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Search found 176 matches
- Fri Jun 30, 2017 9:02 am
- Forum: 3D/2D models
- Topic: Most Wanted Games
- Replies: 10
- Views: 6483
Re: Most Wanted Games
all I know is that is possible extract models from Dying Light using ninja ripper but there are lot of garbage meshes ripped also, which overload the game when is captured. about God of War 3 . Is other game that uses Edge compression in meshes (indices specifically). sincerely is not difficult to e...
- Wed Apr 19, 2017 12:24 am
- Forum: General game tools
- Topic: 3D Model Researcher - extract 3D models with Python
- Replies: 171
- Views: 85803
Re: 3D Model Researcher - mesh viewer
amazing! I will stay tuned to your tool for new updates.
- Mon Apr 17, 2017 10:31 pm
- Forum: 3D/2D models
- Topic: Horizon: Zero Dawn(PS4) question
- Replies: 2
- Views: 1697
Re: Horizon: Zero Dawn(PS4) question
for the moment isn't possible because the game is encrypted and there is no a public method for decryptkodatarule wrote:Hello guys,
Is it not possible to rip models from the game, yet?
Thanks in advance!!!)
- Sun Apr 16, 2017 11:10 am
- Forum: 3D/2D models
- Topic: TitanFall 2 MDL format ( fit faces and vertices )
- Replies: 3
- Views: 2455
Re: TitanFall 2 MDL format ( fit faces and vertices )
hex2obj can't figure out a correct mesh because the faces don't fit with vertices may depend on the specific model you chose, but for imc_hero_richter.mdl , it's one of the simplest formats I've ever come across. :D It requires some scrolling through the file, of course, and some "feeling of 3...
- Sun Apr 16, 2017 10:48 am
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 49081
Re: Megatextures research
if I remember, there is a command for Brink that allows to dump all textures as a big tile can you give more information on this? all idtech games with virtualtextures have a command that allows you to dump all textures from a scene in form of a big tile (diffuse, specular and normal) like the Wolf...
- Sun Apr 16, 2017 10:33 am
- Forum: 3D/2D models
- Topic: TitanFall 2 MDL format ( fit faces and vertices )
- Replies: 3
- Views: 2455
TitanFall 2 MDL format ( fit faces and vertices )
hello people :D For days I been trying to obtain models from TitanFall 2 but I have lot of problems using decompiler tools or hex2obj. This game runs under source engine and the formats used for models is MDL but with some differences. first, all parts that compose a model in original Source Engine ...
- Sat Apr 15, 2017 10:50 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 49081
Re: Megatextures research
if I remember, there is a command for Brink that allows to dump all textures as a big tile
- Tue Apr 11, 2017 10:18 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 49081
Re: Megatextures research
yes, I was referring about the wolfenstein tool but I was extrapolating that situation to the Doom textures.
also, thanks for this tool. finally a solution for obtain virtual textures directly and easily.![Very Happy :D](images/smilies/[colon]D.gif)
also, thanks for this tool. finally a solution for obtain virtual textures directly and easily.
![Very Happy :D](images/smilies/[colon]D.gif)
- Tue Apr 11, 2017 12:28 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 49081
Re: Megatextures research
My tool is able to extract anything in any order. You can get one texture of your choice, or ALL textures for one or all models or world. You can also grab the whole vmtr, which I don't see any useful, because it will be all in random order, why can anyone even need that? You can surely extract the...
- Mon Apr 10, 2017 11:41 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 49081
Re: Megatextures research
this is amazing!
your tool is able to extract a certain set of textures for a specific model or the entire vmtr, like the tool released by m0xf?
your tool is able to extract a certain set of textures for a specific model or the entire vmtr, like the tool released by m0xf?
- Tue Mar 28, 2017 6:43 am
- Forum: Game Archive
- Topic: The Last of Us Remastered - Texture extractor?
- Replies: 14
- Views: 9685
Re: The Last of Us Remastered - Texture extractor?
in this case use the latest version of the tool, but in the future if you have problems with BC7 or BC5 textures use noesistrexjones wrote:I'm having trouble opening up the normals exporting as DDS files
![Smile :)](images/smilies/[colon]).gif)
- Thu Mar 23, 2017 6:06 am
- Forum: 3D/2D models
- Topic: PIX model export
- Replies: 1
- Views: 1143
Re: PIX model export
Pix runs under Directx, try to run the program with ninjaripper
- Mon Mar 13, 2017 11:45 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360219
Re: ARchive_neXt
hey MichaelDarkAngel! have you checked if the data obtained looks similar in ram ? if you want you can use intel gpa for obtain that specific data (models and textures) and not a entire process considering that is above 3 Gb, don't worry if the geometries are not showed in preview window, all data i...
- Mon Mar 13, 2017 9:03 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360219
Re: ARchive_neXt
I tried to figure out the geometry but the format is very different from Rainbow six siege. vertices looks weird... compressed? I can see some figures but with no a correct structure :/ the new formats in Rainbow Six Siege works under float data with a vertex size of 12 bytes, uvs are in a different...
- Mon Mar 13, 2017 8:30 am
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 31507
Re: Spider-Man 3 PC
I hope someone can help you with this because the package contains lot of assets, is tedious search a specific model