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Search found 38 matches
- Thu Jul 03, 2014 12:32 pm
- Forum: Graphic file formats
- Topic: Invincible/Bulpae online
- Replies: 1
- Views: 1476
Invincible/Bulpae online
Seems like the dds textures of this game are somehow "packed" even after using script from this topic http://forum.xentax.com/viewtopic.php?p=77616#p77616 , meshes, bones, anims are working fine after import, just textures won't. Here's how it looks in hex http://oi61.tinypic.com/2wh2x4w.j...
- Sun Jun 01, 2014 5:53 pm
- Forum: 3D/2D models
- Topic: Transformers Game Models
- Replies: 1
- Views: 2758
Re: Transformers Game Models
This http://bit.ly/1kfliGb is your way to go, no idea how to unpack files if they are packed tho.
- Fri Apr 25, 2014 6:15 pm
- Forum: 3D/2D models
- Topic: ChuangShi Online《创世OL》
- Replies: 3
- Views: 2019
Re: ChuangShi Online《创世OL》
Where to find the unpack BMS script!? idstring "TCPK" get OFFSET long get FILES long get DUMMY long getdstring FOLDER 0x40 goto OFFSET for i = 0 < FILES get DUMMY threebyte get TYPE byte get DUMMY long get OFFSET long get SIZE long savepos TMP goto OFFSET if TYPE & 0x10 get DUMMY byte...
- Thu Apr 24, 2014 6:53 pm
- Forum: 3D/2D models
- Topic: ChuangShi Online《创世OL》
- Replies: 3
- Views: 2019
ChuangShi Online《创世OL》
Client unpacked with help of luigi's quick bms script, maybe someone would take a look at those files.
Game trailer
https://www.youtube.com/watch?v=4zFf3MiubTU
File samples
http://www.multiupfile.com/f/500fe8d4
Game trailer
https://www.youtube.com/watch?v=4zFf3MiubTU
File samples
http://www.multiupfile.com/f/500fe8d4
- Sun Apr 06, 2014 1:38 pm
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21116
Re: Offering 35$ for writing import max script
Thanks for all the help, ill check them asap^^
- Wed Apr 02, 2014 6:56 am
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21116
Re: Offering 35$ for writing import max script
Well yeah that's a nice progress hope to see animations soon
- Tue Apr 01, 2014 7:27 pm
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21116
Re: Offering 35$ for writing import max script
Looks ok to me, a bit not in the place where they should be but that's cuz i had to pose them myself as there was no fixed position after importing fbx, tried to match as much as possible ;d Animation also affects armor parts, so i'm 90% sure that's ok atm
- Tue Apr 01, 2014 5:36 pm
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21116
Re: Offering 35$ for writing import max script
Doesn't work and its not supposed to cuz it's animated armor, i'd need a skinned mesh only without animation then i could try to export it.
- Tue Apr 01, 2014 2:12 pm
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21116
Re: Offering 35$ for writing import max script
Woah that was fast ^^ looks good.
- Mon Mar 31, 2014 4:38 pm
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21116
Re: Offering 35$ for writing import max script
2 samples for now, if you need more or if anything is wrong with those let me know.
other samples in .max format, this is how it should look after import (base position of mesh/bone/anims) otherwise it wouldn't be possible to export them back to the game.
other samples in .max format, this is how it should look after import (base position of mesh/bone/anims) otherwise it wouldn't be possible to export them back to the game.
- Mon Mar 31, 2014 3:24 pm
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21116
Re: Offering 35$ for writing import max script
Woot nice ;d some things i've noticed so far: -after import models/bones lie on the ground every model/bones position is fixed in file somehow, and they basically "stand" -how to skip this 1st window?:p -no chance to import anims? tried to import them with mine importer and max crashed, ne...
- Sun Mar 30, 2014 5:18 pm
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21116
Re: Offering 35$ for writing import max script
Well okay, I just PMed you, so pm me back when you read it
- Sun Mar 30, 2014 1:18 pm
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21116
Re: Offering 35$ for writing import max script
Indeed my fault
- Sun Mar 30, 2014 12:41 pm
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21116
Re: Offering 35$ for writing import max script
Shouldn't boot mesh move along with the bone, since it's skinned? or its just cuz of this psk format?
And well the most important question are you going to finish the import plugin/script so we could "finalize" the 35$ deal?^^
And well the most important question are you going to finish the import plugin/script so we could "finalize" the 35$ deal?^^
- Sun Mar 30, 2014 9:31 am
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21116
Re: Offering 35$ for writing import max script
Here's a source package reupload cuz previous link is dead, these are the official tuts/docs/sources/compiled files from game owners, missing import sources :( http://www.multiupfile.com/f/947da63e For more file samples you should download full game client, files aren't packed so you just need to lo...