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Search found 98 matches
- Sun Jul 28, 2019 7:49 pm
- Forum: 3D/2D models
- Topic: Kill la Kill IF (Switch Demo)
- Replies: 52
- Views: 18789
Re: Kill la Kill IF (Switch Demo)
I don't get error messages, the cvt extract/convert just closes and nothing else. I guess I misunderstood what was posted and thought everything was working for PC and Switch files. Here's a batch of Ryuko's models from the PC version. I can upload other characters later if needed. https://www.media...
- Sun Jul 28, 2019 12:52 am
- Forum: 3D/2D models
- Topic: Kill la Kill IF (Switch Demo)
- Replies: 52
- Views: 18789
Re: Kill la Kill IF (Switch Demo)
I use the Switch script in the OP to extract the *.pac file. Then the *.mdl files will then load in Noesis through the mdl script that TC posted later in the thread. However, the cvt script from that same post doesn't extract anything for me. I'm using python 36, do I need to install yet another ver...
- Sun Aug 05, 2018 10:01 am
- Forum: Game Archive
- Topic: Help with Fate Extella Link (Vita) .pk
- Replies: 30
- Views: 12830
Re: Help with Fate Extella Link (Vita) .pk
Got it working now. Thank you.
- Sun Aug 05, 2018 7:59 am
- Forum: Game Archive
- Topic: Help with Fate Extella Link (Vita) .pk
- Replies: 30
- Views: 12830
Re: Help with Fate Extella Link (Vita) .pk
pktools error out when dropping the Vita Extella Link .pk file.
- Sat Feb 03, 2018 12:47 am
- Forum: Game Archive
- Topic: Final Fantasy XII TZA (PC)
- Replies: 3
- Views: 3488
Re: Final Fantasy XII TZA (PC)
I'd recommend also asking over on zenhax . You also need to upload samples. Download quickbms and the filecutter script from here . Run quickbms, choose the script and then the file you're looking to get extracted. It'll cut off parts of the main file. Upload those files and post them so people will...
- Wed Jan 31, 2018 11:29 pm
- Forum: 3D/2D models
- Topic: Until Dawn
- Replies: 82
- Views: 31857
Re: Until Dawn
Took me much longer than it should have to figure out pkg extraction but I did eventually. I don't know what to look for in figuring out what files have models in them but I believe Casedey is correct. I ran through the 400+ unp files that were over 1MB in size to try and find all the character mode...
- Mon Jan 29, 2018 11:33 pm
- Forum: 3D/2D models
- Topic: Until Dawn
- Replies: 82
- Views: 31857
Re: Until Dawn
Could someone throw me a bone here? All the tools I found seem to be for creating a .pkg file for the game but I can't figure out which tool is needed to extract the .pkg in order to (I assume) use daemon1's tool.
- Mon Dec 04, 2017 11:45 pm
- Forum: 3D/2D models
- Topic: World of Final Fantasy
- Replies: 13
- Views: 6788
Re: World of Final Fantasy
Not sure if it's your code or my PC, doesn't work on either paint.net or GIMP, and I have tried with many of the monster textures. Definitely your PC/programs or you're not using the tools correctly. I've used RTB's tools to play around with several models, edited textures in gimp and converted the...
- Wed Nov 29, 2017 7:02 am
- Forum: 3D/2D models
- Topic: [PC] WWE 2K18 import maxscript
- Replies: 5
- Views: 39214
Re: [PC] WWE 2K18 import maxscript
Found the thread on zenhax (I assume)
https://zenhax.com/viewtopic.php?t=3240
and the script is "yuke" on his quickbms page.
http://aluigi.altervista.org/quickbms.htm
Doesn't seem to do textures though so I'm guessing the other tool gets those?
https://zenhax.com/viewtopic.php?t=3240
and the script is "yuke" on his quickbms page.
http://aluigi.altervista.org/quickbms.htm
Doesn't seem to do textures though so I'm guessing the other tool gets those?
- Mon Nov 27, 2017 11:07 am
- Forum: 3D/2D models
- Topic: [PC] WWE 2K18 import maxscript
- Replies: 5
- Views: 39214
Re: [PC] WWE 2K18 import maxscript
Thank you for the maxscript Zaramot. What tools are needed to extract the archives though?
- Mon Nov 27, 2017 11:05 am
- Forum: 3D/2D models
- Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
- Replies: 53
- Views: 24760
Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
Onechanbara Z2 Chaos DLC can use this tool? so long as its the same format I don't see why not, I can't imagine them changing the compression or the model/texture formats honestly. The tool works (according to TC in the original thread) with DLC models but an extraction script for the DLC files was...
- Wed Oct 04, 2017 11:11 pm
- Forum: 3D/2D models
- Topic: BlueReflection model files
- Replies: 12
- Views: 10388
Re: BlueReflection model files
Is there a way to extract the .elixir files? It seems that PS3 tools to do that do not work here. Here's an all in one extractor for the original gz files. Currently working on a maxscript to import the g1m files. Thanks for the extractor. I used it to help figure out a few costumes for some model ...
- Wed Sep 27, 2017 9:46 am
- Forum: Game Archive
- Topic: Blue Reflection Pak
- Replies: 3
- Views: 2867
Re: Blue Reflection Pak
https://steamcommunity.com/app/527290/d ... 318285729/
The A18_decrypt.exe works with the Blue Reflection pak files. Drag n drop.
The A18_decrypt.exe works with the Blue Reflection pak files. Drag n drop.
- Wed Aug 23, 2017 10:03 pm
- Forum: Game Archive
- Topic: Onechanbara .dlc
- Replies: 3
- Views: 2128
Re: Onechanbara .dlc
Taking another shot at this. Still hoping someone can help out with an extraction script for the dlc files. While the original thread/tools got deleted for whatever reason, my sample files still work.
- Mon Aug 14, 2017 10:36 am
- Forum: 3D/2D models
- Topic: Fate Extella PC *.mdl format
- Replies: 43
- Views: 17135
Re: Fate Extella PC *.mdl format
Edit: If you read this before I edited, ignore what I said. Further testing revealed that it was happening with all models (even ones I had previously messed with) and it was actually just blender acting up for some reason. Loading the models into XNALara revealed no actual issues. Also, scaling Eli...