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by vlad001
Mon Dec 03, 2012 5:19 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158767

Re: Dark Souls FLV file

So, has there been any progress on anyone's tools? Or is this thread just dead? Well, my point of view is this: the code that I shared should be used as a reference on how the data is structured/parsed. I never intended to write an exporter for game data to any meaningful format. The exception you ...
by vlad001
Thu Apr 19, 2012 3:23 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158767

Re: Dark Souls FLV file

super cool! BUuuUuUT how much will you charge for a model exporter with UV and textures? Dying for OBJs with textures. i wouldn't dare to charge a single dime :) i started working on an exporter for the 360 game data a while ago, but this costs time and i have not very much of that currently. but i...
by vlad001
Sat Apr 14, 2012 3:51 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158767

Re: Dark Souls FLV file

new version: http://www.mediafire.com/file/ygjx2w93d ... mv-0.2.exe

some fixes, and now needs only .net framework 2.0 (the other needed 4.0).
by vlad001
Sat Apr 14, 2012 2:30 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158767

Re: Dark Souls FLV file

so here's my map viewer: http://www.mediafire.com/file/js5j37v9c ... mv-0.1.exe

very unpolished and somewhat ... ugly: no textures, no effects. i did not even use the real geometry but misused collision detection data.
well anyway, that's it for me and dark souls hacking.
by vlad001
Tue Apr 03, 2012 12:01 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158767

Re: Dark Souls FLV file

ok, are you using the ps3 or 360 version? there is a difference; i wrote the code for the 360 version as these discs are easier to rip. i don't know about noesis but the tpf's are mostly just dxt-encoded textures. a texture with type 0x0000 is a dxt1 compressed tiled ARGB texture in big endian forma...
by vlad001
Sat Mar 10, 2012 8:14 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158767

Re: Dark Souls FLV file

some pics from my dark souls map: http://imgur.com/a/2nZTo i ended up using the collision detection data for rendering because its less data; so no textures 'n stuff. instead i color-coded the areas. the world is pretty much consistent geographically, except catacombs and tomb of the giants do not f...
by vlad001
Sat Mar 10, 2012 12:05 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158767

Re: Dark Souls FLV file

lighting with and without bump mapping: http://imgur.com/a/DlKtg
by vlad001
Thu Mar 08, 2012 1:52 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158767

Re: Dark Souls FLV file

are you able to get the normal and other maps assigned too? I think there is a texture, normal map and reflection map on the models. normals per vertex yes, bumpmaps no. not yet anyway. there are a lot of possible ways to implement bumpmapping ... so may be some time to figure out how it's done her...
by vlad001
Wed Mar 07, 2012 7:40 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158767

Re: Dark Souls FLV file

weapons and shields:
http://imgur.com/a/M4N5Y
http://imgur.com/a/JHelX

(edit: fixed imgur upload)
by vlad001
Tue Mar 06, 2012 11:13 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158767

Re: Dark Souls FLV file

here are some of the sets: http://imgur.com/a/2iElC
by vlad001
Tue Mar 06, 2012 10:05 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158767

Re: Dark Souls FLV file

you were right, i uploaded a picture from a low-res mesh.

edit: i mean, the pic from BEFORE was low-res, THIS attached one should have proper resolution
2012-03-06-220037_698.png
by vlad001
Tue Mar 06, 2012 8:42 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158767

Re: Dark Souls FLV file

Azraille wrote:not just that but the models themselves seem really low rez, almost as if you got a LOD version
hm, you are probably right, i will check that.
by vlad001
Tue Mar 06, 2012 8:21 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158767

Re: Dark Souls FLV file

Though it seems to me at least that it looks terribly different to the in game model for whatever reason you mean color-wise? well, that's because shading in my application is not perfect. to make it look like it's rendered in-game you'd need proper lighting, mix in second diffuse texture, bump-map...
by vlad001
Tue Mar 06, 2012 6:44 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158767

Re: Dark Souls FLV file

here the helm piece again:
ss0003.png
by vlad001
Tue Mar 06, 2012 6:43 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 158767

Re: Dark Souls FLV file

Azraille wrote:For the love of everything please tell me that we can get model rips now
well sort of. the helm piece in the picture looks a little bit damaged. that makes me think i do not understand the mesh data completely. maybe the models need real skinning to look ok.
ss0001.png