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Search found 8 matches
- Sun Apr 20, 2014 5:55 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446804
Re: Ninja Ripper
I have 3d stuido max 9 x86 I downloaded the max script and it tells me every time I try maxscript>run " Maxscript autoload error ---unknown "processaffinity" in #struct:sysinfo(" it goes on to say a whole bunch <fn> and <systemglobal> listings which I can list if needed. someone...
- Sat Jul 21, 2012 5:07 pm
- Forum: 3D/2D models
- Topic: [request] convert GRIN Engine .diesel models
- Replies: 26
- Views: 14137
Re: [request] convert GRIN Engine .diesel models
3dripper 1.5a works fine with this game
- Sat Nov 12, 2011 5:20 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 9 uModel
- Replies: 23
- Views: 11532
Re: Mortal Kombat 9 uModel
so no matter what i do, importing mk9 models in max will never be like a typical ue3 game whereas all that would need to be done is to extract the mesh with ueviewer then import into max and the models would be textured and ready to go. its pretty wierd when using the actorx importer in max. when im...
- Fri Nov 11, 2011 1:21 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 9 uModel
- Replies: 23
- Views: 11532
Re: Mortal Kombat 9 uModel
is there any easier way to import the textures in 3dsmax rather then doing it manually?
- Sun Oct 30, 2011 4:22 am
- Forum: 3D/2D models
- Topic: Golden Axe - Beast Rider
- Replies: 50
- Views: 20179
Re: Golden Axe - Beast Rider
any luck?
- Sat Oct 15, 2011 3:07 am
- Forum: 3D/2D models
- Topic: Iron man 2 Xbox360 pkg files finally extracted!
- Replies: 53
- Views: 17767
Re: Iron man 2 Xbox360 pkg files finally extracted!
any news of release yet?
- Sat Oct 15, 2011 2:10 am
- Forum: 3D/2D models
- Topic: [request] convert GRIN Engine .diesel models
- Replies: 26
- Views: 14137
Re: [request] convert GRIN Engine .diesel models
any news with this?
- Sat Oct 15, 2011 1:52 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 2 x360
- Replies: 161
- Views: 77113
Re: Ninja Gaiden 2 x360
any news with this?