I can't view or export my PTX samples using your plugin... I get this error:Acewell wrote: ↑Thu Apr 19, 2018 11:59 pm okay previous script updated to support BC5S
viewtopic.php?p=139861#p139861
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Search found 153 matches
- Wed Feb 27, 2019 7:38 am
- Forum: Graphic file formats
- Topic: WRC 6 .PTX Texture Files
- Replies: 9
- Views: 4240
Re: WRC 6 .PTX Texture Files
- Thu Nov 01, 2018 7:45 am
- Forum: Game Archive
- Topic: Lords Of The Fallen (*.PKG)
- Replies: 17
- Views: 8007
Re: Lords Of The Fallen (*.PKG)
Thanks, I'll ask about it to the aluigi.
- Wed Oct 31, 2018 7:46 pm
- Forum: Game Archive
- Topic: Lords Of The Fallen (*.PKG)
- Replies: 17
- Views: 8007
Re: Lords Of The Fallen (*.PKG)
Can you explain me more about this CRC? I'm not familiarized with quickbms encryption, more precisely, what that two values means:merlinsvk wrote:I think that repacker/converter from .bin to .txt and back would be better. My script is only for the final stage - CRC fixing.
Code: Select all
0x01800063 "32 0 0 19 1 1"
- Sun Jun 03, 2018 8:35 pm
- Forum: Game Localization
- Topic: The Evil Winthin 2
- Replies: 17
- Views: 8579
Re: The Evil Winthin 2
*.PTR UINT32 - XORed by 0xFADC4688 decompressed PTR size UINT32 - version UINT32 - splited to 4 parts and XORed first 32768 bytes (32 KB) PKR MD5 UINT32 - splited to 4 parts and XORed decompressed PTR MD5 You should compress PTR file. It's work fine with C# DeflateStream. And you don't need compres...
- Sat Jun 02, 2018 4:10 am
- Forum: Game Localization
- Topic: The Evil Winthin 2
- Replies: 17
- Views: 8579
Re: The Evil Winthin 2
Great research! Can you explain more about this two fields?ripper wrote:Code: Select all
UINT32 - splited to 4 parts and XORed first 32768 bytes (32 KB) PKR MD5 UINT32 - splited to 4 parts and XORed decompressed PTR MD5
- Wed Apr 04, 2018 11:09 pm
- Forum: Game Localization
- Topic: Tomb Rider 9 (2013) locals.bin
- Replies: 5
- Views: 4693
- Wed Feb 21, 2018 12:59 am
- Forum: Game Localization
- Topic: Assassin's Creed localization
- Replies: 58
- Views: 31978
Re: Assassin's Creed localization
Up I'm working on a FORGE tool and I'll release a alpha version on few weeks on Zenhax . It's going to be almost 1 month...Where is the your alpha forge tool? With me, in development of course. I'll release the alpha version when become a alpha version. If you can't wait anymore, make your own, the...
- Tue Jan 23, 2018 1:00 am
- Forum: Game Localization
- Topic: Assassin's Creed localization
- Replies: 58
- Views: 31978
Re: Assassin's Creed localization
I'm working on a FORGE tool and I'll release a alpha version on few weeks on Zenhax.Soda1459 wrote:Up
- Wed Oct 18, 2017 10:55 am
- Forum: Game Localization
- Topic: INT FILE
- Replies: 14
- Views: 4510
Re: INT FILE
Subtitles are in UPK files.
- Mon Oct 16, 2017 9:56 pm
- Forum: Game Localization
- Topic: Guilty Gear Xrd - How to Translate?
- Replies: 4
- Views: 2795
Re: Guilty Gear Xrd - How to Translate?
Upload some UPK files for analysis.
- Mon Oct 16, 2017 3:30 pm
- Forum: Game Archive
- Topic: [request] extractor for garena qres .rcc
- Replies: 4
- Views: 1564
Re: [request] extractor for garena qres .rcc
There are any other file with same name but with different extension, like "game.idx" or something like that? This game.rcc is a bunch of zlib files but there's no file names or size.nongnoobjung wrote:delutto wrote:Name of the game?
it new version of garena plus
http://launch.garena.com/
- Mon Oct 16, 2017 1:32 am
- Forum: Game Archive
- Topic: [request] extractor for garena qres .rcc
- Replies: 4
- Views: 1564
Re: [request] extractor for garena qres .rcc
Name of the game?
- Sat Oct 07, 2017 8:56 am
- Forum: Game Localization
- Topic: The Painscreek Killings subtitles location?
- Replies: 9
- Views: 2878
Re: The Painscreek Killings subtitles location?
Compress the resources.assets file with 7zip in LZMA2 Ultra mode and upload the file, let me see what I can do.cacarasa wrote:thanks but I still can not find the .textassets....
- Wed Oct 04, 2017 6:10 pm
- Forum: Game Localization
- Topic: Problem with Macross 30 scenario text French translation
- Replies: 1
- Views: 954
Re: Problem with Macross 30 scenario text French translation
If the lua file is a plain text, NP++ shows everything, if that's not happening is because the text are not in this file. Seems to me that green texts are only commentary. The game texts should be in another file type.
- Tue Oct 03, 2017 10:42 pm
- Forum: Game Localization
- Topic: The Painscreek Killings subtitles location?
- Replies: 9
- Views: 2878
Re: The Painscreek Killings subtitles location?
Are you opened assets files with UnityEX?