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Search found 21 matches
- Fri Jan 03, 2014 2:11 am
- Forum: 3D/2D models
- Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
- Replies: 120
- Views: 57610
Re: $15 for importer/exporter for Girl Battle Hentai Super B
At first I was wondering why you were sending us a seemingly spam email with the link for this thread. Then, I realized what you were doing. Ha, great job! You know, it was funny in the first three or so posts. Now it's just childish. And annoying a few hundred adult users with your oh so funny teen...
- Sat Apr 13, 2013 1:09 am
- Forum: Game Archive
- Topic: Bioshock Infinite
- Replies: 27
- Views: 10045
Re: Bioshock Infinite
Sent you some.howfie wrote:if someome sends me pc xxx and tfc files ill do an unpacker. i did one for ps3 already but model format is not something i want to work with.
- Sat Apr 06, 2013 12:52 am
- Forum: Game Archive
- Topic: The Last Of Us (PS3) - need help extracting .pak files
- Replies: 2
- Views: 4171
- Thu Mar 14, 2013 1:12 am
- Forum: Game Archive
- Topic: The Last Of Us (PS3) - need help extracting .pak files
- Replies: 2
- Views: 4171
The Last Of Us (PS3) - need help extracting .pak files
So, I was able to find a few The Last Of Us files on the God Of War: Ascension disc (for the demo countdown, which was surprisingly in the Naughty Dog engine, which means they left a few small files for an actual demo.) There were .pak files in there, that have menu images and icons (for multiplayer...
- Thu Jul 19, 2012 2:03 am
- Forum: Graphic file formats
- Topic: Uncharted 2
- Replies: 10
- Views: 8624
Re: Uncharted 2
Well, I used the U3 script edit for some more paks and I was able to get some things to be extracted and actually show some of the file clearly, but it still needs fixes (that I have no idea how to do) to be as good as the U2 one. :) Anyways, I've also figured out the edit needed for it to work with...
- Sun Jul 08, 2012 5:30 pm
- Forum: Graphic file formats
- Topic: Uncharted 2
- Replies: 10
- Views: 8624
Re: Uncharted 2
I was able to make this script work for Uncharted 3 PAK files by changing the beginning of the script to this: FindLoc START string \x00\x00\xFF\xFF\x55\x55\x55\x55\x00\x00\xFF\xFF\x55\x55\x55\x55 print "%START%" But, unfortunately, it only works ~30% of the time and the dds textures come ...
- Wed Jul 04, 2012 10:03 pm
- Forum: Graphic file formats
- Topic: Uncharted 2
- Replies: 10
- Views: 8624
Re: Uncharted 2
Wow, thank you! I'm going to try this with Uncharted 3 later, hopefully it will work...
If it doesn't, you should make a new code that works with Uncharted 3 and hopefully extracts everything from the files.
I'm so glad you did this!
Edit: Doesn't work for Uncharted 3.
If it doesn't, you should make a new code that works with Uncharted 3 and hopefully extracts everything from the files.
I'm so glad you did this!
Edit: Doesn't work for Uncharted 3.
- Sat May 19, 2012 11:33 pm
- Forum: Audio file formats
- Topic: Good compressed audio formats that support 12 or 4 channels?
- Replies: 2
- Views: 1131
Re: Good compressed audio formats that support 12 or 4 chann
AAC and Ogg Vorbis would be the best quality formats today in compressed department IMO, AAC up to 400kbps and Vorbis up to 500kbps+ encoding possibility. Both have channels/khz support more than enough for today's needs unlike outdated MP3. Dbpoweramp can be used for example to encode to both form...
- Sat May 19, 2012 3:39 am
- Forum: Audio file formats
- Topic: Good compressed audio formats that support 12 or 4 channels?
- Replies: 2
- Views: 1131
Good compressed audio formats that support 12 or 4 channels?
What are some compressed audio formats that have good quality, and can support either 4 or 12 channels? The reason I want to know this is because I've been ripping music from Uncharted 3 and there are 4 and 12 channel music files. They are compressed, but the format they're already in is not suitabl...
- Tue Apr 17, 2012 9:05 pm
- Forum: Audio file formats
- Topic: 4-channel MP3 XVAG... Anyone know how to extract them?
- Replies: 11
- Views: 5019
Re: 4-channel MP3 XVAG... Anyone know how to extract them?
Thank you! This seems like it's on the right track. The only thing I can't figure out is how to calculate the interleave. I looked at your sample 789_sandlantis_doorwalkthrough.xvag that you posted and you found an interleave of 0x2A00, but I can't for the life of me figure out how you determined t...
- Tue Apr 17, 2012 7:29 pm
- Forum: Audio file formats
- Topic: 4-channel MP3 XVAG... Anyone know how to extract them?
- Replies: 11
- Views: 5019
Re: 4-channel MP3 XVAG... Anyone know how to extract them?
I had a similiar problem, and discovered a way to fix these files. Here is the thread that explains how to do it: http://forum.xentax.com/viewtopic.php?f=17&t=8754. The file you have is very similar to the ones I mentioned in my thread, so it should work, but you have to use different values in...
- Tue Apr 17, 2012 4:22 pm
- Forum: Audio file formats
- Topic: 4-channel MP3 XVAG... Anyone know how to extract them?
- Replies: 11
- Views: 5019
Re: 4-channel MP3 XVAG... Anyone know how to extract them?
I had a similiar problem, and discovered a way to fix these files. Here is the thread that explains how to do it: http://forum.xentax.com/viewtopic.php?f=17&t=8754. The file you have is very similar to the ones I mentioned in my thread, so it should work, but you have to use different values in ...
- Tue Apr 17, 2012 4:12 pm
- Forum: Audio file formats
- Topic: Uncharted 3 XVAG 6-channel problems
- Replies: 10
- Views: 3698
Re: Uncharted 3 XVAG 6-channel problems
I made the header 0x133. It worked. Here it is in wav format: http://min.us/mbe2J3NHYVOrangeC wrote:The 0x2a00 one you mentioned still has some skips. So that can't be the right interleave unless if you have done something different.
- Sun Apr 15, 2012 5:06 am
- Forum: Audio file formats
- Topic: Uncharted 3 XVAG 6-channel problems
- Replies: 10
- Views: 3698
Re: Uncharted 3 XVAG 6-channel problems
Thanks! The interleave was 0x3000, and the layer was 2 for most of the quad-channel+ sound files in the game. Turns out the 789_sandlantis_doorwalkthrough.xvag file was a bit different, with a 0x2A00 interleave. Anyways, I've gotten them to work properly thanks to you .
- Sun Apr 15, 2012 1:27 am
- Forum: Game Archive
- Topic: Uncharted 3 PAK Files
- Replies: 4
- Views: 1627
Re: Uncharted 3 PAK Files
The beta was only active for two weeks, in the summer of 2011.