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Search found 24 matches

by Fengo
Tue Mar 22, 2022 11:09 pm
Forum: 3D/2D models
Topic: The Crew 1/2 models tool
Replies: 39
Views: 6251

Re: The Crew 1/2 models tool

I still have no idea where to get the archetype files, those folders don't exist at all
by Fengo
Mon Mar 21, 2022 10:00 am
Forum: 3D/2D models
Topic: The Crew 1/2 models tool
Replies: 39
Views: 6251

Re: The Crew 1/2 models tool

This is amazing. Just a few questions, like where/how do you know which files are XBG files? I used the BMS script and have a bunch of files with no extension. And where do you get the archetype files?
by Fengo
Thu Mar 17, 2022 8:04 am
Forum: 3D/2D models
Topic: Ridge Racer 7 [Car & Track samples included]
Replies: 53
Views: 9354

Re: Ridge Racer 7 [Car & Track samples included]

The R7O splitter would have to be updated, models are similar but not the same, but I can't program and I don't think that program will be updated, so it's probably going to be a while unless someone forks it and wants to update it
by Fengo
Fri Jan 14, 2022 8:14 am
Forum: 3D/2D models
Topic: Richard Burns Rally SGC - Unopenable Mod File?
Replies: 3
Views: 1016

Re: Richard Burns Rally SGC - Unopenable Mod File?

Did you ask the original author? They probably locked the file so it can't be imported.
by Fengo
Tue Dec 21, 2021 10:46 am
Forum: 3D/2D models
Topic: Ridge Racer Vita ~ Namco *.NUD files
Replies: 0
Views: 5468

Ridge Racer Vita ~ Namco *.NUD files

I am aware there is a Maxscript to import these already made by RTB, but he does not seem interested in updating it or changing them at all. I had posted on the VG Resource over a month ago, and in his thread. Someone else also directly poked him via Discord, so that avenue has been tried. I wanted ...
by Fengo
Sun Nov 28, 2021 8:51 am
Forum: 3D/2D models
Topic: Ridge Racer 7 [Car & Track samples included]
Replies: 53
Views: 9354

Re: Ridge Racer 7 [Car & Track samples included]

Are you following the directions exactly, it's usually easier if the prereq files are in the same folder, makes the actual unpacking easier, like R Racing for example.. RRUnpacker.exe rre -i RGC.DAT -e SLES_523.09 -o ps2_output That would make a new folder named ps2_output and export the DAT for R R...
by Fengo
Mon Nov 22, 2021 9:47 am
Forum: 3D/2D models
Topic: Ridge Racer 7 [Car & Track samples included]
Replies: 53
Views: 9354

Re: Ridge Racer 7 [Car & Track samples included]

is there a way to make the dump? I have the R Racing Evo and the RR7 iso files, but the first one, the unpacker seems to not respond to me, do I need an extra part or a VS 201x version? No? I just extracted RGC.DAT from R:Racing to test if it was working or not. So either you aren't following the i...
by Fengo
Thu Nov 04, 2021 5:49 am
Forum: Graphic file formats
Topic: Ridge Racer 7 ~ Car Textures ~ Samples included
Replies: 1
Views: 2881

Ridge Racer 7 ~ Car Textures ~ Samples included

So, I've been poking at a few textures and being wholly clueless on how they work. With a lot of the RR series being possible to unpack files now, it's a matter of figuring some stuff out, car models, done, textures... kinda? It's possible to export from the emulator if you can look at the car itsel...
by Fengo
Wed Nov 03, 2021 8:01 pm
Forum: 3D/2D models
Topic: Ridge Racer 7 [Car & Track samples included]
Replies: 53
Views: 9354

Re: Ridge Racer 7 [Car & Track samples included]

So, I should update.


https://github.com/ZornTaov/R7O_MDL_Extractor


This exists. Drag your MDL onto the program, and it spits a bunch of OBJs out, import those and you have your car. Doesn't work with tracks, unfortunately.
by Fengo
Fri Jul 02, 2021 7:28 am
Forum: 3D/2D models
Topic: Need For Speed Porsche 2000 tracks .crp
Replies: 9
Views: 2461

Re: Need For Speed Porsche 2000 tracks .crp

I know that's how someone else converted a track, it just... is painfully slow, and I don't know if it will work with modern computers, which says a lot about when the software was made and wasn't really available
by Fengo
Wed Jun 30, 2021 10:57 am
Forum: 3D/2D models
Topic: Need For Speed Porsche 2000 tracks .crp
Replies: 9
Views: 2461

Re: Need For Speed Porsche 2000 tracks .crp

Scrap Studio https://we.tl/t-cJ8444y1gz I'm not sure if it will work on modern computers, I used it with Win2000 and WinXP. I know ZModeler 1.xx still works, but if everything else will work, I have no idea. Also, for locked files, ask the person who made the mod, the whole reason it's locked is so ...
by Fengo
Sun Jun 27, 2021 1:08 am
Forum: 3D/2D models
Topic: Ridge Racer 7 [Car & Track samples included]
Replies: 53
Views: 9354

Re: Ridge Racer 7 [Car & Track samples included]

Update the link, since the last ones expired
by Fengo
Tue Jun 22, 2021 1:43 am
Forum: 3D/2D models
Topic: Ridge Racer 7 [Car & Track samples included]
Replies: 53
Views: 9354

Re: Ridge Racer 7 [Car & Track samples included]

mono24 wrote: Mon Jun 21, 2021 12:30 am
Fengo wrote: Sat Jun 19, 2021 6:42 am So, as the RR7 internal archives can now be dumped...
How, where, who? more info would be great...
https://github.com/Nenkai/RRUnpacker

There's an unpacker that exists for the RR series now. Sort of a 'finally!' thing.
by Fengo
Sun Jun 20, 2021 2:27 am
Forum: 3D/2D models
Topic: Ridge Racer 7 [Car & Track samples included]
Replies: 53
Views: 9354

Re: Ridge Racer 7 [Car & Track samples included]

That looks cool, I'm no good with converting via hex. But yeah, part of why I'm wanting a script or some way to easily convert them is the game has like, 40 cars and a bunch with variations like that. And this doesn't even start to look at the tracks, which is a whole other story.
by Fengo
Sat Jun 19, 2021 6:42 am
Forum: 3D/2D models
Topic: Ridge Racer 7 [Car & Track samples included]
Replies: 53
Views: 9354

Ridge Racer 7 [Car & Track samples included]

So, as the RR7 internal archives can now be dumped, I was curious if there's anyone who can make a script to convert or import them. The main folder has over 2000 files, and an ungodly amount of models, so a quick way to convert them all would be rather nice. Sample of a car and track below. https:/...