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Search found 10 matches
- Fri Mar 16, 2012 8:50 am
- Forum: 3D/2D models
- Topic: Edelweiss - Astebreed, Ether Vapor, Freesia
- Replies: 8
- Views: 4259
- Sat Oct 22, 2011 10:23 pm
- Forum: 3D/2D models
- Topic: Fairy Bloom Freesia models/animations
- Replies: 27
- Views: 7883
Re: Fairy Bloom Freesia models/animations
Awesome! Looking forward to it.howfie wrote:no problem guys. in december when i start messing with formats again if no one picks this up i will finish the bones and animations.
- Sat Oct 22, 2011 8:01 am
- Forum: 3D/2D models
- Topic: Fairy Bloom Freesia models/animations
- Replies: 27
- Views: 7883
Re: Fairy Bloom Freesia models/animations
I really appreciate it as well, thanks a bunch!
- Sat Oct 22, 2011 12:55 am
- Forum: 3D/2D models
- Topic: Fairy Bloom Freesia models/animations
- Replies: 27
- Views: 7883
Re: Fairy Bloom Freesia models/animations
Thanks for the update. Reopening it probably used Maya's default in that it connects the texture to both color and transparency automatically. If you load textures in certain ways, it doesn't always do that. I forget which ways do and which don't. There's also an "alpha is luminance" check...
- Sat Oct 22, 2011 12:23 am
- Forum: 3D/2D models
- Topic: Fairy Bloom Freesia models/animations
- Replies: 27
- Views: 7883
Re: Fairy Bloom Freesia models/animations
Maya's transparency doesn't quite work properly a lot of the time. I don't know if that's been fixed in 2011/2012. Try turning on high quality rendering mode. If it's not transparent at all, you;ll need to go to hypershade and check whether the materials have transparency. If they don't, you'll need...
- Fri Oct 21, 2011 7:32 pm
- Forum: 3D/2D models
- Topic: Fairy Bloom Freesia models/animations
- Replies: 27
- Views: 7883
Re: Fairy Bloom Freesia models/animations
I tried using Lightwave demo version but it only imported a small part of the meshes I tried it on. Probably a limitation of the demo version.
To be honest, I'd also prefer it as OBJ or FBX. I don't want to bug you about it, though.
To be honest, I'd also prefer it as OBJ or FBX. I don't want to bug you about it, though.
- Fri Oct 21, 2011 5:56 pm
- Forum: 3D/2D models
- Topic: Fairy Bloom Freesia models/animations
- Replies: 27
- Views: 7883
Re: Fairy Bloom Freesia models/animations
I didn't realise you were so busy, howfie. Thanks for your hard work, and good luck with your thesis!
If anyone would like to do the bones/animation, please do
If anyone would like to do the bones/animation, please do
- Fri Oct 21, 2011 11:49 am
- Forum: 3D/2D models
- Topic: Fairy Bloom Freesia models/animations
- Replies: 27
- Views: 7883
Re: Fairy Bloom Freesia models/animations
Thanks for the update. I get the impression that most Japanese PC games just leave files in their original format. The demo's TGP files are a lot smaller, so they probably only contain what's used in the demo. By the way, this game is a really great platformer/beat'em up. It starts out slow, but get...
- Thu Oct 20, 2011 2:01 pm
- Forum: 3D/2D models
- Topic: Fairy Bloom Freesia models/animations
- Replies: 27
- Views: 7883
Re: Fairy Bloom Freesia models/animations
Thanks The files I uploaded are from version 1.05, which should be the latest.howfie wrote:I've seen that file format before; I think finale00 posted a game archive that used that strange textfile-like format before. I will put it on my todo list.
- Tue Oct 18, 2011 2:51 pm
- Forum: 3D/2D models
- Topic: Fairy Bloom Freesia models/animations
- Replies: 27
- Views: 7883
Fairy Bloom Freesia models/animations
If it's not too much trouble, I'd like to ask if anyone here would be able to write a converter or script to unpack/import the game's models/animations to a common 3d software package. I looked around the internet and couldn't find any information on the formats used in this game, but they look pret...