089
Re: Dragons Dogma PCK format
Hi, i made my own tool and it can be repacked very easily. problem is that .pck file is not all of texts in the game. I had unpacked all of .arc files in the nativePC\rom and looks like they had same .gmd files with message.pck it's one of sample text that i can't find any gmd files in pck サルド 早くヤツの...
- Thu Nov 05, 2015 3:03 am
- Forum: Game Archive
- Topic: Unity Engine Patch And Unpacker
- Replies: 14
- Views: 13403
Re: Unity Engine Patch And Unpacker
Unity Studio will extract converted file. you need some edit on hex editor.hackspeedok wrote: How can i repack *.unity3d files extracted by Unity Studio ???? Thanks
extract using my tool .assets file that you have extracted for unpack .unity3d,
and check them on hex editor.
- Wed Nov 04, 2015 9:43 am
- Forum: Game Archive
- Topic: Unity Engine Patch And Unpacker
- Replies: 14
- Views: 13403
Re: Unity Engine Patch And Unpacker
Could you upload 49 type file?FriedPickles wrote:Unpack adds Korean characters to the end of the txt. It's also empty. 0kb.
*i changed unpack.exe file. check it.
- Wed Nov 04, 2015 5:13 am
- Forum: Game Archive
- Topic: Unity Engine Patch And Unpacker
- Replies: 14
- Views: 13403
Re: Unity Engine Patch And Unpacker
OK. this is another tool for edit TEXT from Unity .assets files, which is 49 type. How to use: that super easy, just drag 49 type file onto UnityType49_unpack.exe then, this will create new txt file from original .49 file. edit them what you want whatever, After all of works, just drag txt file onto...
- Wed Nov 04, 2015 4:49 am
- Forum: Game Archive
- Topic: Unity Engine Patch And Unpacker
- Replies: 14
- Views: 13403
Re: Unity Engine Patch And Unpacker
It would be nice if it gave us some sort of feedback when it's repacking. I keep thinking it's frozen. Also, would it be possible to not have the asset bundle rebuild from 0kb and instead just replace the files in your patch? Some games have their .assets in the multiple GB and that will take forev...
- Tue Nov 03, 2015 4:23 am
- Forum: Game Archive
- Topic: Unity Engine Patch And Unpacker
- Replies: 14
- Views: 13403
Re: Unity Engine Patch And Unpacker
Hey guys, Now this support iOS and perfectly support Unity 5 Engine. also if you wanna unpack image files as .bmp or something, just use Unity Studio. that's amazing. This tool is just for Rebuild for modding. Also there is UserType.txt now. check this file. it's usable for custom setting type's nam...
- Tue Nov 03, 2015 3:59 am
- Forum: Game Archive
- Topic: Unity Engine Patch And Unpacker
- Replies: 14
- Views: 13403
Re: Unity Engine Patch And Unpacker
it doesn't matter that they have name or not.RCcon wrote:Great tool, but I have a problem.
When I unpacked the resources.assets of Wasteland2, most file's name were *-TYPE_*-NoNameFileDoNotEdit.
what you need to do is just find anything that you wanna edit and change them.
- Wed Sep 16, 2015 2:05 am
- Forum: Game Localization
- Topic: .FNT Format
- Replies: 4
- Views: 1998
Re: .FNT Format
Upload file manFodosan wrote:anyone?
- Wed Sep 16, 2015 2:04 am
- Forum: Game Localization
- Topic: Unity Assets Editor c++ Runtime Library Error
- Replies: 1
- Views: 1880
Re: Unity Assets Editor c++ Runtime Library Error
that tool is old and not support Unity5.
- Wed Sep 16, 2015 1:57 am
- Forum: Compressed files and methods
- Topic: Extracting Mad Max game .arc files?
- Replies: 3
- Views: 7556
Re: Extracting Mad Max game .arc files?
upload sample file.
- Mon Sep 14, 2015 12:39 am
- Forum: 3D/2D models
- Topic: The Idolm@ster Cinderella Girls [ios/android/unity]
- Replies: 36
- Views: 25381
Re: The Idolm@ster Cinderella Girls [ios/android/unity]
Sorry i checked your file. looking LZ4 lossless compression.
you can find more information here : https://github.com/Cyan4973/lz4
you can find more information here : https://github.com/Cyan4973/lz4