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Search found 176 matches

by luxox18
Fri Jun 30, 2017 9:02 am
Forum: 3D/2D models
Topic: Most Wanted Games
Replies: 10
Views: 6483

Re: Most Wanted Games

all I know is that is possible extract models from Dying Light using ninja ripper but there are lot of garbage meshes ripped also, which overload the game when is captured. about God of War 3 . Is other game that uses Edge compression in meshes (indices specifically). sincerely is not difficult to e...
by luxox18
Wed Apr 19, 2017 12:24 am
Forum: General game tools
Topic: 3D Model Researcher - extract 3D models with Python
Replies: 171
Views: 85803

Re: 3D Model Researcher - mesh viewer

amazing! I will stay tuned to your tool for new updates.
by luxox18
Mon Apr 17, 2017 10:31 pm
Forum: 3D/2D models
Topic: Horizon: Zero Dawn(PS4) question
Replies: 2
Views: 1697

Re: Horizon: Zero Dawn(PS4) question

kodatarule wrote:Hello guys,
Is it not possible to rip models from the game, yet?
Thanks in advance!!! :))
for the moment isn't possible because the game is encrypted and there is no a public method for decrypt
by luxox18
Sun Apr 16, 2017 11:10 am
Forum: 3D/2D models
Topic: TitanFall 2 MDL format ( fit faces and vertices )
Replies: 3
Views: 2455

Re: TitanFall 2 MDL format ( fit faces and vertices )

hex2obj can't figure out a correct mesh because the faces don't fit with vertices may depend on the specific model you chose, but for imc_hero_richter.mdl , it's one of the simplest formats I've ever come across. :D It requires some scrolling through the file, of course, and some "feeling of 3...
by luxox18
Sun Apr 16, 2017 10:48 am
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 49081

Re: Megatextures research

if I remember, there is a command for Brink that allows to dump all textures as a big tile can you give more information on this? all idtech games with virtualtextures have a command that allows you to dump all textures from a scene in form of a big tile (diffuse, specular and normal) like the Wolf...
by luxox18
Sun Apr 16, 2017 10:33 am
Forum: 3D/2D models
Topic: TitanFall 2 MDL format ( fit faces and vertices )
Replies: 3
Views: 2455

TitanFall 2 MDL format ( fit faces and vertices )

hello people :D For days I been trying to obtain models from TitanFall 2 but I have lot of problems using decompiler tools or hex2obj. This game runs under source engine and the formats used for models is MDL but with some differences. first, all parts that compose a model in original Source Engine ...
by luxox18
Sat Apr 15, 2017 10:50 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 49081

Re: Megatextures research

if I remember, there is a command for Brink that allows to dump all textures as a big tile
by luxox18
Tue Apr 11, 2017 10:18 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 49081

Re: Megatextures research

yes, I was referring about the wolfenstein tool but I was extrapolating that situation to the Doom textures.

also, thanks for this tool. finally a solution for obtain virtual textures directly and easily. :D
by luxox18
Tue Apr 11, 2017 12:28 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 49081

Re: Megatextures research

My tool is able to extract anything in any order. You can get one texture of your choice, or ALL textures for one or all models or world. You can also grab the whole vmtr, which I don't see any useful, because it will be all in random order, why can anyone even need that? You can surely extract the...
by luxox18
Mon Apr 10, 2017 11:41 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 49081

Re: Megatextures research

this is amazing!

your tool is able to extract a certain set of textures for a specific model or the entire vmtr, like the tool released by m0xf?
by luxox18
Tue Mar 28, 2017 6:43 am
Forum: Game Archive
Topic: The Last of Us Remastered - Texture extractor?
Replies: 14
Views: 9685

Re: The Last of Us Remastered - Texture extractor?

trexjones wrote:I'm having trouble opening up the normals exporting as DDS files
in this case use the latest version of the tool, but in the future if you have problems with BC7 or BC5 textures use noesis :)
by luxox18
Thu Mar 23, 2017 6:06 am
Forum: 3D/2D models
Topic: PIX model export
Replies: 1
Views: 1143

Re: PIX model export

Pix runs under Directx, try to run the program with ninjaripper
by luxox18
Mon Mar 13, 2017 11:45 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360219

Re: ARchive_neXt

hey MichaelDarkAngel! have you checked if the data obtained looks similar in ram ? if you want you can use intel gpa for obtain that specific data (models and textures) and not a entire process considering that is above 3 Gb, don't worry if the geometries are not showed in preview window, all data i...
by luxox18
Mon Mar 13, 2017 9:03 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360219

Re: ARchive_neXt

I tried to figure out the geometry but the format is very different from Rainbow six siege. vertices looks weird... compressed? I can see some figures but with no a correct structure :/ the new formats in Rainbow Six Siege works under float data with a vertex size of 12 bytes, uvs are in a different...
by luxox18
Mon Mar 13, 2017 8:30 am
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 31507

Re: Spider-Man 3 PC

I hope someone can help you with this because the package contains lot of assets, is tedious search a specific model