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Search found 9 matches
- Thu Nov 30, 2017 12:55 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 224954
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
I have uppercase chunks thats the problem i think. That version only existed for about 30 minutes and then i updated it, because that was wrong. You can use total commander from tutorial to rename chunks to lowercase I used total commander to rename the chunks to lowercase but still nothing in the ...
- Wed Nov 29, 2017 10:07 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 224954
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
I have uppercase chunks thats the problem i think. That version only existed for about 30 minutes and then i updated it, because that was wrong. You can use total commander from tutorial to rename chunks to lowercase I used total commander to rename the chunks to lowercase but still nothing in the ...
- Wed Nov 29, 2017 9:34 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 224954
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
I know the swbf2 audio decoder is supposed to convert the ebx into to playable .wav/.mp3 files. I followed all the instructions in the thread so far, set input and output paths, the path to ealayer3, and extracted all chunks from the Data folder(and not the patch folder) with 0 missing chunks; I am...
- Wed Nov 29, 2017 6:10 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 224954
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
I know the swbf2 audio decoder is supposed to convert the ebx into to playable .wav/.mp3 files. I followed all the instructions in the thread so far, set input and output paths, the path to ealayer3, and extracted all chunks from the Data folder(and not the patch folder) with 0 missing chunks; I am ...
- Mon Nov 27, 2017 6:24 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 224954
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
There was no chunks folder. I didn't extract the chunks, but I just started to extract all chunks, which I assume is going to be a while. The filter doesn't quite work for chunks due to the names being pretty random. Is there a better way to just extract the chunks that I need? no for the moment I ...
- Mon Nov 27, 2017 12:50 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 224954
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Sweet, after extracting all the chunks from the game, I was able to successfully extract all the lightsaber sounds from the game. Thanks for the advice daemon. :) Do you mind sharing what you did ? I have extracted all the chunks yet when i run the script I get nothing in the output folder like you...
- Sun Nov 26, 2017 8:00 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 224954
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Here's a very ultra thorough tutorial about archive extraction using UFBE: https://sta.sh/02dc32j9pq4 (3. to 7. is the main part) I hope this is newbie proof, if not tell me and i will change stuff. There's no link references in that specific one because it will be part of this: https://sta.sh/04jx...
- Sun Nov 26, 2017 7:06 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 224954
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Dumped BF2 with the new tool. Now having problems converting the audio. Using the BF2 audio decoder on page 2. Just stuck at : >>> XAS1 dll detected. EASpeex dll detected. EALayer3 tool detected. >>> And then nothing happens. the new tool is putting EBX into "bundles" folder, without &quo...
- Sat Dec 06, 2014 3:47 pm
- Forum: Game Archive
- Topic: Shadow Of Mordor .arch05
- Replies: 125
- Views: 137453
Cutscenes audio
Hi, I was wondering if anyone knew where the cut-scenes dialogues are located. They're not located in the Vo.pck like i thought they would be. I even used gregkwaste's .arch05 explorer to look for them in every archive but with not success.
Any help would be appreciated.
Any help would be appreciated.