wow.I salute you for your enthusiasmshakotay2 wrote:well, thing is, there's unrecognized vertex blocks:
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- Tue Dec 25, 2018 12:59 am
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 32376
Re: Make_obj (C source)
- Sun Dec 23, 2018 9:59 am
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 32376
Re: Make_obj (C source)
thanx for reporting, leyme! :) Here's an update for the SuperHeroGeneration auto correction (which had a strange bug; checked hg009_0001_01_m01.mbg only!): Make_obj-ZoE.zip (no source update this time because ZoE source part is not ready for release and I'm too lazy to cut it from the actual source...
- Sat Dec 22, 2018 10:57 am
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 32376
Re: Make_obj (C source)
Scion of Fate, 101.YOM tested only (may fail on others, adding of unrecognized FI blocks to the source is required then). Make_obj.zip yeah, that's not nice: all objects are clumped together. Maybe there's offsets in the 101.txt file to move them into correct positions (position in World Matrix is ...
- Sun Oct 08, 2017 6:56 pm
- Forum: 3D/2D models
- Topic: super hero generation ps3 extract model.... help please !!!
- Replies: 16
- Views: 7048
Re: super hero generation ps3 extract model.... help please
AceWell wrote:i have updated the previous script to open all your samplesleyme wrote:Please~ help, some files cause problems
Here is a sample file http://www.mediafire.com/file/st9obpve4ex993l
I appreciate all your hard work
- Sun Oct 08, 2017 10:20 am
- Forum: 3D/2D models
- Topic: super hero generation ps3 extract model.... help please !!!
- Replies: 16
- Views: 7048
Re: super hero generation ps3 extract model.... help please
[quote="AceWell"]you're gonna need some textures for that model too, in your samples there is a zip file named tex.txd.zip in "eu039_0002_01 thunder darambia\cmn" folder extract the file named "texture" from tex.txd.zip and give it this extension ".sht" which ...
- Fri May 13, 2016 11:31 am
- Forum: 3D/2D models
- Topic: .PDO Models (They contain Mesh & Texture Data) Conversion?
- Replies: 18
- Views: 10915
Re: .PDO Models (They contain Mesh & Texture Data) Conversio
I know, don't bump old threads, it's rude, blah blah. http://uppit.com/psx3tn8va1b8/Pdo2mqo.zip It's a zip containing a pepakura file containing a model containing textures of a python script that converts the .pdo format 3D data to metasequoia format (which 3dsmax plugins can load if you don't hav...
- Thu May 12, 2016 11:58 am
- Forum: 3D/2D models
- Topic: PS3 BFMDL header
- Replies: 7
- Views: 2627
Re: PS3 BFMDL header
agg_00_model.bin bones ..... offset 11984 BFMDLNODE offset 12000 (1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) offset 12048 (55 - bone parent ID, 57, -1, -1, -32768, 256, -1, -1) offset 12064 (1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, -2.7999999523162842, 0.0, ...
- Thu May 12, 2016 1:51 am
- Forum: 3D/2D models
- Topic: Gundam Battlefield Record U.C. 0081 & Side Stories models
- Replies: 3
- Views: 2691
Re: Gundam Battlefield Record U.C. 0081 & Side Stories model
Here is Gundam Side Stories file format by Szkaradek123 agg_00_model.bin bones ..... offset 11984 BFMDLNODE offset 12000 (1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) offset 12048 (55 - bone parent ID, 57, -1, -1, -32768, 256, -1, -1) offset 12064 (1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0...
- Wed Dec 30, 2015 8:39 pm
- Forum: 3D/2D models
- Topic: PS3 BFMDL header
- Replies: 7
- Views: 2627
Re: PS3 BFMDL header
Hope to find a response!
There are some more datahttps://www.mediafire.com/?6gbvww6pua87vk5
There are some more datahttps://www.mediafire.com/?6gbvww6pua87vk5
- Sun Dec 27, 2015 1:38 pm
- Forum: 3D/2D models
- Topic: PS3 BFMDL header
- Replies: 7
- Views: 2627
Re: PS3 BFMDL header
I tried to use TrueAncestor EDAT RebuilderShine wrote:how do you extract those *_models.bin from game_cpk.sdat?
- Sat Dec 26, 2015 10:45 am
- Forum: 3D/2D models
- Topic: PS3 BFMDL header
- Replies: 7
- Views: 2627
PS3 BFMDL header
Hi,
I really want to know how to convert .bin to obj files from Gundam Battle Operation Next.
Here is the sample
https://www.mediafire.com/?am0pkq5tjm7wspt]
I really want to know how to convert .bin to obj files from Gundam Battle Operation Next.
Code: Select all
42 46 4D 44 4C 48 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
https://www.mediafire.com/?am0pkq5tjm7wspt]
- Sat Jan 03, 2015 12:43 pm
- Forum: 3D/2D models
- Topic: [PS3]Gundam Breaker 2
- Replies: 14
- Views: 4831
Re: [PS3]Gundam Breaker 2
How to open?yiwang wrote:
- Sun Jul 27, 2014 12:14 pm
- Forum: 3D/2D models
- Topic: Help Gundam Side Stories bin
- Replies: 3
- Views: 1969
Re: Help Gundam Side Stories bin
How to use hex2obj?shakotay2 wrote:using hex2obj (view link in my sig):
- Sat Mar 22, 2014 7:11 am
- Forum: 3D/2D models
- Topic: [PS3] Gundam Extreme Vs. Full Boost (2014)
- Replies: 24
- Views: 11582
Re: [PS3] Gundam Extreme Vs. Full Boost (2014)
Please help... How to use smcimport.py? I'm a mere beginner. * Download Blender 2.49b. The script only works for that version because I used Mariusz's scripts as a reference for my own. * Open a Text Panel in Blender. * Choose Text > Open (Alt + O). * Load the scmimport.py script. * Choose Text > R...
- Thu Mar 20, 2014 10:03 pm
- Forum: Compressed files and methods
- Topic: ps3 J-Stars Victory VS pak
- Replies: 2
- Views: 4500
ps3 J-Stars Victory VS pak
Hello All,
Looking for a little bit of help i suck at compression methods
https://www.mediafire.com/?ugs4zrt6yuqa51k
Thanks in advance.
Looking for a little bit of help i suck at compression methods
https://www.mediafire.com/?ugs4zrt6yuqa51k
Thanks in advance.