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Search found 15 matches
- Wed Nov 16, 2022 1:19 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 144315
Re: Cethleann - The Koei Swiss Army Knife
Is there a way to repack/build an .rdb/.rdb.bin file with this (or any other tool)? Specifically trying to repack Stranger of Paradise .rdbs.
- Fri Oct 28, 2016 9:53 am
- Forum: Game Localization
- Topic: Metal Wolf Chaos *.msg files
- Replies: 3
- Views: 1649
Re: Metal Wolf Chaos *.msg files
Awesome, thanks. Anyway to run it in reverse? Also turns out 1 (just 1... of course) file is slightly different, and the output is missing strings. File: http://www.mediafire.com/file/kf2zcxoatfq7nns/menu.msg and output: http://pastebin.com/AkXA9PLx . Didn't go through it thoroughly, but I can see t...
- Thu Sep 29, 2016 5:31 am
- Forum: Game Localization
- Topic: Metal Wolf Chaos *.msg files
- Replies: 3
- Views: 1649
Metal Wolf Chaos *.msg files
Wondering if anyone could make a tool for these, convert them to and from a basic text form like: 000013EF - Result 000013F1 - Clear Time ... They seem pretty simple, and a lot like Rockstar's gxt/gxt2 language files. A couple of sample files: http://www.mediafire.com/file/2r6h9s1b3d2hfr6/MWC_msg_sa...
- Sun May 25, 2014 1:35 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108808
Re: [PS3/ X360] GTA V resource research & software developme
Could someone send me conflicted textures from x360 and PS3? There's also some textures on disc that don't work too with your editor, like everything I've tried in levels/gta5/props/roadside/v_signs.rpf gives me an error: "Exception EFOpenError in module GTA V Console Texture Editor.exe at 000...
- Tue Nov 26, 2013 3:30 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108808
Re: [PS3/ X360] GTA V resource research & software developme
Seems so, here's a screenshot of the error. Here are some sample textures . Also get an error when trying to resize the window. http://i.imgur.com/vYjZkPQs.png Also the carcols file in the DLC is a readable .meta, not a .xmt/.cmt. May be useful for making a .xmt/.cmt reader? Files . And lastly, file...
- Tue Nov 19, 2013 5:37 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108808
Re: [PS3/ X360] GTA V resource research & software developme
Anyone tried editing the in-game websites yet? Copying and renaming files will create a new site, and the images in the .ctd/.xtd are easy enough to edit with Dageron's texture editor: http://i.imgur.com/MmTmqr4.png But what about the .gfx files? It says <xmp:CreatorTool>Adobe Flash CS4 Professional...
- Tue Oct 15, 2013 6:43 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108808
Re: [PS3/ X360] GTA V resource research & software developme
There is simple answer on this, listener does not care about console coz he is working on OpenIV. For me and millions, this is "st....", but it is his personal choice. I have never understood why.... So it is even waste of time try to ask him, i personally dont need this, but i know it fr...
- Mon Oct 14, 2013 10:19 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108808
Re: [PS3/ X360] GTA V resource research & software developme
Could be :P But 3d model formats are still unknown, I saw Max script for importing vehicles, but author disappeared. Chipicao, he's over at Kottons Chop Shop . So far he's only got per-car model importers for the Cheetah and Banshee. (sorry, no public info before PC release) Why's that? Model editi...
- Sat Oct 12, 2013 8:25 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108808
Re: [PS3/ X360] GTA V resource research & software developme
It does work for me. How do you define "aren't opening"? Getting an unhandled exception: Unable to read beyond the end of the stream, when I try opening them. Here's the info it gives under details: pastebin Probably just some redistributable I need to update then? EDIT: Nevermind about t...
- Fri Oct 11, 2013 11:31 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108808
Re: [PS3/ X360] GTA V resource research & software developme
A lot of rpf files aren't opening anymore with later versions of LibertyV, at least with PS3 rpf files (don't have a 360). Files like ps3.rpf, part2.rpf, part3.rpf and most of the .rpfs in part0.rpf
- Fri Oct 11, 2013 5:15 am
- Forum: 3D/2D models
- Topic: [REQ]GTA V vehicle Request.
- Replies: 3
- Views: 1766
Re: [REQ]GTA V vehicle Request.
You have to use something like X360FExT to open 360 ISOs I think.
Anyway, check your PMs, and if you do get a maxscript for xft/cft please do post it.
Anyway, check your PMs, and if you do get a maxscript for xft/cft please do post it.
- Wed Sep 25, 2013 5:11 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108808
Re: [PS3/ X360] GTA V resource research & software developme
Can someone give me the awc file for Grass Roots (alien mission), the song that plays when Michael is killing the aliens with the minigun ? I have a converter for the awc files that should work. http://www.mediafire.com/folder/ir717ymgz7f2s/RAGE_Audio Didn't get that to work, but I think this is th...
- Tue Sep 24, 2013 1:43 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108808
Re: [PS3/ X360] GTA V resource research & software developme
Glad you started another thread.
Is anyone working on a .ctf script right now? Is there any difference between the 2 consoles? I saw that Chipicao had the basic vertex/faces done. A release of that would be great, even in its current state, for finding out what odd named models are.
Is anyone working on a .ctf script right now? Is there any difference between the 2 consoles? I saw that Chipicao had the basic vertex/faces done. A release of that would be great, even in its current state, for finding out what odd named models are.
- Sat Sep 08, 2012 9:08 am
- Forum: Game Archive
- Topic: Dark Souls - modding
- Replies: 8
- Views: 2711
Re: Dark Souls - modding
Well the guy making dsfix has plans to make his wrapper load textures from an extra folder, so that's something. That said, he has a ton of plans for different things that'll take some time, so who knows when he'll get to that. Edit: Just as an update, he added that feature 3 days after that post: h...
- Sat Aug 25, 2012 12:29 am
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 158757
Re: Dark Souls FLV file
Don't have the game .Samples? Is it just different endian? Completely new to this, but here are some files I extracted from dvdbnd0.bdt: Here. Also I have tried using tools that you guys have made, but I can't get anything to work, and was wondering if someone could write up an easy to follow guide...