That's weird, I used Cethleann the same way I did for the base game which worked perfectly so I don't understand what went wrong. I'll have to try and extract them again.
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Search found 215 matches
- Tue May 30, 2023 8:53 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168610
Re: Noesis g1m/g1t/g1a importer
- Fri May 26, 2023 4:29 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168610
Re: Noesis g1m/g1t/g1a importer
So I've extracted both Strangers of Paradise: Final Fantasy Origin and Hyrule Warriors: Age of Calamity DLC and I'm getting crashes for some reason, any chance these could be looked at? One of the files in the FFO samples doesn't crash but just loads bones. https://drive.google.com/file/d/1O1_rw-w3c...
- Tue Apr 04, 2023 1:59 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168610
Re: Noesis g1m/g1t/g1a importer
Ceth outputs corrupted files due to them changing the layouts, you need to extract the .bins using the qbms script here https://forum.xentax.com/viewtopic.php?p=190489#p190489 Oh damnit I did extract the characters with this a bit ago and only just got to sorting the textures and forgot all about t...
- Mon Apr 03, 2023 7:12 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168610
Re: Noesis g1m/g1t/g1a importer
Use these to make the g1t file associated to a given g1m. As for filenames they are stripped so you will only have the hashes. WHWOThingy.zip G1m hash on the left as usual, then Nyotengu.KTID.exe ..\kidsobjdb\0xb290631c.kidsobjdb ..\g1t ..\ktid\valueOnRightColumn.ktid Only the non field props are c...
- Sat Mar 19, 2022 12:25 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168610
Re: Noesis g1m/g1t/g1a importer
From what I've seen, everything that doesn't work seems to be models with NUNO cloth, I assume it's the new version of NUNO that was previously mentioned that isn't supported yet.
- Thu Sep 10, 2020 7:05 pm
- Forum: 3D/2D models
- Topic: Marvel's Avengers Game Release [Steam] 2020
- Replies: 411
- Views: 118712
Re: Marvel's Avengers Game Release [Steam] 2020
Thanks for the big file tools! Also nice job on the Noesis script so far, though there is an issue with meshes, LODs are merging together with the main meshes when they should be all separate.
- Fri Jul 31, 2020 2:07 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 144314
Re: Cethleann - The Koei Swiss Army Knife
The One Piece Pirate Warriors 4 DLC characters get included in the main rdb files for the game but obviously the file list doesn't list them so stuff like textures are confusing to sort through, what is the method of getting a file list or would someone be able to update it?
- Fri May 22, 2020 6:08 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 302655
- Thu May 21, 2020 3:21 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 302655
Re: Star Wars - The Old Republic - Beta
Yeah I have the textures, I think it's the thranta's "saddle" on the back, but I don't know why the model file just doesn't exist...
- Thu May 21, 2020 2:34 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 302655
Re: Star Wars - The Old Republic - Beta
Does anyone have any idea where "manta_thrantamount_a01.gr2" is? I checked in all of the archives where it should be and I really can't find it... it's in the hash list so it exists but I don't know where, it makes no sense.
- Fri Mar 27, 2020 6:02 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168610
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
It looks like it's a physics thing again, models without physics seem to work fine but those with give an error.
- Tue Feb 11, 2020 9:05 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168610
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Is there any chance for you to support DW9 g1m files? I mainly want support so I can use the animation files on them, I can provide whatever samples you need.
- Thu Aug 01, 2019 12:07 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101864
Re: Mortal Kombat 11
Face weights are like that because they didn't intend to use bones for the game, they use morphs. They seem to be placeholder weights that they never fixed up because they had no use for them. So this is how the game has them, it's no fault of format, script, program etc.
- Fri Jul 19, 2019 8:53 am
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 3 The Black Order
- Replies: 20
- Views: 9293
Re: Marvel Ultimate Alliance 3 The Black Order
If you manually cut out the G1M then daemon's tool works okay on most models. Anything with cloth/physics won't work though, it uses the same physics format as DOA6 and that hasn't been fixed yet.
- Mon Jul 08, 2019 12:58 pm
- Forum: 3D/2D models
- Topic: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
- Replies: 39
- Views: 23993
Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
Nobody has files for that game so no one can test.