Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 3 matches

by Polpalca
Tue Sep 15, 2015 5:43 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589532

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

rensole From what i've learned FtexTool cant convert ".ftex" files that are missing additional ".ftexs". For example if you take mis_com_dd_soldier_sneak.pftxs file located in "master\chunk0\Assets\tpp\pack\mission2\common" and extract it with GzsTool you will get a fo...
by Polpalca
Mon Sep 14, 2015 12:47 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589532

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Dunno whats the problem with GzsTool. Works fine for me (0.3.2 ver.), i just drag and drop .dat archive onto the .exe and it does its job. Same for the Qar tool.
by Polpalca
Mon Sep 07, 2015 7:24 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589532

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

cra0 Will your new version of Fox Model Studio be able to export the static models also? Because when i tried to export some environment assets from GZ, it has given me an error (Error BlockSize not found Engine request size: 24) on some .fmdl's. Some statics are exportable without problems, some d...