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Search found 21 matches
- Wed Jan 24, 2018 4:57 am
- Forum: Game Archive
- Topic: FSBMUB from DJ Hero
- Replies: 0
- Views: 787
FSBMUB from DJ Hero
I'm trying to extract MIDI data from the game DJ Hero. Ten of the songs on there feature a "Guitar Mode" in which someone with a guitar from one of the Guitar Hero games can play along. My goal is to convert those songs over to be playable in the game Phase Shift. According to this old thr...
- Sun Aug 16, 2015 11:42 pm
- Forum: Website
- Topic: Future of the forum: Q5 - Do you give credit to the forum?
- Replies: 8
- Views: 9801
Re: Future of the forum: Q5 - Do you give credit to the foru
I generally haven't given credit because I think people often don't want it because of all the copyright stuff could make it more blame than credit on alot of this, since it's often in a legal grey area. But if I should be giving credit then I can
- Fri Jul 17, 2015 8:33 pm
- Forum: Graphic file formats
- Topic: The Room Two by Fireproof Games
- Replies: 6
- Views: 2318
Re: The Room Two by Fireproof Games
Ooh, that's neat. But why's it all yellow? Is there any way to get the proper colors?
- Sun Jul 12, 2015 5:59 am
- Forum: Audio file formats
- Topic: Guitar Hero 3 DLC ?
- Replies: 1
- Views: 1345
Guitar Hero 3 DLC ?
I'm trying to extract the audio from the Modern Rock Track Pack for Guitar Hero III XBox. I know there's ogg rips of it floating around the Internet but I want to make sure I have the highest possible quality audio because I'm going to be wanting to run the resulting wav files through this thing . w...
- Sun Jul 12, 2015 5:51 am
- Forum: Graphic file formats
- Topic: The Room Two by Fireproof Games
- Replies: 6
- Views: 2318
Re: The Room Two by Fireproof Games
Nobody had any ideas on this?
- Mon Apr 13, 2015 3:07 am
- Forum: Graphic file formats
- Topic: Headerless d3dtx files from Telltale?
- Replies: 6
- Views: 2756
Re: Headerless d3dtx files from Telltale?
It worked perfect. 0 errors. Thanks! :D For anyone else trying this kind of thing: I don't know if this is the "correct" way to do it, but I got it working by writing this batch file: for %%i in (*.d3dtx) do quickbms "Telltale_D3DTX_PN2_TWD_TWAU.bms" "%%i" output Then I...
- Sun Apr 05, 2015 3:03 am
- Forum: Graphic file formats
- Topic: Headerless d3dtx files from Telltale?
- Replies: 6
- Views: 2756
Re: Headerless d3dtx files from Telltale?
Did you mean the end of March or April?RandomTBush wrote:I'll be working on a version of the texture converter that works in QuickBMS before the end of the month.
- Sat Apr 04, 2015 4:51 am
- Forum: Graphic file formats
- Topic: The Room Two by Fireproof Games
- Replies: 6
- Views: 2318
- Thu Mar 26, 2015 9:43 am
- Forum: Graphic file formats
- Topic: The Room Two by Fireproof Games
- Replies: 6
- Views: 2318
The Room Two by Fireproof Games
I'm trying to extract some textures from the Android version of The Room Two by Fireproof Games. I figure, "It's a Unity game on Android, so it shouldn't be so hard." My goal is to get at the tarot cards from the last level. I used UnityAssetsExplorer-1.2 to find a file called "Tarot_...
- Mon Mar 23, 2015 5:58 pm
- Forum: Graphic file formats
- Topic: Headerless d3dtx files from Telltale?
- Replies: 6
- Views: 2756
Re: Headerless d3dtx files from Telltale?
Oh, awesome. I'm excited to get itRandomTBush wrote:I'll be working on a version of the texture converter that works in QuickBMS before the end of the month.
- Sun Mar 22, 2015 8:35 pm
- Forum: Graphic file formats
- Topic: Headerless d3dtx files from Telltale?
- Replies: 6
- Views: 2756
Headerless d3dtx files from Telltale?
I'm trying to extract textures from Poker Night 2. Not models ... just textures. I think the trouble is the d3dtx files are missing some kind of header. RandomTBush seems to have developed something to put on the header. But it requires 3DS Max and I don't have 3DS Max. Can anybody figure out what i...
- Tue Mar 17, 2015 1:50 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263381
Re: Telltale Almost-All-In-One Model Importer
I'm trying to extract textures from Poker Night 2. Not models ... just textures. I guess the trouble is the d3dtx files are missing some kind of header? Will this script add that header It should, yes, as long as you use the right option for it (and don't try to convert more than 500 at a time). Ei...
- Tue Mar 17, 2015 1:34 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263381
Re: Telltale Almost-All-In-One Model Importer
I'm trying to extract textures from Poker Night 2. Not models ... just textures. I guess the trouble is the d3dtx files are missing some kind of header? Will this script add that header?
- Wed Dec 03, 2014 11:46 pm
- Forum: Game Archive
- Topic: Retro City Rampage - BAP files
- Replies: 6
- Views: 2905
Re: Retro City Rampage - BAP files
How'd you get into them?barti wrote:Files inside the .BAP containers.Nerd42 wrote:What files?
- Sun Nov 30, 2014 11:43 pm
- Forum: Game Archive
- Topic: Retro City Rampage - BAP files
- Replies: 6
- Views: 2905
Re: Retro City Rampage - BAP files
What files?barti wrote:Apparently he made his own tracker format as well. Files start off with a "BTRK" header, so I'm not sure what's up with the .it and .wav filenames.