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by TRDaz
Tue May 30, 2023 8:53 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 168610

Re: Noesis g1m/g1t/g1a importer

Joschka wrote: Tue May 30, 2023 7:19 pmLooks like these files weren't extracted correctly, some section headers are missing (among other issues).
That's weird, I used Cethleann the same way I did for the base game which worked perfectly so I don't understand what went wrong. I'll have to try and extract them again.
by TRDaz
Fri May 26, 2023 4:29 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 168610

Re: Noesis g1m/g1t/g1a importer

So I've extracted both Strangers of Paradise: Final Fantasy Origin and Hyrule Warriors: Age of Calamity DLC and I'm getting crashes for some reason, any chance these could be looked at? One of the files in the FFO samples doesn't crash but just loads bones. https://drive.google.com/file/d/1O1_rw-w3c...
by TRDaz
Tue Apr 04, 2023 1:59 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 168610

Re: Noesis g1m/g1t/g1a importer

Ceth outputs corrupted files due to them changing the layouts, you need to extract the .bins using the qbms script here https://forum.xentax.com/viewtopic.php?p=190489#p190489 Oh damnit I did extract the characters with this a bit ago and only just got to sorting the textures and forgot all about t...
by TRDaz
Mon Apr 03, 2023 7:12 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 168610

Re: Noesis g1m/g1t/g1a importer

Use these to make the g1t file associated to a given g1m. As for filenames they are stripped so you will only have the hashes. WHWOThingy.zip G1m hash on the left as usual, then Nyotengu.KTID.exe ..\kidsobjdb\0xb290631c.kidsobjdb ..\g1t ..\ktid\valueOnRightColumn.ktid Only the non field props are c...
by TRDaz
Sat Mar 19, 2022 12:25 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 168610

Re: Noesis g1m/g1t/g1a importer

From what I've seen, everything that doesn't work seems to be models with NUNO cloth, I assume it's the new version of NUNO that was previously mentioned that isn't supported yet.
by TRDaz
Thu Sep 10, 2020 7:05 pm
Forum: 3D/2D models
Topic: Marvel's Avengers Game Release [Steam] 2020
Replies: 411
Views: 118712

Re: Marvel's Avengers Game Release [Steam] 2020

Thanks for the big file tools! Also nice job on the Noesis script so far, though there is an issue with meshes, LODs are merging together with the main meshes when they should be all separate.
by TRDaz
Fri Jul 31, 2020 2:07 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 429
Views: 144314

Re: Cethleann - The Koei Swiss Army Knife

The One Piece Pirate Warriors 4 DLC characters get included in the main rdb files for the game but obviously the file list doesn't list them so stuff like textures are confusing to sort through, what is the method of getting a file list or would someone be able to update it?
by TRDaz
Fri May 22, 2020 6:08 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 302655

Re: Star Wars - The Old Republic - Beta

Pomelo wrote: Fri May 22, 2020 2:00 am I think i found it. It's called mag_taxithranta_a01.gr2
Awesome! Exactly what I wanted, thank you very much!
by TRDaz
Thu May 21, 2020 3:21 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 302655

Re: Star Wars - The Old Republic - Beta

Yeah I have the textures, I think it's the thranta's "saddle" on the back, but I don't know why the model file just doesn't exist...
by TRDaz
Thu May 21, 2020 2:34 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 302655

Re: Star Wars - The Old Republic - Beta

Does anyone have any idea where "manta_thrantamount_a01.gr2" is? I checked in all of the archives where it should be and I really can't find it... it's in the hash list so it exists but I don't know where, it makes no sense.
by TRDaz
Fri Mar 27, 2020 6:02 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 168610

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

It looks like it's a physics thing again, models without physics seem to work fine but those with give an error.
by TRDaz
Tue Feb 11, 2020 9:05 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 168610

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Is there any chance for you to support DW9 g1m files? I mainly want support so I can use the animation files on them, I can provide whatever samples you need.
by TRDaz
Thu Aug 01, 2019 12:07 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 101864

Re: Mortal Kombat 11

Face weights are like that because they didn't intend to use bones for the game, they use morphs. They seem to be placeholder weights that they never fixed up because they had no use for them. So this is how the game has them, it's no fault of format, script, program etc.
by TRDaz
Fri Jul 19, 2019 8:53 am
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 3 The Black Order
Replies: 20
Views: 9293

Re: Marvel Ultimate Alliance 3 The Black Order

If you manually cut out the G1M then daemon's tool works okay on most models. Anything with cloth/physics won't work though, it uses the same physics format as DOA6 and that hasn't been fixed yet.
by TRDaz
Mon Jul 08, 2019 12:58 pm
Forum: 3D/2D models
Topic: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
Replies: 39
Views: 23993

Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Nobody has files for that game so no one can test.