I made unpacker for this type of archives:
https://github.com/RikuKH3/prot_tblpak/releases
Tested with a few Vita, PS3 and Android games, works fine.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 5 matches
- Sat Oct 21, 2017 5:22 am
- Forum: Game Archive
- Topic: Vita (AIR) Prototype (company) .PAK files?
- Replies: 1
- Views: 1431
- Sat Aug 12, 2017 9:52 pm
- Forum: Game Archive
- Topic: Fate Extella PC
- Replies: 9
- Views: 8763
Re: Fate Extella PC
Program to rebuild PK/PKH from extracted files:
https://github.com/RikuKH3/extella_pack/releases
https://github.com/RikuKH3/extella_pack/releases
- Fri Sep 11, 2015 10:20 am
- Forum: Graphic file formats
- Topic: Persona 3 FES font (*.FNT)
- Replies: 1
- Views: 6848
Re: Persona 3 FES font (*.FNT)
Hello everyone! :) After starting reversing PS2 PERSONA games font format I came here asking for help. I wrote font decompressor by simulating mips instructions and it works flawlessly with both PERSONA3 FES and PERSONA4. Output format is: 0x0-0x40 is 4-byte-per-color palette, 0x40-file_end is 4bpp ...
- Mon Dec 08, 2014 7:02 pm
- Forum: Compressed files and methods
- Topic: [Help] Extracting dialogue script and audio from Persona 4
- Replies: 2
- Views: 3755
- Thu Sep 25, 2014 10:37 pm
- Forum: Game Archive
- Topic: LZSS decompression problem
- Replies: 9
- Views: 4315
Re: LZSS decompression problem
https://github.com/Grumbel/rfactortools ... unyakuza.h
And you simply can extract it using exciting script and just rebuild without compression, just in case.
And you simply can extract it using exciting script and just rebuild without compression, just in case.