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by quattro65
Sun Apr 28, 2013 6:37 pm
Forum: Game Archive
Topic: Mars War Log loc_eng_data.spk
Replies: 5
Views: 4671

Re: Mars War Log loc_eng_data.spk

Ekey wrote:
quattro65 wrote:
michalss wrote:Rename it to RAR and you are good to go. Text is in txt format :) Fonts are RGBA :D with sizes 256x256, 512x300, 256x80 i think

know how changing the extension to RAR does not work :scaredy:
It's 7-Zip archive -> change extension on .7z.
works w 7-Zip Tnx
by quattro65
Sun Apr 28, 2013 4:44 pm
Forum: Game Archive
Topic: Mars War Log loc_eng_data.spk
Replies: 5
Views: 4671

Re: Mars War Log loc_eng_data.spk

michalss wrote:Rename it to RAR and you are good to go. Text is in txt format :) Fonts are RGBA :D with sizes 256x256, 512x300, 256x80 i think

know how changing the extension to RAR does not work :scaredy:
by quattro65
Sun Apr 28, 2013 2:03 pm
Forum: Game Archive
Topic: Mars War Log loc_eng_data.spk
Replies: 5
Views: 4671

Mars War Log loc_eng_data.spk

No problem, you can extract file the text in win rar
How you can packer file loc_eng_data.spk ? :scaredy:

http://www.speedyshare.com/tPcqD/loc-eng-data.spk
by quattro65
Wed Apr 17, 2013 5:54 pm
Forum: Game Archive
Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Replies: 97
Views: 43900

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Thank you for the information :up:

I have issues with the Hex Editor

Could I have a decrypted file in xml ?
by quattro65
Sun Apr 14, 2013 12:45 pm
Forum: Game Archive
Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Replies: 97
Views: 43900

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

quattro65 wrote:Hello
I have a problem opening the file w Kingdoms of Amalur

http://www.speedyshare.com/ceXJs/loot-a ... tion-table
There are varieties of German equipment

I'll be grateful
Nobody is able to help me? :lol:
by quattro65
Mon Apr 01, 2013 8:44 am
Forum: Game Archive
Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Replies: 97
Views: 43900

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Hello
I have a problem opening the file w Kingdoms of Amalur

http://www.speedyshare.com/ceXJs/loot-a ... tion-table
There are varieties of German equipment

I'll be grateful
by quattro65
Sat Jun 09, 2012 11:21 am
Forum: Game Archive
Topic: Game of Thrones [Unreal 3 Engine and .db files]
Replies: 19
Views: 7933

Re: Game of Thrones [Unreal 3 Engine and .db files]

tnx haoose
or you can ask subtiles? RUS/PL AGOTGame/Content
by quattro65
Mon Apr 30, 2012 11:31 pm
Forum: Game Archive
Topic: The Walking Dead
Replies: 103
Views: 54672

Re: The Walking Dead

But, take a problem, when decompress the 2_WalkingDead101_english_pc_data.ttarch your size is 919kb and it does not work game , command I use to build new .ttarch ttarchext.exe -b -x -V 8 52 c:\2_WalkingDead101_english_pc_data.ttarch c:\walking\TTG Tols\output Tnx build new the decompress 2_Walking...
by quattro65
Mon Apr 30, 2012 5:52 pm
Forum: Game Archive
Topic: The Walking Dead
Replies: 103
Views: 54672

Re: The Walking Dead

merlinsvk wrote:Why do you modify 2_WalkingDead101_english_pc_data.ttarch? Put your new files to a brand new .ttarch and name it 0.ttarch.
Txn merlinsvk Let me see
and another problem missing two txt files zombiecombatexample_english is Empty ,english.landb is Empty
by quattro65
Mon Apr 30, 2012 5:28 pm
Forum: Game Archive
Topic: The Walking Dead
Replies: 103
Views: 54672

Re: The Walking Dead

But, take a problem, when decompress the 2_WalkingDead101_english_pc_data.ttarch your size is 919kb and it does not work game , command I use to build new .ttarch ttarchext.exe -b -x -V 8 52 c:\2_WalkingDead101_english_pc_data.ttarch c:\walking\TTG Tols\output
Tnx
by quattro65
Sun Apr 29, 2012 1:35 pm
Forum: Game Archive
Topic: The Walking Dead
Replies: 103
Views: 54672

Re: The Walking Dead

Run Cmd
C:\ttarchext\ttarchext.exe -b -x -V 8 52 C:\2_WalkingDead101_english_pc_data.ttarch c:\walking\TTG Tols\output
error : wrong argument
I am doing wrong or something?
by quattro65
Sun Mar 11, 2012 8:51 pm
Forum: Game Archive
Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Replies: 97
Views: 43900

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

The final program works very well
main_table complete 100%
well done Awesome work XRaptor, thank you very much!
i great
by quattro65
Sat Mar 10, 2012 11:49 am
Forum: Game Archive
Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Replies: 97
Views: 43900

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Well, quattro65 is right. Some files (don't know how many yet) are splitted to more compressed parts. So I have to find out how to detect those files and how to repack them back to more parts :-) EDIT: Ok, found the problem. I will release fixed tools soon. EDIT 2: Blah, have some problems. Now I'm...
by quattro65
Thu Mar 08, 2012 3:53 pm
Forum: Game Archive
Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Replies: 97
Views: 43900

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

That's why warning is thrown. 001\content\assets\localizationtable\main_table.localization_table >> Unexpected EOF. I = 6648 instead of 9824 What I know, there is incomplete file in big archive. If you know where and how to get full version, let me know, or send me whole file and I'll try to find t...
by quattro65
Thu Mar 08, 2012 2:09 pm
Forum: Game Archive
Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Replies: 97
Views: 43900

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Girlfriend, I downloaded the program again it still does not open the BigFile_0001.big, I mean the AmalurExtractor.exe. the message Unknom file type. PS:I just saw the new tool, I'll download and test. Download XBox+PS3 version ;-) There are 2 files now to download. is a small problem main_table.lo...