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Search found 9 matches
- Fri Nov 20, 2015 7:45 pm
- Forum: Game Archive
- Topic: Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT
- Replies: 6
- Views: 1910
Re: Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT
# Shrek SuperSlam (GameCube) (DIR/DAT format) # Written by Ekey (h4x0r) # script for QuickBMS http://quickbms.aluigi.org open FDDE "dat" 0 open FDDE "dir" 1 get DSIZE asize 1 endian big for if END_POS == DSIZE cleanexit endif get ENTRY_OFFSET long 1 savepos TEMP 1 goto ENTRY_OFF...
- Sat Nov 14, 2015 1:17 pm
- Forum: Game Archive
- Topic: Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT
- Replies: 6
- Views: 1910
Re: Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT
You can always upload the files somewhere else and point here, OR use the FileCutter to upload snippets. Here are some options: http://forum.xentax.com/viewtopic.php?f=10&t=6747 The file is very big and contains all the game's assets, wouldn't that be warez? Warez is the entire game in a disc f...
- Sat Sep 19, 2015 12:34 am
- Forum: Game Archive
- Topic: Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT
- Replies: 6
- Views: 1910
Re: Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT
The file is very big and contains all the game's assets, wouldn't that be warez?Mr.Mouse wrote:You can always upload the files somewhere else and point here, OR use the FileCutter to upload snippets. Here are some options: viewtopic.php?f=10&t=6747
- Thu Sep 17, 2015 2:59 pm
- Forum: Game Archive
- Topic: Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT
- Replies: 6
- Views: 1910
Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT
Hello there, I'm trying to extract the files from this game, I found some threads dating back to 2007 and one from 2009 that contained a tool that could uncompress extracted files, I have not found a way to extract the files though, which is very weird. It seems to be split into two parts, the MASTE...
- Sun Dec 28, 2014 10:15 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589212
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
For some reason the fpk unpacker stops working when I try to use it, any idea why is this?
- Sun May 05, 2013 10:46 am
- Forum: 3D/2D models
- Topic: PS3 - Metal Gear Rising Revengeance - WMB format
- Replies: 54
- Views: 27350
Re: PS3 - Metal Gear Rising Revengeance - WMB format
those models are just heads nothing more. maybe you meant half body, even if they are they will come in handy for something, anyone knows where they are? NVM already found it Full list of stuff: em00a0 desesperado trimotor plane em00a1 desesperado trimotor plane2 em01a0 monsoon complete em01a2 to e...
- Sun May 05, 2013 10:07 am
- Forum: 3D/2D models
- Topic: PS3 - Metal Gear Rising Revengeance - WMB format
- Replies: 54
- Views: 27350
Re: PS3 - Metal Gear Rising Revengeance - WMB format
maybe you meant half body, even if they are they will come in handy for something, anyone knows where they are?chrrox wrote:those models are just heads nothing more.
- Sun May 05, 2013 1:30 am
- Forum: 3D/2D models
- Topic: PS3 - Metal Gear Rising Revengeance - WMB format
- Replies: 54
- Views: 27350
Re: PS3 - Metal Gear Rising Revengeance - WMB format
Updated to handle xbox360 textures now. For the most part, xbox360 textures are a better but quite a few models use the the same low quality textures that the PS3 uses. Now with stage geometry as well. There are bones and weights but no auto-texture yet since textures can be located in folders that...
- Sun Mar 03, 2013 11:06 am
- Forum: General game tools
- Topic: What about a runtime model ripper? (info inside)
- Replies: 0
- Views: 1764
What about a runtime model ripper? (info inside)
So, since we have xbox 360 SDK and we can get xbox executables to run in the background as plugins, why not make a model ripper that works in real time? like most pc model extractors do, so you go to the game, press a combination of buttons and then it starts copying the gpu info to a model on the h...