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Search found 15 matches

by Allen
Fri Sep 15, 2023 4:49 pm
Forum: Compressed files and methods
Topic: Need help figuring out MECC CBMP compression method
Replies: 13
Views: 812

Re: Need help figuring out MECC CBMP compression method

The debugging process of the color palette was quite smooth, and it was found that they always used the same color palette. So I dumped the color palette. The attachment is an extraction tool. The source code is here, and you can also modify it yourself. https://github.com/leeao/DE_MECC_OPENNIGHT_LZ...
by Allen
Fri Sep 15, 2023 7:55 am
Forum: Compressed files and methods
Topic: Need help figuring out MECC CBMP compression method
Replies: 13
Views: 812

Re: Need help figuring out MECC CBMP compression method

After nearly a month, I only had some time in the evening and finally made some progress. It has to be said that debugging is very tiring, and it is necessary to constantly debug contextual functions to obtain useful information. This compression appears to have 4 subtypes. I underestimated it and h...
by Allen
Sat Aug 26, 2023 3:54 am
Forum: Compressed files and methods
Topic: Need help figuring out MECC CBMP compression method
Replies: 13
Views: 812

Re: Need help figuring out MECC CBMP compression method

It seems that you are very persistent, so I decided to help take a look. Since it is a windows3.x program, win11 64-bit cannot run. I installed win10 32-bit on the virtual machine and set up a debugging environment. The game has 16-bit and 32-bit installation packages. The 16-bit version needs to en...
by Allen
Sun Feb 14, 2021 11:14 am
Forum: Graphic file formats
Topic: Artifex Mundi .stex images
Replies: 5
Views: 1934

Re: Artifex Mundi .stex images

oyunceviri wrote: Sat Feb 13, 2021 4:08 pm Allen,

Script does'nt work on some files. What is the problem? I am attaching a sample file...
Updated, they are in DXT5 format.
I still remember that there should be other formats, but many years have passed and I don’t have more samples.
It can work for the current game.
by Allen
Thu Feb 04, 2021 3:55 pm
Forum: Graphic file formats
Topic: Artifex Mundi .stex images
Replies: 5
Views: 1934

Re: Artifex Mundi .stex images

I have been exposed to this format 8 years ago, when I was working on a game translation and localization project. At the time, I was very confused about the compression algorithm. Finally, my friend helped me to disassemble the main program and use the assembly code of the game to decompress the da...
by Allen
Sat Jan 04, 2020 11:06 am
Forum: Compressed files and methods
Topic: Help with decompressing PCUGC file
Replies: 3
Views: 1634

Re: Help with decompressing PCUGC file

Change the file extension to .zip. It is essentially a ZIP file.
by Allen
Mon Aug 31, 2015 10:07 am
Forum: Game Archive
Topic: Hot Wheels Micro Racers SFP
Replies: 2
Views: 1259

Re: Hot Wheels Micro Racers SFP

SFP is a chunk-based format. You can export the resource according to ID. //-------------------------------------- //--- 010 Editor v6.0.1 Binary Template // // File:2015-8-31 Hot Wheels Micro Racers SFP // Author:Allen // Revision: // Purpose: //-------------------------------------- //chunk id 1 i...
by Allen
Wed Apr 09, 2014 6:51 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 62
Views: 43089

Re: Final Fantasy XI .DAT (PC)

Sorry to necro this, but has anyone come up with a final solution for this? Sadly i can't read or do code, but using all the apps provided like FFXItools, Metasequia, and ModelViewer I can get the model and texture but none of the animations. And really all I wanted was the animations for retargeti...
by Allen
Mon Aug 13, 2012 2:03 am
Forum: Compressed files and methods
Topic: about quickbms recompression zlib_compress type
Replies: 2
Views: 1519

Re: about quickbms recompression zlib_compress type

yes,aligui!Thanks for your reply!
You are right! The game support 78DA.
In my tests, it also proves this point.
by Allen
Sat Aug 11, 2012 4:03 am
Forum: Compressed files and methods
Topic: about quickbms recompression zlib_compress type
Replies: 2
Views: 1519

about quickbms recompression zlib_compress type

I am now working on the localization of a game. I need use quickbms re-zlibcompress file. game original file use zlib standard compression :789C. I write a script recompress file.but Compressed file is is 78DA(compression extreme),not 789C. comtype zlib_compress get size asize log MEMORY_FILE 0 0 pu...
by Allen
Sun Jun 17, 2012 3:44 am
Forum: Code Talk
Topic: Favorite hex editor
Replies: 12
Views: 7375

Re: Favorite hex editor

1.Hex Workshop. Support half float.
2.010 Editor. Binary Template is good.
by Allen
Thu May 24, 2012 6:54 am
Forum: Old posts
Topic: about vfs file - have anyone help
Replies: 1
Views: 7150

Re: about vfs file - have anyone help

QQ飞车?
gameresearch.5d6d.net/thread-300-1-1.html
by Allen
Tue May 22, 2012 7:07 am
Forum: Compressed files and methods
Topic: Scarlet Legacy BTB File format
Replies: 1
Views: 1041

Re: Scarlet Legacy BTB File format

File Data zlib compression #GAME:Scarlet Legacy BTB File Format decomprssion Zlib Data #BY Allen May 2012 #script for QuickBMS http://quickbms.aluigi.org Comtype Zlib Idstring "umy=" Goto 0x40 get zsize long savepos OFFSET set OFFSET2 OFFSET math OFFSET2 += ZSIZE goto OFFSET2 get SIZE long...