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by kokuto
Sun Apr 12, 2015 3:08 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786407

Re: Dead or Alive series formats and tools

HITOMI_COS_002(PC edition) has 18 textures.
9 are in TMC, and 9 are in TMCL.
Ref Numb is related in TTDH ('00' flag: in TMC, '01' flag: in TMCL).
by kokuto
Mon Nov 18, 2013 6:59 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786407

Re: Dead or Alive series formats and tools

Darko wrote:how did you get those keys??
for failed tmc/tmcl

tmc/tmcl from memory dump
1. extract tmc/tmcl from memory dump
2. wash the tmc
3. zlib-compress the tmc/tmcl
tmc/tmcl from dlc
1. extract tmc/tmcl from dlc

xor them -> xor "Except as ..." string
by kokuto
Mon Nov 18, 2013 5:44 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786407

Re: Dead or Alive series formats and tools

I applied those in both max scripts (and also the the moded ones with chrrox corrections<----lol) and I got nothing. Temporary change: insert assign statements before PutVarChr statements in doa5Udecrypt.bms >set KEY1 0x1583CE >PutVarChr MEMORY_FILE2 0 KEY1 threebyte >set KEY2 0x05E8 >set KEY1 0x84...
by kokuto
Tue Nov 05, 2013 11:23 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786407

Re: Dead or Alive series formats and tools

>2UC63@1S100@CL1H]71]B193681C10CE12PQ4C9N{R87181B
key: 1583CE
>BU263@1S100@CL1]61I]B193481D100CE12PQ4C9N{R87181B
key: 05E8845D
by kokuto
Tue Oct 08, 2013 6:16 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786407

Re: Dead or Alive series formats and tools

>2R863@1S100@6L1M1I]]K1935AD2F1PQ551A8O{C98191F
key is 0x0C6722
by kokuto
Fri Oct 12, 2012 12:01 am
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 140
Views: 72829

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

>LISA_DLC_004.TMC Remove Swimsuit
>000001E0: 00 00 10 C0 00 00 00 03 00 00 00 03 00 00 00 00
>00000230: 00 00 03 F0 00 00 09 10 00 00 0E 30 00 00 00 00
>00000630: 00 00 01 99 00 00 02 B7 00 00 01 02 00 00 01 3E
by kokuto
Sun Sep 30, 2012 11:58 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 232148

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

>Akira's face, Brad's face, Rig's face
0x60 stride vbuf sets require improved logic