Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 11 matches

by maxton
Fri Aug 10, 2018 7:26 pm
Forum: Audio file formats
Topic: Power Gig Sixstring audio extraction ?
Replies: 5
Views: 3022

Re: Power Gig Sixstring audio extraction ?

In case anyone gets to this thread, in the intervening 7 years since my last post here I learned to reverse engineer and you can now open Power Gig archives with my GameArchives library and decrypt the audio files with this code (which requires the gamearchives library).
by maxton
Tue Dec 19, 2017 7:27 am
Forum: Audio file formats
Topic: BandFuse .clt audio format?
Replies: 5
Views: 2749

Re: BandFuse .clt audio format?

For anyone coming here looking for a solution, I'll direct you to BFForever. I figured out the CLT encryption (AES in ECB mode with a 256-bit key), and PikminGuts92 figured out the encoding (custom container with CELT (Opus) codec).
by maxton
Fri Jun 24, 2016 3:51 am
Forum: Audio file formats
Topic: Amplitude Tracks (decrypting files)
Replies: 13
Views: 4537

Re: Amplitude Tracks (decrypting files)

Is there a specification for the format of Playstation ADPCM somewhere? I can't get that ADPCM Player to open the files - it thinks they are ~2^32 bytes long, which is definitely wrong. edit - I added a header with GENH and some of the samples in the file are now clearly audible when I play them in ...
by maxton
Thu Jun 23, 2016 8:09 pm
Forum: Audio file formats
Topic: Amplitude Tracks (decrypting files)
Replies: 13
Views: 4537

Re: Amplitude Tracks (decrypting files)

Of course! I must have been thinking that the audio was 32-bit while I wrote that code. Seems fine now, thanks for the help! :] So every .str file in the game is the stereo mix of a song. The separate instruments are sliced up and put into sound banks which are sampled while you play. It seems to be...
by maxton
Sun Jun 19, 2016 8:06 pm
Forum: Audio file formats
Topic: Amplitude Tracks (decrypting files)
Replies: 13
Views: 4537

Re: Amplitude Tracks (decrypting files)

The str files are 512-byte interleaved PCM, 16-bits @ 48000 Hz Here's a bit of C code to turn that into regular interleaved stereo PCM. #include <stdio.h> #include <stdlib.h> #include <string.h> int main(int argc, char** argv) { if(argc == 1) { printf("Usage: %s <path_to_file.str>\n", argv...
by maxton
Wed Apr 08, 2015 5:55 am
Forum: Audio file formats
Topic: BandFuse .clt audio format?
Replies: 5
Views: 2749

Re: BandFuse .clt audio format?

Harmonix was involved with the development of BandFuse, so it's quite possible that whatever encryption is on the .clt files would be similar to that which is used on .mogg files. I don't have a copy of BandFuse, though, so I can't check this out for myself.
by maxton
Thu Jan 12, 2012 2:35 am
Forum: Game Archive
Topic: Ark files (RockBand 3)
Replies: 19
Views: 12631

Re: Ark files (RockBand 3)

any help on usung XEXtools 5.2? what to do with Encryption Key 23 FB 28 3A 1A 8D 62 AB 2D 78 94 00 B1 23 EE 3A i read from default.xex? i think this is AES key they talk about but how can i use it to decrypt mogg? pls help anybody! Wait, where'd you get this from? The RB3 disc? I tried disassemblin...
by maxton
Sat Jun 18, 2011 10:43 pm
Forum: Audio file formats
Topic: Croc 2 ASF Sound
Replies: 2
Views: 2502

Croc 2 ASF Sound

Hi, Croc 2 is a game for the PC and PS1 developed by Argonaut software. It has music in ASF files, but they're not windows media. here is an example, the music that plays at the title screen. The file is supposed to sound like this . I have tried importing it as a raw file into Audacity, and I can a...
by maxton
Sat Jun 18, 2011 10:06 pm
Forum: Audio file formats
Topic: Power Gig Sixstring audio extraction ?
Replies: 5
Views: 3022

Re: Power Gig Sixstring audio extraction ?

I have a feeling we won't be able to write an extractor until that header file is decrypted, since it probably has all of the files' name/offset/size information that would be required. However, the header likely uses the same encryption method/key as the encrypted song data, so if we discover the k...
by maxton
Sun Jun 12, 2011 7:04 pm
Forum: Audio file formats
Topic: Power Gig Sixstring audio extraction ?
Replies: 5
Views: 3022

Re: Power Gig Sixstring audio extraction ?

I'm also interested in getting the music from this game. I have copied the xbox 360 data files and looked through them with a hex editor. For the 360, the files are: Data.hdr.e.2 (871 kB) Data.pk0 (2,082,771 kB) Data.pk1 (1,778,578 kB) Data.pk2 (1,346,453 kB) Data.hdr.e.2 is most likely a type of he...