Unofficial specifications for OBJ state that the vertex statement is as follows:
v x y z cx cy cz
I've noticed that some importers will actually import this color information.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 7 matches
- Tue Oct 04, 2016 1:01 am
- Forum: General game tools
- Topic: PSXPrev (PSX Model/Texture Viewer)
- Replies: 2
- Views: 3902
- Fri Sep 30, 2016 9:00 am
- Forum: General game tools
- Topic: Blender NinjaRipper Addon
- Replies: 15
- Views: 52541
Blender NinjaRipper Addon
I quickly made out a Blender add-on to import the binary *.rip files from NinjaRipper. This is a nearly 1:1 clone of the 3dsmax script. Enjoy
https://github.com/Dummiesman/RipImport
It supports most of the things that the 3dsmax importer supports
https://github.com/Dummiesman/RipImport
It supports most of the things that the 3dsmax importer supports
- Sat Jan 02, 2016 6:44 am
- Forum: Graphic file formats
- Topic: S.W.A.T. Target Liberty (*.TEX) Textures
- Replies: 8
- Views: 3349
Re: S.W.A.T. Target Liberty (*.TEX) Textures
The palette is just RGB555 (weird they didn't use the last bit)
- Sat Oct 03, 2015 9:00 am
- Forum: General game tools
- Topic: NinjaRipper .rip > OBJ
- Replies: 0
- Views: 4608
NinjaRipper .rip > OBJ
I've created this tool for those who don't have 3dsmax. It's not the best, but it works! The attached ZIP includes source and binary. Hopefully someone can get some use out of it! USAGE : rip2obj <filename> -silent -silent : Used when you want to skip the "Press ENTER" stages. For use in b...
- Mon Aug 31, 2015 5:40 pm
- Forum: Game Archive
- Topic: Hot Wheels Micro Racers SFP
- Replies: 2
- Views: 1261
Re: Hot Wheels Micro Racers SFP
Wow man! Thanks so much . Gonna see if I can find out what any of the sub chunks are, on top of the ones you already found.
- Sun Aug 30, 2015 9:39 pm
- Forum: Game Archive
- Topic: Hot Wheels Micro Racers SFP
- Replies: 2
- Views: 1261
Hot Wheels Micro Racers SFP
Hey! I'm trying to look into this format but it's out of my level. Currently all I know is this about it : header: long totalFileLength; long marker1; //always 1 long unknown; //never the same long marker2; //always 2 long unknown2; //always the same long marker3; //always 3 I've seen filenames thro...
- Sat Jun 27, 2015 3:03 am
- Forum: Compressed files and methods
- Topic: Rally Championship XTreme Compression
- Replies: 2
- Views: 1649
Rally Championship XTreme Compression
Been wondering about this for a while, apparently custom compression method. I've attached an uncompressed and compressed file that should be the same. (the uncompressed was found laying in the game files, and the compressed was extracted from an archive)