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Search found 38 matches
- Fri May 18, 2012 5:21 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106452
Re: [Request] Guild Wars 2 DAT
xtridence: Is it ok with you if I commit your atexreader sources to the Bitbucket repo? I'll keep it up-to-date for you if you want whenever you release a new version.
- Thu May 10, 2012 6:44 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106452
Re: [Request] Guild Wars 2 DAT
https://bitbucket.org/Daegalus/gw2re/overview I have setup a bitbucket for all the devs working on RE to share their source through that. We are releasing open source packages as it is. It would be nice to have everything in one place so that we can increase the speed to better tools. So xtridence, ...
- Tue May 08, 2012 7:03 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106452
Re: [Request] Guild Wars 2 DAT
I'm just wondering where does the game get IDs of files it needs to download. The only file it downloads prior to the actual game files contains these 5 numbers: 14120 200012 21623832 199991 2428 However, the first file downloaded is 13361. I could only identify the largest number, which seems to b...
- Tue May 08, 2012 2:13 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106452
Re: [Request] Guild Wars 2 DAT
Yeah, I edited out the link on gamerevision when I got fed up to only receive PMs from people wanting a full extractor program. Anyway, I would have given it to you if you had asked me Nimba, you've shared plenty enough ;D Cheers. I got it from someone else that got it, but I did message you on Gam...
- Mon May 07, 2012 5:37 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106452
Re: [Request] Guild Wars 2 DAT
What about sniffing out the location of in-game files and downloading them uncompressed without using the official downloader? That might be much easier than unpacking them from the .dat file. The first thing that is probably getting downloaded is the list of the files and their locations (possibly...
- Wed Apr 25, 2012 9:22 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106452
Re: [Request] Guild Wars 2 DAT
Loumie, this might help you, but I was looking for where GW2 stored its settings and found a .DAT file in My Documents/Guild Wars 2. Then I noticed the Size, it was 1.2 megs. I deleted it, and for sure, I got my settings reset. But I was curious why it was so big. I backed up my old one before delet...
- Tue Apr 24, 2012 11:07 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106452
Re: [Request] Guild Wars 2 DAT
http://cloudfront.guildwars2.com/pVRS48 ... 1J/Gw2.zip
Beta client. It works again. Run it and it will update itself to the new one that will work for bwe
Beta client. It works again. Run it and it will update itself to the new one that will work for bwe
- Tue Apr 24, 2012 12:40 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106452
Re: [Request] Guild Wars 2 DAT
Here is the file. Hopefully it is what you are looking for. Seems to have some kind of Manifest info in it at the bottom. Anyways, GL!
- Mon Apr 23, 2012 8:04 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106452
Re: [Request] Guild Wars 2 DAT
Hey, As the patcher does not work for now, I had a question that I can't verify until I have the bwe client. I did some digging some time ago to understand how to navigate inside the various files in the DAT, I found that a good entry point was the "RootManifest" that you get from the lat...
- Sat Apr 21, 2012 11:43 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106452
Re: [Request] Guild Wars 2 DAT
Ok, since things are getting a bit out of hand, here is some info. The new cookies are Branch specific. The new cookie I have is only for branch 102. It will not work on any other branch. They have the branch specific numbers in the cookie and the paths are locked to the branch. SO you can no use th...
- Sat Apr 07, 2012 3:24 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106452
Re: [Request] Guild Wars 2 DAT
Anyone been able to extract files from the .dat yet? using the updated dat extractor provided it'll extract files alright with a few 'error' files which you can skip, but it seems they're not all 100% recognized or contain data errors. For instance there's only a few sound OGG files that appear whi...
- Thu Mar 29, 2012 3:25 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106452
Re: [Request] Guild Wars 2 DAT
Here is I think the relevant information from GW1 that could help you: struct MainHeader { unsigned char ID[4]; int HeaderSize; int SectorSize; int CRC1; __int64 MFTOffset; int MFTSize; int Flags; }; struct MFTHeader { unsigned char ID[4]; int Unk1; int Unk2; int EntryCount; int Unk4; int Unk5; }; s...
- Wed Mar 28, 2012 5:32 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106452
Re: [Request] Guild Wars 2 DAT
Just an FYI to everyone. They have invalidated the cookie for the Dev branch, and branch 103 and 104. It now only works for the beta client. So unless we get a new copy of the dev client to get the new cookie, we can't download 102,103,or104. For now, we are stuck with what we have, and the beta cli...
- Wed Mar 28, 2012 12:04 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106452
Re: [Request] Guild Wars 2 DAT
Very nice, how similar is it to GW1?nicoli_s wrote:also im almost done figuring out the basic structure of that file, so ill post it once im done
- Tue Mar 27, 2012 9:20 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106452
Re: [Request] Guild Wars 2 DAT
Ya, I was surprised the textures just needed ATEX, figured out it works a day or 2 ago. We havent gotten around to doing any processing in the text files, but they are pretty easy to read even if you don't process them. I guess our focus needs to be on analyzing more of the uncompressed files, and f...