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Search found 15 matches
- Fri Sep 15, 2023 4:49 pm
- Forum: Compressed files and methods
- Topic: Need help figuring out MECC CBMP compression method
- Replies: 13
- Views: 812
Re: Need help figuring out MECC CBMP compression method
The debugging process of the color palette was quite smooth, and it was found that they always used the same color palette. So I dumped the color palette. The attachment is an extraction tool. The source code is here, and you can also modify it yourself. https://github.com/leeao/DE_MECC_OPENNIGHT_LZ...
- Fri Sep 15, 2023 7:55 am
- Forum: Compressed files and methods
- Topic: Need help figuring out MECC CBMP compression method
- Replies: 13
- Views: 812
Re: Need help figuring out MECC CBMP compression method
After nearly a month, I only had some time in the evening and finally made some progress. It has to be said that debugging is very tiring, and it is necessary to constantly debug contextual functions to obtain useful information. This compression appears to have 4 subtypes. I underestimated it and h...
- Sat Aug 26, 2023 3:54 am
- Forum: Compressed files and methods
- Topic: Need help figuring out MECC CBMP compression method
- Replies: 13
- Views: 812
Re: Need help figuring out MECC CBMP compression method
It seems that you are very persistent, so I decided to help take a look. Since it is a windows3.x program, win11 64-bit cannot run. I installed win10 32-bit on the virtual machine and set up a debugging environment. The game has 16-bit and 32-bit installation packages. The 16-bit version needs to en...
- Sat Jul 15, 2023 1:13 am
- Forum: Compressed files and methods
- Topic: [Help] PACKed RBH Files
- Replies: 2
- Views: 369
- Sun Feb 14, 2021 11:14 am
- Forum: Graphic file formats
- Topic: Artifex Mundi .stex images
- Replies: 5
- Views: 1934
Re: Artifex Mundi .stex images
Updated, they are in DXT5 format.oyunceviri wrote: ↑Sat Feb 13, 2021 4:08 pm Allen,
Script does'nt work on some files. What is the problem? I am attaching a sample file...
I still remember that there should be other formats, but many years have passed and I don’t have more samples.
It can work for the current game.
- Thu Feb 04, 2021 3:55 pm
- Forum: Graphic file formats
- Topic: Artifex Mundi .stex images
- Replies: 5
- Views: 1934
Re: Artifex Mundi .stex images
I have been exposed to this format 8 years ago, when I was working on a game translation and localization project. At the time, I was very confused about the compression algorithm. Finally, my friend helped me to disassemble the main program and use the assembly code of the game to decompress the da...
- Wed Jan 08, 2020 3:15 pm
- Forum: Compressed files and methods
- Topic: Help with decompressing PCUGC file
- Replies: 3
- Views: 1634
- Sat Jan 04, 2020 11:06 am
- Forum: Compressed files and methods
- Topic: Help with decompressing PCUGC file
- Replies: 3
- Views: 1634
Re: Help with decompressing PCUGC file
Change the file extension to .zip. It is essentially a ZIP file.
- Mon Aug 31, 2015 10:07 am
- Forum: Game Archive
- Topic: Hot Wheels Micro Racers SFP
- Replies: 2
- Views: 1259
Re: Hot Wheels Micro Racers SFP
SFP is a chunk-based format. You can export the resource according to ID. //-------------------------------------- //--- 010 Editor v6.0.1 Binary Template // // File:2015-8-31 Hot Wheels Micro Racers SFP // Author:Allen // Revision: // Purpose: //-------------------------------------- //chunk id 1 i...
- Wed Apr 09, 2014 6:51 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 62
- Views: 43089
Re: Final Fantasy XI .DAT (PC)
Sorry to necro this, but has anyone come up with a final solution for this? Sadly i can't read or do code, but using all the apps provided like FFXItools, Metasequia, and ModelViewer I can get the model and texture but none of the animations. And really all I wanted was the animations for retargeti...
- Mon Aug 13, 2012 2:03 am
- Forum: Compressed files and methods
- Topic: about quickbms recompression zlib_compress type
- Replies: 2
- Views: 1519
Re: about quickbms recompression zlib_compress type
yes,aligui!Thanks for your reply!
You are right! The game support 78DA.
In my tests, it also proves this point.
You are right! The game support 78DA.
In my tests, it also proves this point.
- Sat Aug 11, 2012 4:03 am
- Forum: Compressed files and methods
- Topic: about quickbms recompression zlib_compress type
- Replies: 2
- Views: 1519
about quickbms recompression zlib_compress type
I am now working on the localization of a game. I need use quickbms re-zlibcompress file. game original file use zlib standard compression :789C. I write a script recompress file.but Compressed file is is 78DA(compression extreme),not 789C. comtype zlib_compress get size asize log MEMORY_FILE 0 0 pu...
- Sun Jun 17, 2012 3:44 am
- Forum: Code Talk
- Topic: Favorite hex editor
- Replies: 12
- Views: 7375
Re: Favorite hex editor
1.Hex Workshop. Support half float.
2.010 Editor. Binary Template is good.
2.010 Editor. Binary Template is good.
- Thu May 24, 2012 6:54 am
- Forum: Old posts
- Topic: about vfs file - have anyone help
- Replies: 1
- Views: 7150
Re: about vfs file - have anyone help
QQ飞车?
gameresearch.5d6d.net/thread-300-1-1.html
gameresearch.5d6d.net/thread-300-1-1.html
- Tue May 22, 2012 7:07 am
- Forum: Compressed files and methods
- Topic: Scarlet Legacy BTB File format
- Replies: 1
- Views: 1041
Re: Scarlet Legacy BTB File format
File Data zlib compression #GAME:Scarlet Legacy BTB File Format decomprssion Zlib Data #BY Allen May 2012 #script for QuickBMS http://quickbms.aluigi.org Comtype Zlib Idstring "umy=" Goto 0x40 get zsize long savepos OFFSET set OFFSET2 OFFSET math OFFSET2 += ZSIZE goto OFFSET2 get SIZE long...