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by MrYeah
Sat Jul 26, 2014 10:24 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 85097

Re: The Crew fat/dat archives

@Ekey: Nice find.

@Chipicao:
You can see some XML in startup.dat, some parts of English sentences in localization.dat and DDS textures compressed with DXT5 like in greatcanyon.dat.
If the geometry data of the cars is compressed, it's not part of the fat/dat format.
by MrYeah
Sat Jul 26, 2014 1:42 am
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 85097

Re: The Crew fat/dat archives

Strange: The .dat files weren't compressed or encrypted. You can see plaintext. But it looks like the files are mixed together.
Unfortunately, I can't compare it to FC3 because I don't have it. Is there some documentation about the FC3 format?
by MrYeah
Sun Aug 04, 2013 9:11 pm
Forum: Troubleshooting
Topic: MultiEx Commander in Windows 7
Replies: 2
Views: 9872

Re: MultiEx Commander in Windows 7

After starting MultiEx Commander in compatibility mode, you can change the settings back to normal again.
by MrYeah
Fri Mar 15, 2013 11:18 pm
Forum: Audio file formats
Topic: Sonic & All-Stars Racing Transformed (PC) - XWMA Music files
Replies: 1
Views: 2350

Re: Sonic & All-Stars Racing Transformed (PC) - XWMA Music f

I extracted the sound from StreamsMulti.pck with AlphaTwentyThree's WAVE format scanner, ww2ogg (using included packed_codebooks_aoTuV_603.bin) and revorb.
by MrYeah
Fri Mar 15, 2013 10:24 pm
Forum: Audio file formats
Topic: Sonic & All-Stars Racing Transformed
Replies: 4
Views: 3213

Re: Sonic & All-Stars Racing Transformed

This script doesn't work for PC version. QuickBMS generic files extractor and reimporter 0.5.17b by Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org - open input file D:\Steam\SteamApps\common\Sonic & All-Stars Racing Transformed \Data\sound\StreamsMulti.pck - open script darksiders2_...