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Search found 8 matches

by XLAX
Sun Apr 20, 2014 5:55 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 446804

Re: Ninja Ripper

I have 3d stuido max 9 x86 I downloaded the max script and it tells me every time I try maxscript>run " Maxscript autoload error ---unknown "processaffinity" in #struct:sysinfo(" it goes on to say a whole bunch <fn> and <systemglobal> listings which I can list if needed. someone...
by XLAX
Sat Jul 21, 2012 5:07 pm
Forum: 3D/2D models
Topic: [request] convert GRIN Engine .diesel models
Replies: 26
Views: 14137

Re: [request] convert GRIN Engine .diesel models

3dripper 1.5a works fine with this game
by XLAX
Sat Nov 12, 2011 5:20 am
Forum: 3D/2D models
Topic: Mortal Kombat 9 uModel
Replies: 23
Views: 11532

Re: Mortal Kombat 9 uModel

so no matter what i do, importing mk9 models in max will never be like a typical ue3 game whereas all that would need to be done is to extract the mesh with ueviewer then import into max and the models would be textured and ready to go. its pretty wierd when using the actorx importer in max. when im...
by XLAX
Fri Nov 11, 2011 1:21 am
Forum: 3D/2D models
Topic: Mortal Kombat 9 uModel
Replies: 23
Views: 11532

Re: Mortal Kombat 9 uModel

is there any easier way to import the textures in 3dsmax rather then doing it manually?
by XLAX
Sun Oct 30, 2011 4:22 am
Forum: 3D/2D models
Topic: Golden Axe - Beast Rider
Replies: 50
Views: 20179

Re: Golden Axe - Beast Rider

any luck?
by XLAX
Sat Oct 15, 2011 3:07 am
Forum: 3D/2D models
Topic: Iron man 2 Xbox360 pkg files finally extracted!
Replies: 53
Views: 17767

Re: Iron man 2 Xbox360 pkg files finally extracted!

any news of release yet?
by XLAX
Sat Oct 15, 2011 2:10 am
Forum: 3D/2D models
Topic: [request] convert GRIN Engine .diesel models
Replies: 26
Views: 14137

Re: [request] convert GRIN Engine .diesel models

any news with this?
by XLAX
Sat Oct 15, 2011 1:52 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 77113

Re: Ninja Gaiden 2 x360

any news with this?