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Search found 7 matches

by aaro4130
Tue Oct 04, 2016 1:01 am
Forum: General game tools
Topic: PSXPrev (PSX Model/Texture Viewer)
Replies: 2
Views: 3902

Re: PSXPrev (PSX Model/Texture Viewer)

Unofficial specifications for OBJ state that the vertex statement is as follows:

v x y z cx cy cz

I've noticed that some importers will actually import this color information.
by aaro4130
Fri Sep 30, 2016 9:00 am
Forum: General game tools
Topic: Blender NinjaRipper Addon
Replies: 15
Views: 52541

Blender NinjaRipper Addon

I quickly made out a Blender add-on to import the binary *.rip files from NinjaRipper. This is a nearly 1:1 clone of the 3dsmax script. Enjoy :)

https://github.com/Dummiesman/RipImport

It supports most of the things that the 3dsmax importer supports ;)
Image
by aaro4130
Sat Jan 02, 2016 6:44 am
Forum: Graphic file formats
Topic: S.W.A.T. Target Liberty (*.TEX) Textures
Replies: 8
Views: 3349

Re: S.W.A.T. Target Liberty (*.TEX) Textures

The palette is just RGB555 (weird they didn't use the last bit)
Image
by aaro4130
Sat Oct 03, 2015 9:00 am
Forum: General game tools
Topic: NinjaRipper .rip > OBJ
Replies: 0
Views: 4608

NinjaRipper .rip > OBJ

I've created this tool for those who don't have 3dsmax. It's not the best, but it works! The attached ZIP includes source and binary. Hopefully someone can get some use out of it! USAGE : rip2obj <filename> -silent -silent : Used when you want to skip the "Press ENTER" stages. For use in b...
by aaro4130
Mon Aug 31, 2015 5:40 pm
Forum: Game Archive
Topic: Hot Wheels Micro Racers SFP
Replies: 2
Views: 1261

Re: Hot Wheels Micro Racers SFP

Wow man! Thanks so much :). Gonna see if I can find out what any of the sub chunks are, on top of the ones you already found.
by aaro4130
Sun Aug 30, 2015 9:39 pm
Forum: Game Archive
Topic: Hot Wheels Micro Racers SFP
Replies: 2
Views: 1261

Hot Wheels Micro Racers SFP

Hey! I'm trying to look into this format but it's out of my level. Currently all I know is this about it : header: long totalFileLength; long marker1; //always 1 long unknown; //never the same long marker2; //always 2 long unknown2; //always the same long marker3; //always 3 I've seen filenames thro...
by aaro4130
Sat Jun 27, 2015 3:03 am
Forum: Compressed files and methods
Topic: Rally Championship XTreme Compression
Replies: 2
Views: 1649

Rally Championship XTreme Compression

Been wondering about this for a while, apparently custom compression method. I've attached an uncompressed and compressed file that should be the same. (the uncompressed was found laying in the game files, and the compressed was extracted from an archive)